diff options
| author | Brad Linden <46733234+brad-linden@users.noreply.github.com> | 2025-01-24 11:30:47 -0800 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-01-24 11:30:47 -0800 | 
| commit | d5c6eb92da968886e1afca299d55196557a06a10 (patch) | |
| tree | a91c507e33912c20233a826bb2a6b7fcf0fe1565 | |
| parent | aa02a5b3f44243e55f85e121d7d53e96e94a7422 (diff) | |
Attempt to get more log info in secondlife/viewer#3335 crash reports (#3470)
when failing to load basic vertex shaders
| -rw-r--r-- | indra/llrender/llshadermgr.cpp | 3 | ||||
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 4 | 
2 files changed, 6 insertions, 1 deletions
| diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 0885740934..37697f8a15 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -466,6 +466,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev      if (filename.empty())      { +        LL_WARNS("ShaderLoading") << "tried loading empty filename" << LL_ENDL;          return 0;      } @@ -923,6 +924,8 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev          }          LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL;      } + +    LL_DEBUGS("ShaderLoading") << "loadShaderFile() completed, ret: " << U32(ret) << LL_ENDL;      return ret;  } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 5b4648a0bf..2619bbbfcb 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -623,6 +623,8 @@ void LLViewerShaderMgr::setShaders()      else      {          // "ShaderLoading" and "Shader" need to be logged +        LL_WARNS("Shader") << "Failed loading basic shaders.  Retrying with increased log level..." << LL_ENDL; +          LLError::ELevel lvl = LLError::getDefaultLevel();          LLError::setDefaultLevel(LLError::LEVEL_DEBUG);          loadBasicShaders(); @@ -843,7 +845,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()          // Note usage of GL_VERTEX_SHADER          if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER, &attribs) == 0)          { -            LL_WARNS("Shader") << "Failed to load vertex shader " << shaders[i].first << LL_ENDL; +            LL_WARNS("Shader") << "Failed to load basic vertex shader " << i << ": " << shaders[i].first << LL_ENDL;              return shaders[i].first;          }      } | 
