Age | Commit message (Collapse) | Author |
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- Added new tag called "footer" to the notification. This tag allows to display messages under the buttons in toasts.
- Created new class LLToastScriptQuestion for the "ScriptQuestionCaution" notification. This notification supports tag <footer>.
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simulator FPS. Bug not fixed, but added commented-out log messages that were
useful when discovering the problem. Reviewed by Kelly
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notifications.
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re-attempt will fail on the server.
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that are likely to be requested, but never reuse a previously used buffer.
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cursor moves
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to large
- Also reduced squiggle width from 6 to 4 and prevented running past the end of a word
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as in release
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floater
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naming conventions
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increasing the maturity preference level to match the intended teleport region. There are probably still some cases that are broken and bugs.
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rendering
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bug where the scroll bar was not working correctly.
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that it can be restarted.
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scroll list just wide enough for the additional field, but not cleaning up the rest of the floater until Leo has a chance to review.
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the forcing to reversible for small textures.
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Now LLProcess explicitly requests APR to limit the handles passed to any child
process, instead of wantonly passing whatever happens to be lying around the
parent process at the time.
This requires the latest APR build.
Also revert LLUpdateDownloader::Implementation::mDownloadStream to llofstream
(as in rev 1878a57aebd7) instead of apr_file_t*. Using APR for that file was a
Band-Aid -- a single whacked mole -- for the problem more systemically
addressed by apr_procattr_constrain_handle_set().
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selected we will now also cull the terrain draw pool.
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console will still allow the selected navmesh renderables to continue displaying.
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regardless of frozen mode.
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pathfinding linksets floater with no real data changes causes a viewer crash.
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pointer checks are good.
Reviewed by Kelly
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