diff options
author | Dave Parks <davep@lindenlab.com> | 2012-11-26 17:10:22 -0600 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2012-11-26 17:10:22 -0600 |
commit | 72cbe5b9429b095cc2b9d940fde78dc4d2e21978 (patch) | |
tree | 8f8ff2d564af774dfc9e552771601c195d3a007f | |
parent | cb96ab1a6fed15da0407d2aba5e9de566417088f (diff) |
MAINT-1958 Fix for crash on OSX when resizing window with deferred rendering enabled.
Reviewed by VoidPointer
-rwxr-xr-x | indra/newview/app_settings/settings.xml | 12 | ||||
-rwxr-xr-x | indra/newview/llfloaterpreference.cpp | 5 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 51 | ||||
-rw-r--r-- | indra/newview/pipeline.h | 4 |
4 files changed, 60 insertions, 12 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 4fa1663907..7801edb155 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -14070,5 +14070,17 @@ <real>1.0</real> </array> </map> + + <key>SimulateFBOFailure</key> + <map> + <key>Comment</key> + <string>[DEBUG] Make allocateScreenBuffer return false. Used to test error handling.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> </map> </llsd> diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 5752f839ce..542e96cf16 100755 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -750,7 +750,10 @@ void LLFloaterPreference::onClose(bool app_quitting) { gSavedSettings.setS32("LastPrefTab", getChild<LLTabContainer>("pref core")->getCurrentPanelIndex()); LLPanelLogin::setAlwaysRefresh(false); - cancel(); + if (!app_quitting) + { + cancel(); + } } void LLFloaterPreference::onOpenHardwareSettings() diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 6f8ead0943..6dd448f091 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -764,7 +764,16 @@ void LLPipeline::resizeScreenTexture() GLuint resX = gViewerWindow->getWorldViewWidthRaw(); GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - allocateScreenBuffer(resX,resY); + if (!allocateScreenBuffer(resX,resY)) + { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled + //NOTE: if the session closes successfully after this call, deferred rendering will be + // disabled on future sessions + if (LLPipeline::sRenderDeferred) + { + gSavedSettings.setBOOL("RenderDeferred", FALSE); + LLPipeline::refreshCachedSettings(); + } + } } } @@ -782,15 +791,38 @@ void LLPipeline::allocatePhysicsBuffer() bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { refreshCachedSettings(); - U32 samples = RenderFSAASamples; + + bool save_settings = sRenderDeferred; + if (save_settings) + { + // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets + gSavedSettings.setBOOL("RenderInitError", TRUE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + } + + bool ret = doAllocateScreenBuffer(resX, resY); + + if (save_settings) + { + // don't disable shaders on next session + gSavedSettings.setBOOL("RenderInitError", FALSE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + } + + return ret; +} + +bool LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) +{ //try to allocate screen buffers at requested resolution and samples // - on failure, shrink number of samples and try again // - if not multisampled, shrink resolution and try again (favor X resolution over Y) // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state - bool ret = true; + U32 samples = RenderFSAASamples; + bool ret = true; if (!allocateScreenBuffer(resX, resY, samples)) { //failed to allocate at requested specification, return false @@ -834,7 +866,6 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) return ret; } - bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { refreshCachedSettings(); @@ -861,10 +892,6 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (LLPipeline::sRenderDeferred) { - // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets - gSavedSettings.setBOOL("RenderInitError", TRUE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); - S32 shadow_detail = RenderShadowDetail; BOOL ssao = RenderDeferredSSAO; @@ -929,9 +956,11 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } } - // don't disable shaders on next session - gSavedSettings.setBOOL("RenderInitError", FALSE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + //HACK make screenbuffer allocations start failing after 30 seconds + if (gSavedSettings.getBOOL("SimulateFBOFailure")) + { + return false; + } } else { diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index c38e7fbdc1..e5a11d5fc6 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -122,6 +122,10 @@ public: //allocate the largest screen buffer possible up to resX, resY //returns true if full size buffer allocated, false if some other size is allocated bool allocateScreenBuffer(U32 resX, U32 resY); +private: + //implementation of above, wrapped for easy error handling + bool doAllocateScreenBuffer(U32 resX, U32 resY); +public: //attempt to allocate screen buffers at resX, resY //returns true if allocation successful, false otherwise |