Age | Commit message (Collapse) | Author |
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* SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials.
* SL-20582 Fix for overriding to alpha mode blend not working. Incidental decruft of dead code (thanks, Rye!)
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SL-20553: Save material button in build floater now depends on agent inventory rather than object inventory
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permissions
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inventory rather than object inventory
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This is to do with misunderstandings related to how .find()
works with multimaps. .find() will, in fact, return an iterator
to the first iterator it finds, and will iterate through all
elements in the multimap when incremented, not just items with
the same key.
Change code working with animation sources to be aware of this
fact, so unrelated animation sources do not have their animations
stopped.
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being phantom
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decruft of dead code (thanks, Rye!)
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script
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failures during login
also added suggested continue statements, and removed obsolete
LLInventoryItem::fromLLSD deserialization codepath.
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Issue reproed again, restoring.
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Update editor in which texture changed to local
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'origin/DRTVWR-559' (#489)
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using for DRTVWR-559
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ensure inventory skeleton loading doesn't block the message system from processing packets.
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multihreaded GL not working on mac (thanks, Rye!)
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SL-20397: Fix material set from script not updating when the GLTF material has non-default texture transforms
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has non-default texture transforms
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implicitly enable reflection probes or shadows.
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