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authorDave Parks <davep@lindenlab.com>2012-05-15 16:42:04 -0500
committerDave Parks <davep@lindenlab.com>2012-05-15 16:42:04 -0500
commit89b0b6ac7198653d989dea78ee1c3d3f4f61161f (patch)
tree03184fb7c5723a766182a2fcfa0b86340e3761e1
parentf1f9b1c3b73b245fef3c976a9a1d71009bdbf3e0 (diff)
MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers that are likely to be requested, but never reuse a previously used buffer.
-rw-r--r--indra/llrender/llvertexbuffer.cpp79
-rw-r--r--indra/llrender/llvertexbuffer.h16
-rw-r--r--indra/newview/llvovolume.cpp755
-rw-r--r--indra/newview/pipeline.cpp7
4 files changed, 486 insertions, 371 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 1b179bdbb1..7b12304967 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -38,7 +38,7 @@
#include "llglslshader.h"
#include "llmemory.h"
-#define LL_VBO_POOLING 0
+#define LL_VBO_POOLING 1
//Next Highest Power Of Two
//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
@@ -67,6 +67,7 @@ U32 wpo2(U32 i)
const U32 LL_VBO_BLOCK_SIZE = 2048;
+const U32 LL_VBO_POOL_MAX_SEED_SIZE = 256*1024;
U32 vbo_block_size(U32 size)
{ //what block size will fit size?
@@ -79,6 +80,7 @@ U32 vbo_block_index(U32 size)
return vbo_block_size(size)/LL_VBO_BLOCK_SIZE;
}
+const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE);
//============================================================================
@@ -169,8 +171,15 @@ public:
};
+LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType)
+: mUsage(vboUsage), mType(vboType)
+{
+ mMissCount.resize(LL_VBO_POOL_SEED_COUNT);
+ std::fill(mMissCount.begin(), mMissCount.end(), 0);
+}
+
-volatile U8* LLVBOPool::allocate(U32& name, U32 size)
+volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
{
llassert(vbo_block_size(size) == size);
@@ -183,14 +192,20 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
if (mFreeList.size() <= i)
{
mFreeList.resize(i+1);
+ mMissCount.resize(i+1);
}
- if (mFreeList[i].empty())
+ if (mFreeList[i].empty() || for_seed)
{
//make a new buffer
glGenBuffersARB(1, &name);
glBindBufferARB(mType, name);
+ if (!for_seed && i < LL_VBO_POOL_SEED_COUNT)
+ { //record this miss
+ mMissCount[i]++;
+ }
+
if (mType == GL_ARRAY_BUFFER_ARB)
{
LLVertexBuffer::sAllocatedBytes += size;
@@ -211,6 +226,25 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
}
glBindBufferARB(mType, 0);
+
+ if (for_seed)
+ { //put into pool for future use
+ llassert(mFreeList.size() > i);
+
+ Record rec;
+ rec.mGLName = name;
+ rec.mClientData = ret;
+
+ if (mType == GL_ARRAY_BUFFER_ARB)
+ {
+ sBytesPooled += size;
+ }
+ else
+ {
+ sIndexBytesPooled += size;
+ }
+ mFreeList[i].push_back(rec);
+ }
}
else
{
@@ -263,7 +297,7 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
{
llassert(vbo_block_size(size) == size);
-#if LL_VBO_POOLING
+#if 0 && LL_VBO_POOLING
U32 i = vbo_block_index(size);
@@ -304,6 +338,31 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
#endif
}
+void LLVBOPool::seedPool()
+{
+ U32 dummy_name = 0;
+
+ if (mFreeList.size() < LL_VBO_POOL_SEED_COUNT)
+ {
+ mFreeList.resize(LL_VBO_POOL_SEED_COUNT);
+ }
+
+ for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++)
+ {
+ if (mMissCount[i] > mFreeList[i].size())
+ {
+ U32 size = i*LL_VBO_BLOCK_SIZE;
+
+ S32 count = mMissCount[i] - mFreeList[i].size();
+ for (U32 j = 0; j < count; ++j)
+ {
+ allocate(dummy_name, size, true);
+ }
+ }
+ }
+}
+
+
void LLVBOPool::cleanup()
{
U32 size = 1;
@@ -339,6 +398,9 @@ void LLVBOPool::cleanup()
size *= 2;
}
+
+ //reset miss counts
+ std::fill(mMissCount.begin(), mMissCount.end(), 0);
}
@@ -374,6 +436,15 @@ U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
