| Age | Commit message (Collapse) | Author | 
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|  | 2024.12-ForeverFPS | 
|  | since they got used in llcommon. | 
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|  | when failing to load basic vertex shaders | 
|  | 2024.12-ForeverFPS | 
|  | Fall back mul_mat4_vec3 to scalar implementation to attempt crash mitigation | 
|  | LLVector3/4 and fall back mul_mat4_vec3 to scalar implementation to attempt crash mitigation (#3339) | 
|  | Fix text field sometimes being clipped | 
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|  | 2024.12-ForeverFPS | 
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|  | 2024.12-ForeverFPS | 
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|  | 2024.12-ForeverFPS | 
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|  | Most crashes are related to LLStyle, log analysis suggests that it might
be a number of different issues, including memory and disk issues.
Just avoid recreating expensive LLStyle without reason. | 
|  | 2024.12-ForeverFPS | 
|  | Don't rely onto region for cleanup | 
|  | Callstacks indicate that this happens only on shutdown.
No point to erase items one at a time, just clear the list beforehand. | 
|  | if bias stays unchanged at 4.f, there is no reason to keep refreshing
at high rate. | 
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|  | Instead of when there is any space. | 
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|  | Fix world going black and white on apple gpu | 
|  | vram usage and chance of probe nans (#2558) | 
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|  | Try to handle this more gracefully, but primary purpose of this change
is to log wchars in case issue is reproducible. | 
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|  | It used to be an implicit dependency when we were still using system
Collada DOM. | 
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|  | our passed in ambient lighting is the only thing that gets applied. (#3327) |