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2025-03-29#3836 Fix crash at LLNotificationForm::getNumElements()/LLSD::size()Andrey Lihatskiy
2025-03-29Merge tag 'Second_Life_Release#6ac1d4f3-2025.03' into 2025.03Erik Kundiman
2025-03-29Merge tag 'Second_Life_Release#4e80ec7e-2025.03' into 2025.03Erik Kundiman
2025-03-29Merge tag 'Second_Life_Release#8eff224c-2025.03' into 2025.03Erik Kundiman
2025-03-29Merge branch 'main' into 2025.03Erik Kundiman
2025-03-29Explicit float remaining arguments for lerpErik Kundiman
Some compilers may find it ambiguous as in anything newer than C++17, it could be float, double or long double. This lerp is meant to be the float one, as the 4th argument is, and the 3rd argument is an F32.
2025-03-29Revert "Temporary fix for antialiasing causing lower performance on mac"Erik Kundiman
This reverts commit faab4af12b583b48cfdd9f6e41dad7bba06c3970.
2025-03-28#3784 Increase texture scale boundariesAndrey Kleshchev
2025-03-28Merge pull request #3832 from secondlife/atlas-qaworkflowAtlasLinden
Allow QA workflow to run on Second_Life_X branches
2025-03-28fix(pipeline): Remove incorrect zeroing of mRT dimensions in createGLBuffersWilliam Weaver
Resolves the root cause of shadow rendering failures when changing RenderShadowResolutionScale immediately after modifying other graphics settings (e.g., SSAO, HDR). Investigation revealed that LLPipeline::createGLBuffers, which is called during certain graphics setting changes that require full buffer recreation, contained lines that incorrectly set mRT->width and mRT->height to zero *after* the call to allocateScreenBuffer had already established the correct dimensions. This created a state inconsistency. If RenderShadowResolutionScale was changed immediately following the graphics setting change, the subsequent call to LLPipeline::resizeShadowTexture (triggered via handleShadowsResized) would read these incorrect zero dimensions from mRT. This led to failed shadow buffer allocation (allocateShadowBuffer(0, 0)) and resulted in corrupted or missing shadows. This commit removes the erroneous mRT->width = 0 and mRT->height = 0 lines from the end of createGLBuffers. This ensures that the render target dimensions remain valid after buffer recreation. With this fix, resizeShadowTexture now correctly reads the valid screen dimensions immediately following a graphics setting change and successfully resizes the shadow buffers without delay or error. This eliminates the need for previous workarounds like guard conditions or forced shader recompiles. Ref: #3719
2025-03-27Allow QA workflow to run on Second_Life_X branchesAtlasLinden
Using the echos from the last run, it appears that the tagged builds have Workflow Head Branch = Second_Life_X. Edit made so the file looks for this rather than what was there previously.
2025-03-27Merge branch 'secondlife:develop' into fix/shadow-resolution-updateWilliam Weaver
2025-03-27#3829 WebRTC crash OnDataReceivedImplAndrey Kleshchev
2025-03-27Merge pull request #3821 from secondlife/atlas-qaworkflowAtlasLinden
Removed unnecessary comments in QA workflow file
2025-03-27Avoid recalculating pixel area when possibleAndrey Kleshchev
2025-03-27Use LLCachedControl in llviewerwindow and llappviewerAndrey Kleshchev
Getting from gSavedSettings is expensive to do so often
2025-03-27#3820 crash at LLNotificationTemplateMaxim Nikolenko
2025-03-27Removed unnecessary comments in QA workflow fileAtlasLinden
GHA does not like comments inside an if statement. These have been removed.
2025-03-26Merge pull request #3818 from secondlife/atlas-qaworkflowJonathan "Geenz" Goodman
Added QA workflow file
2025-03-26Merge pull request #3819 from secondlife/geenz/vram-divisor-1Jonathan "Geenz" Goodman
Mitigate some of the frame stuttering we're seeing by setting the VRAM divisor to 1
2025-03-26Mitigate some of the frame stuttering we're seeing by setting the VRAM ↵Jonathan "Geenz" Goodman
divisor to 1. tl;dr - this helps avoid frequent texture reuploads to VRAM in some texture heavy areas. This speaks to some bigger problems we're seeing in our texture streaming system however. You will see similar problems by manually setting the texture VRAM manually.
