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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2013-04-15
Fix for mac build
Dave Parks
2013-04-15
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-15
NORSPEC-117 Fix distance attenuation to not use pow(lit, 0.7) function so dis...
Dave Parks
2013-04-15
NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
Dave Parks
2013-04-11
merge NORSPEC-94
Oz Linden
2013-04-11
NORSPEC-94: Set default specular color to white.
Tonya Souther
2013-04-10
merge per pixel improvement from geenz
Oz Linden
2013-04-10
NORSPEC-75 Fix bug introduced by previous change where objects with an emissi...
Dave Parks
2013-04-10
Fix for mac build?
Dave Parks
2013-04-10
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-10
NORSPEC-75 Add appropriate draw calls to underwater render passes so objects ...
Dave Parks
2013-04-09
merge fixes from graham
Oz Linden
2013-04-09
More per-pixel lighting fanciness.
Geenz
2013-04-09
merge changes for fix from geenz
Oz Linden
2013-04-09
fix? race condition that occasionally fails in unit test
Oz Linden
2013-04-09
Merged with https://bitbucket.org/lindenlab/viewer-development-materials
Geenz
2013-04-09
Merge
Graham Madarasz
2013-04-09
NORSPEC-59 work around nV driver crash when doing deferred rendering on NV 94...
Graham Madarasz
2013-04-09
Merged lindenlab/viewer-development-materials into default
graham linden
2013-04-09
Start using R16F again, and divide the bloom contrib by 6.
Geenz
2013-04-09
NORSPEC-84 fix alpha mode UI appearing when coming back from media mode
Graham Madarasz (Graham)
2013-04-09
NORSPEC-84 fix alpha mode UI appearing when coming back from media mode
Graham Madarasz (Graham)
2013-04-09
NORSPEC-87 NORSPEC-88 fix interaction between norm/spec scale (aka repeats) a...
Graham Madarasz (Graham)
2013-04-09
NORSPEC-87 NORSPEC-88 fix interaction between norm/spec scale (aka repeats) a...
Graham Madarasz (Graham)
2013-04-09
Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...
Geenz
2013-04-08
First pass of per-pixel lit alpha blended objects.
Geenz
2013-04-08
Fix for specular exponents not being applied appropriately from the normal ma...
Geenz
2013-04-08
NORSPEC-83 repts per meter active with bumpy none
Graham Madarasz (Graham)
2013-04-08
NORSPEC-83 repts per meter active with bumpy none
Graham Madarasz (Graham)
2013-04-08
NORSPEC-86 Shiny type resets when editing spec glossiness
Graham Madarasz (Graham)
2013-04-08
NORSPEC-86 Shiny type resets when editing spec glossiness
Graham Madarasz (Graham)
2013-04-08
NORSPEC-82 NORSPEC-85 More UI shenanigans
Graham Madarasz (Graham)
2013-04-08
NORSPEC-82 NORSPEC-85 More UI shenanigans
Graham Madarasz (Graham)
2013-04-08
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-06
Add hack around norspec 59 crash
Graham Madarasz
2013-04-04
Merge with oz-materials (no conflicts)
Graham Madarasz (Graham Linden)
2013-04-04
Merged with viewer-dev-materials
Graham Madarasz (Graham Linden)
2013-04-04
merge changes for 3.5.0-release
Oz Linden
2013-04-04
NORSPEC-80 Fix for mask cutoff UI showing up in Shininess context
Dave Parks
2013-04-03
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-03
NORSPEC-23 NORSPEC-76 NORSPEC-37 and other stability improvements
Graham Madarasz (Graham Linden)
2013-04-03
NORSPEC-71 Lots more UI hookups
Dave Parks
2013-04-03
NORSPEC-71 Lots more UI hookups
Dave Parks
2013-04-03
merge changes for 3.5.0-release
Oz Linden
2013-04-03
Added tag 3.5.0-release for changeset adc360e6bf21
Oz Linden
2013-04-03
merge changes for from graham
Oz Linden
2013-04-02
NORSPEC-70 Hook up material texture parameters to build UI in a way that isn'...
Dave Parks
2013-04-02
NORSPEC-70 Hook up material texture parameters to build UI in a way that isn'...
Dave Parks
2013-04-02
NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials.
Dave Parks
2013-04-02
NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials.
Dave Parks
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