Age | Commit message (Collapse) | Author |
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LLImageGL thread to update, fix AMD sync issue on ImageGL thread and install debug callbacks on LLImageGL thread when debug gl enabled.
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SL-16727: Revert change causing llvieweroctree to not render reflections when shadows are set to projectors cause by commit bb379cb8cc
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when shadows are set to projectors cause by commit bb379cb8cc
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Revert SL-16418 commits
Approved-by: Michael Pohoreski
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This reverts commit 40fe5277e1390c975d9a3184ff8fc46d69dfb450, reversing
changes made to af830e5fc5840194be95140f644a27011b9b7e06.
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This reverts commit dcf8f695367a1bcc9c495ea93a89927dd83802af, reversing
changes made to 594910a8408f67f1af7c66d5a4dfde3626669245.
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like behavior) and fix rigged alpha emissive not rendering.
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the next session.
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SL-16418 Avoid crash on tear-down of running media prim texture
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SL-16722 Fix void water not being rendered due to PR 782 skipping second pass of water rendering
Approved-by: Euclid Linden
Approved-by: Dave Parks
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pass of water rendering
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SL-16418 move media texture updates to background thread
Approved-by: Dave Parks
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bridge in state 24 (dead)
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Reset avatar 'loaded' timer after getting new mesh data
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DRTVWR-546
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row (and add more paranoia checks on texture data).
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DRTVWR-546
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real this time).
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SL-16607
Approved-by: Euclid Linden
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SL-16606
Approved-by: Euclid Linden
Approved-by: Dave Parks
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