Age | Commit message (Collapse) | Author |
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for mid and higher.
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redundant first arg
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point lights and spot lights
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Material was immediately dropped due to not having an id.
This is a placeholder untill build floater gets a proper way to select materials.
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According to bugsplat get_thread_recorder was null
Replaced apr based LLThreadLocalPointer with thread_local
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Try to reapply the original commit in such a way that it can be pushed.
This reverts commit eaebe8fe70985f6d25cf883867f19617164ead81.
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Somehow this commit got into my local repository without showing up as a new
commit relative to bitbucket. Try double-reverting it. This is the first one.
This reverts commit 7772b5639a9bae2c4fbbcd2575355404c4bdca55.
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SL-17826: Fix index out of bounds in mOwnership when drawing parcel lines
Approved-by: Andrey Kleshchev
Approved-by: Andrey Lihatskiy
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These files are usually prepackaged with viewer, either all issues should lead to an error or all issues should use warns. I don't think it is a critical issue, so instead of crashing, printing out filename.
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redundant first arg
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issues, increasing risk of crashes during picking due to SIMD operations
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1. Fixed cursor position calculations
2. Fixed selection rect calculation
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point lights and spot lights
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Col ended up negative
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SL-17801: Add various safeguards to keep triangle indices count valid
Approved-by: Andrey Lihatskiy
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Cancel button
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Upload textures first, then get ids and upload material on callback
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