Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-03-29 | #3836 Fix crash at LLNotificationForm::getNumElements()/LLSD::size() | Andrey Lihatskiy | |
2025-03-29 | Merge tag 'Second_Life_Release#6ac1d4f3-2025.03' into 2025.03 | Erik Kundiman | |
2025-03-29 | Merge tag 'Second_Life_Release#4e80ec7e-2025.03' into 2025.03 | Erik Kundiman | |
2025-03-29 | Merge tag 'Second_Life_Release#8eff224c-2025.03' into 2025.03 | Erik Kundiman | |
2025-03-29 | Merge branch 'main' into 2025.03 | Erik Kundiman | |
2025-03-29 | Explicit float remaining arguments for lerp | Erik Kundiman | |
Some compilers may find it ambiguous as in anything newer than C++17, it could be float, double or long double. This lerp is meant to be the float one, as the 4th argument is, and the 3rd argument is an F32. | |||
2025-03-29 | Revert "Temporary fix for antialiasing causing lower performance on mac" | Erik Kundiman | |
This reverts commit faab4af12b583b48cfdd9f6e41dad7bba06c3970. | |||
2025-03-28 | #3784 Increase texture scale boundaries | Andrey Kleshchev | |
2025-03-28 | Merge pull request #3832 from secondlife/atlas-qaworkflow | AtlasLinden | |
Allow QA workflow to run on Second_Life_X branches | |||
2025-03-28 | fix(pipeline): Remove incorrect zeroing of mRT dimensions in createGLBuffers | William Weaver | |
Resolves the root cause of shadow rendering failures when changing RenderShadowResolutionScale immediately after modifying other graphics settings (e.g., SSAO, HDR). Investigation revealed that LLPipeline::createGLBuffers, which is called during certain graphics setting changes that require full buffer recreation, contained lines that incorrectly set mRT->width and mRT->height to zero *after* the call to allocateScreenBuffer had already established the correct dimensions. This created a state inconsistency. If RenderShadowResolutionScale was changed immediately following the graphics setting change, the subsequent call to LLPipeline::resizeShadowTexture (triggered via handleShadowsResized) would read these incorrect zero dimensions from mRT. This led to failed shadow buffer allocation (allocateShadowBuffer(0, 0)) and resulted in corrupted or missing shadows. This commit removes the erroneous mRT->width = 0 and mRT->height = 0 lines from the end of createGLBuffers. This ensures that the render target dimensions remain valid after buffer recreation. With this fix, resizeShadowTexture now correctly reads the valid screen dimensions immediately following a graphics setting change and successfully resizes the shadow buffers without delay or error. This eliminates the need for previous workarounds like guard conditions or forced shader recompiles. Ref: #3719 | |||
2025-03-27 | Allow QA workflow to run on Second_Life_X branches | AtlasLinden | |
Using the echos from the last run, it appears that the tagged builds have Workflow Head Branch = Second_Life_X. Edit made so the file looks for this rather than what was there previously. | |||
2025-03-27 | Merge branch 'secondlife:develop' into fix/shadow-resolution-update | William Weaver | |
2025-03-27 | #3829 WebRTC crash OnDataReceivedImpl | Andrey Kleshchev | |
2025-03-27 | Merge pull request #3821 from secondlife/atlas-qaworkflow | AtlasLinden | |
Removed unnecessary comments in QA workflow file | |||
2025-03-27 | Avoid recalculating pixel area when possible | Andrey Kleshchev | |
2025-03-27 | Use LLCachedControl in llviewerwindow and llappviewer | Andrey Kleshchev | |
Getting from gSavedSettings is expensive to do so often | |||
2025-03-27 | #3820 crash at LLNotificationTemplate | Maxim Nikolenko | |
2025-03-27 | Removed unnecessary comments in QA workflow file | AtlasLinden | |
GHA does not like comments inside an if statement. These have been removed. | |||
2025-03-26 | Merge pull request #3818 from secondlife/atlas-qaworkflow | Jonathan "Geenz" Goodman | |
Added QA workflow file | |||
2025-03-26 | Merge pull request #3819 from secondlife/geenz/vram-divisor-1 | Jonathan "Geenz" Goodman | |
Mitigate some of the frame stuttering we're seeing by setting the VRAM divisor to 1 | |||
