Age | Commit message (Collapse) | Author |
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entries and new expected OpenGL versions
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loading group members
* Fix one race condition that could dereference a dangling pointer.
reviewed with Simon and Baker.
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callback)
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* refactored LLFloaterDebugMaterials::requestPutMaterials() to use LLMaterialMgr instead
* replaced "Object editing" results list with information about the active selection instead
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LLMaterialID::asString() so it can be used everywhere
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reversed; specular rotation had wrong format specifier)
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the debug floater
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allocation failure occurs when enabling lighting and shadows.
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fontconfig that were encountering the same error.
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and wait. What fun.
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functionality)
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LLFloaterDebugMaterials to use the new class
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3rd tab.
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floater and bypassing the multi-materials handler. This should correct any issue with using the POST ability across regions.
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selected visible objects.
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will run with higher connection concurrencies. I'm using this to
test the listener queue length reporting on apaches and everything
is consistent and as expected with this change (stuck at eight before).
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enabled.
Reviewed by VoidPointer
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Bumped the default retry limit up from 5 to 8 which gives up to
15 seconds more dwell time should the viewer get a 503 or other
recoverable error on access.
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setGraphicsLevel
Reviewed by Simon
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