//static
+void LLVertexBuffer::seedPools()
+{
+ sStreamVBOPool.seedPool();
+ sDynamicVBOPool.seedPool();
+ sStreamIBOPool.seedPool();
+ sDynamicIBOPool.seedPool();
+}
+
+//static
void LLVertexBuffer::setupClientArrays(U32 data_mask)
{
if (sLastMask != data_mask)
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 7477dec3ad..a64daa1a90 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -57,20 +57,20 @@ public:
static U32 sBytesPooled;
static U32 sIndexBytesPooled;
- LLVBOPool(U32 vboUsage, U32 vboType)
- : mUsage(vboUsage)
- , mType(vboType)
- {}
-
+ LLVBOPool(U32 vboUsage, U32 vboType);
+
const U32 mUsage;
const U32 mType;
//size MUST be a power of 2
- volatile U8* allocate(U32& name, U32 size);
+ volatile U8* allocate(U32& name, U32 size, bool for_seed = false);
//size MUST be the size provided to allocate that returned the given name
void release(U32 name, volatile U8* buffer, U32 size);
+ //batch allocate buffers to be provided to the application on demand
+ void seedPool();
+
//destroy all records in mFreeList
void cleanup();
@@ -83,6 +83,8 @@ public:
typedef std::list<Record> record_list_t;
std::vector<record_list_t> mFreeList;
+ std::vector<U32> mMissCount;
+
};
class LLGLFence
@@ -129,6 +131,8 @@ public:
static bool sUseVAO;
static bool sPreferStreamDraw;
+ static void seedPools();
+
static void initClass(bool use_vbo, bool no_vbo_mapping);
static void cleanupClass();
static void setupClientArrays(U32 data_mask);
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 75ab807c39..6d4565ec2f 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -639,7 +639,7 @@ BOOL LLVOVolume::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
LLViewerObject::idleUpdate(agent, world, time);
- static LLFastTimer::DeclareTimer ftm("Volume");
+ static LLFastTimer::DeclareTimer ftm("Volume Idle");
LLFastTimer t(ftm);
if (mDead || mDrawable.isNull())
@@ -3945,8 +3945,11 @@ bool can_batch_texture(LLFace* facep)
return true;
}
+static LLFastTimer::DeclareTimer FTM_REGISTER_FACE("Register Face");
+
void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type)
{
+ LLFastTimer t(FTM_REGISTER_FACE);
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
if (facep->getViewerObject()->isSelected() && LLSelectMgr::getInstance()->mHideSelectedObjects)
@@ -4091,7 +4094,9 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group)
}
-static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_VB("Volume");
+static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_VB("Volume VB");
+static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_FACE_LIST("Build Face List");
+static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_GEN_DRAW_INFO("Gen Draw Info");
static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj)
{
@@ -4122,6 +4127,8 @@ static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj)
void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
+
+
if (group->changeLOD())
{
group->mLastUpdateDistance = group->mDistance;
@@ -4133,17 +4140,15 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
if (group->isState(LLSpatialGroup::MESH_DIRTY) && !LLPipeline::sDelayVBUpdate)
{
- LLFastTimer ftm2(FTM_REBUILD_VOLUME_VB);
-
rebuildMesh(group);
}
return;
}
+ LLFastTimer ftm(FTM_REBUILD_VOLUME_VB);
+
group->mBuilt = 1.f;
- LLFastTimer ftm2(FTM_REBUILD_VOLUME_VB);
-
LLVOAvatar* pAvatarVO = NULL;
LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
@@ -4192,371 +4197,375 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
bool emissive = false;
- //get all the faces into a list
- for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
{
