diff options
| author | Cosmic Linden <cosmic@lindenlab.com> | 2023-10-30 16:12:44 -0700 | 
|---|---|---|
| committer | Cosmic Linden <cosmic@lindenlab.com> | 2023-10-31 15:19:45 -0700 | 
| commit | 326e7a2b4ec668d1b163f81c2a1c7dab87aa45df (patch) | |
| tree | 4edeeeb080e5bdd0d75e67efc8a77f8087e09924 | |
| parent | a35356a39cab33aca6e940324628228a0ad28169 (diff) | |
SL-20397: Fix material set from script not updating when the GLTF material has non-default texture transforms
| -rw-r--r-- | indra/newview/llviewerobject.cpp | 46 | ||||
| -rw-r--r-- | indra/newview/llviewerobject.h | 2 | 
2 files changed, 43 insertions, 5 deletions
| diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index a1d068461e..22089d3f2b 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -7221,14 +7221,17 @@ void LLViewerObject::rebuildMaterial()      gPipeline.markTextured(mDrawable);  } -void LLViewerObject::setRenderMaterialID(S32 te_in, const LLUUID& id, bool update_server) +void LLViewerObject::setRenderMaterialID(S32 te_in, const LLUUID& id, bool update_server, bool local_origin)  {      // implementation is delicate      // if update is bound for server, should always null out GLTFRenderMaterial and clear GLTFMaterialOverride even if ids haven't changed      //  (the case where ids haven't changed indicates the user has reapplied the original material, in which case overrides should be dropped)      // otherwise, should only null out the render material where ids or overrides have changed -    //  (the case where ids have changed but overrides are still present is from unsynchronized updates from the simulator) +    //  (the case where ids have changed but overrides are still present is from unsynchronized updates from the simulator, or synchronized +    //  updates with solely transform overrides) + +    llassert(!update_server || local_origin);      S32 start_idx = 0;      S32 end_idx = getNumTEs(); @@ -7260,7 +7263,12 @@ void LLViewerObject::setRenderMaterialID(S32 te_in, const LLUUID& id, bool updat      {          LLTextureEntry* tep = getTE(te); -        bool material_changed = !param_block || id != param_block->getMaterial(te); +        // If local_origin=false (i.e. it's from the server), we know the +        // material has updated or been created, because extra params are +        // checked for equality on unpacking. In that case, checking the +        // material ID for inequality won't work, because the material ID has +        // already been set. +        bool material_changed = !local_origin || !param_block || id != param_block->getMaterial(te);          if (update_server)          {  @@ -7282,6 +7290,34 @@ void LLViewerObject::setRenderMaterialID(S32 te_in, const LLUUID& id, bool updat          {              tep->setGLTFMaterial(new_material, !update_server);          } + +        if (material_changed && new_material) +        { +            // Sometimes, the material may change out from underneath the overrides. +            // This is usually due to the server sending a new material ID, but +            // the overrides have not changed due to being only texture +            // transforms. Re-apply the overrides to the render material here, +            // if present. +            const LLGLTFMaterial* override_material = tep->getGLTFMaterialOverride(); +            if (override_material) +            { +                new_material->onMaterialComplete([obj_id = getID(), te]() +                    { +                        LLViewerObject* obj = gObjectList.findObject(obj_id); +                        if (!obj) { return; } +                        LLTextureEntry* tep = obj->getTE(te); +                        if (!tep) { return; } +                        const LLGLTFMaterial* new_material = tep->getGLTFMaterial(); +                        if (!new_material) { return; } +                        const LLGLTFMaterial* override_material = tep->getGLTFMaterialOverride(); +                        if (!override_material) { return; } +                        LLGLTFMaterial* render_material = new LLFetchedGLTFMaterial(); +                        *render_material = *new_material; +                        render_material->applyOverride(*override_material); +                        tep->setGLTFRenderMaterial(render_material); +                    }); +            } +        }      }      // signal to render pipe that render batches must be rebuilt for this object @@ -7341,7 +7377,9 @@ void LLViewerObject::setRenderMaterialIDs(const LLRenderMaterialParams* material          for (S32 te = 0; te < getNumTEs(); ++te)          {              const LLUUID& id = material_params ? material_params->getMaterial(te) : LLUUID::null; -            setRenderMaterialID(te, id, false); +            // We know material_params has updated or been created, because +            // extra params are checked for equality on unpacking. +            setRenderMaterialID(te, id, false, false);          }      }  } diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 898b21e1ae..80e9247436 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -190,7 +190,7 @@ public:      // te - TextureEntry index to set, or -1 for all TEs      // id - asset id of material asset      // update_server - if true, will send updates to server and clear most overrides -    void setRenderMaterialID(S32 te, const LLUUID& id, bool update_server = true); +    void setRenderMaterialID(S32 te, const LLUUID& id, bool update_server = true, bool local_origin = true);      void setRenderMaterialIDs(const LLUUID& id);  	virtual BOOL	isHUDAttachment() const { return FALSE; } | 