2025-03-26Added QA workflow fileAtlasLinden
Previously in the develop archive. Recent change is to only run the workflow for tagged builds. The code to running other builds has been commented out.
2025-03-26#3814 Out of range exception in TextCmdRemove::executeAndrey Kleshchev
2025-03-26#3803 Crash at LLTabContainer::setTabMaxim Nikolenko
2025-03-26Disable shoreline fade. (#3811)Jonathan "Geenz" Goodman
2025-03-25#3795 Fix macos shutdown crashAndrey Kleshchev
2025-03-25#3643 Make sure attribute names match between OSsAndrey Kleshchev
On Mac spaces aren't permitted.
2025-03-25#3596 Don't supress exceptions in WorkQueueAndrey Kleshchev
We need those to know about problems.
2025-03-25Merge pull request #3625 from secondlife/rider/bot_tattleRider Linden
Resubmit PR#2908+2951 Bot self identification and bug fix.
2025-03-25Merge remote-tracking branch 'remotes/origin/develop' into rider/bot_tattleRider Linden
Fix conflicts
2025-03-25#3798 Crash at getAvatar()Andrey Kleshchev
2025-03-24Readd probe count setting (#3793)Jonathan "Geenz" Goodman
* Readd max probe count. Disable dynamic probe allocation by default (for now).
2025-03-24#3796 Crash at assetRequestCoroAndrey Kleshchev
Coroutine doesn't own req pointer, don't use it
2025-03-24#3780 disable water exclusion if user applies PBR or MediaMaxim Nikolenko
2025-03-22Merge branch 'main' into 2025.03Erik Kundiman
2025-03-22Temporary fix for antialiasing causing lower performance on macmobserveur
Water exclusion seems to be at the origin of poor performance with antilasing combind with hdr mode. We remove this from pipeline.cpp for now as a temporary fix. Technically we revert pipeline.cpp to the previous version.
2025-03-22Merge tag 'Second_Life_Release#0ec9bfaa-2025.03' into 2025.03Erik Kundiman
2025-03-21vp#404 Improve URL filterAndrey Kleshchev
2025-03-21tab_container.xml adjustmentsecretfoxtail
Slightly increase tab height.
2025-03-21#3713 Crash at updateGLTFMaterialsAndrey Kleshchev
2025-03-21prevent erroneous edit of wrong parcel (#3759)Andrew Meadows
* prevent erroneous edit of wrong parcel Fixes jira-archive-internal/issues/70771 [SL-20409] Erroneous Local Parcel Twins - Parcel Updates Across Region Borders - unrequested updateDatabaseParcel changes * remove unused argument in sendParcelPropertiesUpdate()
2025-03-21Dynamic Probe Allocation (#3787)Jonathan "Geenz" Goodman
* #3788 Support dynamic probe allocation. * #3738 Mitigate probe flashing * #3735 Mitigate realtime probes flashing
2025-03-21Merge tag 'Second_Life_Release#895a6739-2025.03' into 2025.03Erik Kundiman
2025-03-21Switch to smaller runners (#3722)Jonathan "Geenz" Goodman
* Switch to smaller runners * Make the runner conditional based upon a specific tag. Co-authored-by: Andrey Lihatskiy <alihatskiy@productengine.com>
2025-03-21#3364 Fix a case of excessive texture updatesAndrey Kleshchev
when bias fluctuates a bit. Make bias' effect a bit more gradual.
2025-03-21Merge branch 'main' into 2025.03Erik Kundiman
2025-03-21#3778 #3654 Split text and background selection colorsAndrey Kleshchev
2025-03-21#1644 Correct render type for on-water property linesAndrey Lihatskiy
2025-03-20#3779 reset texture repeats when unchecking the Hide Water optionMaxim Nikolenko
2025-03-20#1964 fix for reflection probe doesn't update position when the linkset is ↵Maxim Nikolenko
moved by the script