2025-03-26 | Mitigate some of the frame stuttering we're seeing by setting the VRAM ↵ | Jonathan "Geenz" Goodman | |
divisor to 1. tl;dr - this helps avoid frequent texture reuploads to VRAM in some texture heavy areas. This speaks to some bigger problems we're seeing in our texture streaming system however. You will see similar problems by manually setting the texture VRAM manually. | |||
2025-03-26 | Added QA workflow file | AtlasLinden | |
Previously in the develop archive. Recent change is to only run the workflow for tagged builds. The code to running other builds has been commented out. | |||
2025-03-26 | #3814 Out of range exception in TextCmdRemove::execute | Andrey Kleshchev | |
2025-03-26 | #3803 Crash at LLTabContainer::setTab | Maxim Nikolenko | |
2025-03-26 | Disable shoreline fade. (#3811) | Jonathan "Geenz" Goodman | |
2025-03-25 | #3795 Fix macos shutdown crash | Andrey Kleshchev | |
2025-03-25 | #3643 Make sure attribute names match between OSs | Andrey Kleshchev | |
On Mac spaces aren't permitted. | |||
2025-03-25 | #3596 Don't supress exceptions in WorkQueue | Andrey Kleshchev | |
We need those to know about problems. | |||
2025-03-25 | Merge pull request #3625 from secondlife/rider/bot_tattle | Rider Linden | |
Resubmit PR#2908+2951 Bot self identification and bug fix. | |||
2025-03-25 | Merge remote-tracking branch 'remotes/origin/develop' into rider/bot_tattle | Rider Linden | |
Fix conflicts | |||
2025-03-25 | #3798 Crash at getAvatar() | Andrey Kleshchev | |
2025-03-24 | Readd probe count setting (#3793) | Jonathan "Geenz" Goodman | |
* Readd max probe count. Disable dynamic probe allocation by default (for now). | |||
2025-03-24 | #3796 Crash at assetRequestCoro | Andrey Kleshchev | |
Coroutine doesn't own req pointer, don't use it | |||
2025-03-24 | #3780 disable water exclusion if user applies PBR or Media | Maxim Nikolenko | |
2025-03-22 | Merge branch 'main' into 2025.03 | Erik Kundiman | |
2025-03-22 | Temporary fix for antialiasing causing lower performance on mac | mobserveur | |
Water exclusion seems to be at the origin of poor performance with antilasing combind with hdr mode. We remove this from pipeline.cpp for now as a temporary fix. Technically we revert pipeline.cpp to the previous version. | |||
2025-03-22 | Merge tag 'Second_Life_Release#0ec9bfaa-2025.03' into 2025.03 | Erik Kundiman | |
2025-03-21 | vp#404 Improve URL filter | Andrey Kleshchev | |
2025-03-21 | tab_container.xml adjustment | secretfoxtail | |
Slightly increase tab height. | |||
2025-03-21 | #3713 Crash at updateGLTFMaterials | Andrey Kleshchev | |
2025-03-21 | prevent erroneous edit of wrong parcel (#3759) | Andrew Meadows | |
* prevent erroneous edit of wrong parcel Fixes jira-archive-internal/issues/70771 [SL-20409] Erroneous Local Parcel Twins - Parcel Updates Across Region Borders - unrequested updateDatabaseParcel changes * remove unused argument in sendParcelPropertiesUpdate() | |||
2025-03-21 | Dynamic Probe Allocation (#3787) | Jonathan "Geenz" Goodman | |
* #3788 Support dynamic probe allocation. * #3738 Mitigate probe flashing * #3735 Mitigate realtime probes flashing | |||
2025-03-21 | Merge tag 'Second_Life_Release#895a6739-2025.03' into 2025.03 | Erik Kundiman | |
2025-03-21 | Switch to smaller runners (#3722) | Jonathan "Geenz" Goodman | |
* Switch to smaller runners * Make the runner conditional based upon a specific tag. Co-authored-by: Andrey Lihatskiy <alihatskiy@productengine.com> | |||
2025-03-21 | #3364 Fix a case of excessive texture updates | Andrey Kleshchev | |
when bias fluctuates a bit. Make bias' effect a bit more gradual. | |||
2025-03-21 | Merge branch 'main' into 2025.03 | Erik Kundiman | |
2025-03-21 | #3778 #3654 Split text and background selection colors | Andrey Kleshchev | |
2025-03-21 | #1644 Correct render type for on-water property lines | Andrey Lihatskiy | |
2025-03-20 | #3779 reset texture repeats when unchecking the Hide Water option | Maxim Nikolenko | |
2025-03-20 | #1964 fix for reflection probe doesn't update position when the linkset is ↵ | Maxim Nikolenko | |
moved by the script |