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2013-04-23CHUI-943 FIXED "Chat history" menu item is added to context menu for Nearby ↵Mnikolenko ProductEngine
chat.
2013-04-22Pull merge from lindenlab/viewer-chuiMerov Linden
2013-04-22Automated merge with ssh://hg.lindenlab.com/richard/viewer-interestingXiaohong Bao
2013-04-22for SH-4133: create a debug tool to show textures in active fetchingXiaohong Bao
2013-04-22SUN-72 SH-4132 FIX viewer builds cannot write to paths containing special ↵Nyx Linden
characters. Integrated Nicky Dasmijn's patch to handle the unicode file paths properly. Code reviewed, patch was clean. Tested locally, correctly allows wearables to load where they would fail before. Should be ready for automated build & QA.
2013-04-22CHUI-912 : Fixed! Filtering with types do work correctly again (including None).Merov Linden
2013-04-22Fix avatar alpha shader define setupGraham Madarasz (Graham)
2013-04-22NORSPEC-141 Back out a change that seems to cause shadow artifacts on rigged ↵Dave Parks
attachments.
2013-04-22Fix regression in alpha shader on non-Mac from recent changesGraham Madarasz (Graham)
2013-04-22merge changes for OPEN-173Oz Linden
2013-04-21SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
added ExtendablePeriodicRecording and ability to append periodic recordings to each other
2013-04-20Another mismergeGraham Madarasz (Graham Linden)
2013-04-20Fixup merge with vwr-dev-matGraham Madarasz
2013-04-20Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-20Fix rendering artifacts on Mac Mobile GeForce cardsGraham Madarasz
2013-04-19SH-4080 WIP interesting: random crash on MacRichard Linden
removed unused dll support from llinstancetracker as it didn't appear to be thread safe
2013-04-19Fixed line endings on shaderGraham Madarasz
2013-04-19CHUI-912 : Some clean up of vestigial debug codeMerov Linden
2013-04-19Fix forward decl to match changed func def and clear defines between shader ↵Graham Madarasz
compiles for ifdef sanity
2013-04-19OPEN-173 FIX FMODEx Music stutters once every few seconds (OSS patch via ↵callum
Latif Khalifa & Siana Gearz) - additional fix. Team City gave me the wrong MD5 for 3p-package
2013-04-19CHUI-849 : Use a time limit for filtering instead of number limit, use a ↵Merov Linden
different limit for visible and unvisible lists
2013-04-19OPEN-173 FIX FMODEx Music stutters once every few seconds (OSS patch via ↵callum
Latif Khalifa & Siana Gearz)
2013-04-19NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ↵Dave Parks
spotlight lighting
2013-04-19Avoid mac shader compiler crash on someFuncTakingFloats(INTEGER_CONSTANT) ↵Graham Madarasz
malarkey
2013-04-19MergeGraham Madarasz
2013-04-19Change permutation setup to match use of ifdefs (as opposed to ifs)Graham Madarasz
2013-04-19Change #ifs to #ifdefs for mac compilerGraham Madarasz (Graham Linden)
2013-04-19Rework ifdefing and fix windows shader compiler warnings from materialFGraham Madarasz
2013-04-19Shader changes for Mac compatGraham Madarasz (Graham Linden)
2013-04-19merge up to latest viewer-development for merge to 3.5.2Oz Linden
2013-04-19Cleanup mac hack and add defs to deferred alpha shader so compiler won't ↵Graham Madarasz
complain about #if with undefined vars
2013-04-19mergemberezhnoy
2013-04-19Merge viewer-dev-materialsGraham Madarasz
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-19tag merge of DRTVWR-294Oz Linden
2013-04-19CHUI-915 ([CHUIBUG]Control+W hides Conversations floater instead of closing ↵mberezhnoy
active tab)
2013-04-19CHUI-946 FIXED Return FALSE if key is not handled here.Mnikolenko ProductEngine
2013-04-19Cleanup specular highlights from spot lightsDave Parks
2013-04-18Fix for alpha blended objects becoming too bright when gamma correction is ↵Geenz
applied.
2013-04-18Merged with latest viewer-development-materials.Geenz
2013-04-18CHUI-849 : WIP : Filter limit on time instead of number of itemsMerov Linden
2013-04-18Mitigation for light attenuation looking different with gamma correction. ↵Geenz
Assume that light attenuation wants to be linearized before we apply gamma correction.
2013-04-18Don't apply gamma correction underwater (for now).Geenz
2013-04-18This should take care of alpha blended full bright objects and gamma correction.Geenz
2013-04-18NORSPEC-90 Cleanup avatar alpha shadersDave Parks
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma ↵Geenz
*before* glow and other post processing effects that don't care about being gamma correct.
2013-04-18NORSPEC-90 Remove unused state from alphaF/alphaVDave Parks
2013-04-18NORSPEC-90 Cleanup of alpha pool hook ups for materials.Dave Parks
2013-04-19CHUI-808 FIXED Draggable separator between conversations and message pane is ↵maksymsproductengine
not discoverable: minor fix;
2013-04-18merge changes for DRTVWR-298Oz Linden