- LLDrawable* drawablep = *drawable_iter;
-
- if (drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) )
+ LLFastTimer t(FTM_REBUILD_VOLUME_FACE_LIST);
+
+ //get all the faces into a list
+ for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
{
- continue;
- }
+ LLDrawable* drawablep = *drawable_iter;
+
+ if (drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) )
+ {
+ continue;
+ }
- if (drawablep->isAnimating())
- { //fall back to stream draw for animating verts
- useage = GL_STREAM_DRAW_ARB;
- }
+ if (drawablep->isAnimating())
+ { //fall back to stream draw for animating verts
+ useage = GL_STREAM_DRAW_ARB;
+ }
- LLVOVolume* vobj = drawablep->getVOVolume();
+ LLVOVolume* vobj = drawablep->getVOVolume();
- if (!vobj)
- {
- continue;
- }
+ if (!vobj)
+ {
+ continue;
+ }
- if (vobj->isMesh() &&
- (vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded() || !gMeshRepo.meshRezEnabled()))
- {
- continue;
- }
+ if (vobj->isMesh() &&
+ (vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded() || !gMeshRepo.meshRezEnabled()))
+ {
+ continue;
+ }
- LLVolume* volume = vobj->getVolume();
- if (volume)
- {
- const LLVector3& scale = vobj->getScale();
- group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]);
- }
+ LLVolume* volume = vobj->getVolume();
+ if (volume)
+ {
+ const LLVector3& scale = vobj->getScale();
+ group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]);
+ }
- llassert_always(vobj);
- vobj->updateTextureVirtualSize(true);
- vobj->preRebuild();
+ llassert_always(vobj);
+ vobj->updateTextureVirtualSize(true);
+ vobj->preRebuild();
- drawablep->clearState(LLDrawable::HAS_ALPHA);
+ drawablep->clearState(LLDrawable::HAS_ALPHA);
- bool rigged = vobj->isAttachment() &&
- vobj->isMesh() &&
- gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID(), vobj);
+ bool rigged = vobj->isAttachment() &&
+ vobj->isMesh() &&
+ gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID(), vobj);
- bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic();
+ bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic();
- bool is_rigged = false;
+ bool is_rigged = false;
- //for each face
- for (S32 i = 0; i < drawablep->getNumFaces(); i++)
- {
- LLFace* facep = drawablep->getFace(i);
- if (!facep)
+ //for each face
+ for (S32 i = 0; i < drawablep->getNumFaces(); i++)
{
- continue;
- }
+ LLFace* facep = drawablep->getFace(i);
+ if (!facep)
+ {
+ continue;
+ }
- //ALWAYS null out vertex buffer on rebuild -- if the face lands in a render
- // batch, it will recover its vertex buffer reference from the spatial group
- facep->setVertexBuffer(NULL);
+ //ALWAYS null out vertex buffer on rebuild -- if the face lands in a render
+ // batch, it will recover its vertex buffer reference from the spatial group
+ facep->setVertexBuffer(NULL);
- //sum up face verts and indices
- drawablep->updateFaceSize(i);
+ //sum up face verts and indices
+ drawablep->updateFaceSize(i);
- if (rigged)
- {
- if (!facep->isState(LLFace::RIGGED))
- { //completely reset vertex buffer
- facep->clearVertexBuffer();
- }
+ if (rigged)
+ {
+ if (!facep->isState(LLFace::RIGGED))
+ { //completely reset vertex buffer
+ facep->clearVertexBuffer();
+ }
- facep->setState(LLFace::RIGGED);
- is_rigged = true;
+ facep->setState(LLFace::RIGGED);
+ is_rigged = true;
- //get drawpool of avatar with rigged face
- LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj);
+ //get drawpool of avatar with rigged face
+ LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj);
- //Determine if we've received skininfo that contains an
- //alternate bind matrix - if it does then apply the translational component
- //to the joints of the avatar.
- bool pelvisGotSet = false;
+ //Determine if we've received skininfo that contains an
+ //alternate bind matrix - if it does then apply the translational component
+ //to the joints of the avatar.
+ bool pelvisGotSet = false;
- if ( pAvatarVO )
- {
- LLUUID currentId = vobj->getVolume()->getParams().getSculptID();
- const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId, vobj );
-
- if ( pSkinData )
+ if ( pAvatarVO )
{
- const int bindCnt = pSkinData->mAlternateBindMatrix.size();
- if ( bindCnt > 0 )
- {
- const int jointCnt = pSkinData->mJointNames.size();
- const F32 pelvisZOffset = pSkinData->mPelvisOffset;
- bool fullRig = (jointCnt>=20) ? true : false;
- if ( fullRig )
- {
- for ( int i=0; i<jointCnt; ++i )
+ LLUUID currentId = vobj->getVolume()->getParams().getSculptID();
+ const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId, vobj );
+
+ if ( pSkinData )
+ {
+ const int bindCnt = pSkinData->mAlternateBindMatrix.size();
+ if ( bindCnt > 0 )
+ {
+ const int jointCnt = pSkinData->mJointNames.size();
+ const F32 pelvisZOffset = pSkinData->mPelvisOffset;
+ bool fullRig = (jointCnt>=20) ? true : false;
+ if ( fullRig )
{
- std::string lookingForJoint = pSkinData->mJointNames[i].c_str();
- //llinfos<<"joint name "<<lookingForJoint.c_str()<<llendl;
- LLJoint* pJoint = pAvatarVO->getJoint( lookingForJoint );
- if ( pJoint && pJoint->getId() != currentId )
- {
- pJoint->setId( currentId );
- const LLVector3& jointPos = pSkinData->mAlternateBindMatrix[i].getTranslation();
- //Set the joint position
- pJoint->storeCurrentXform( jointPos );
- //If joint is a pelvis then handle old/new pelvis to foot values
- if ( lookingForJoint == "mPelvis" )
- {
+ for ( int i=0; i<jointCnt; ++i )
+ {
+ std::string lookingForJoint = pSkinData->mJointNames[i].c_str();
+ //llinfos<<"joint name "<<lookingForJoint.c_str()<<llendl;
+ LLJoint* pJoint = pAvatarVO->getJoint( lookingForJoint );
+ if ( pJoint && pJoint->getId() != currentId )
+ {
+ pJoint->setId( currentId );
+ const LLVector3& jointPos = pSkinData->mAlternateBindMatrix[i].getTranslation();
+ //Set the joint position
pJoint->storeCurrentXform( jointPos );
- if ( !pAvatarVO->hasPelvisOffset() )
- {
- pAvatarVO->setPelvisOffset( true, jointPos, pelvisZOffset );
- //Trigger to rebuild viewer AV
- pelvisGotSet = true;
+ //If joint is a pelvis then handle old/new pelvis to foot values
+ if ( lookingForJoint == "mPelvis" )
+ {
+ pJoint->storeCurrentXform( jointPos );
+ if ( !pAvatarVO->hasPelvisOffset() )
+ {
+ pAvatarVO->setPelvisOffset( true, jointPos, pelvisZOffset );
+ //Trigger to rebuild viewer AV
+ pelvisGotSet = true;
+ }
}
- }
+ }
}
- }
- }
+ }
+ }
}
}
- }
- //If we've set the pelvis to a new position we need to also rebuild some information that the
- //viewer does at launch (e.g. body size etc.)
- if ( pelvisGotSet )
- {
- pAvatarVO->postPelvisSetRecalc();
- }
-
- if (pool)
- {
- const LLTextureEntry* te = facep->getTextureEntry();
-
- //remove face from old pool if it exists
- LLDrawPool* old_pool = facep->getPool();
- if (old_pool && old_pool->getType() == LLDrawPool::POOL_AVATAR)
+ //If we've set the pelvis to a new position we need to also rebuild some information that the
+ //viewer does at launch (e.g. body size etc.)
+ if ( pelvisGotSet )
{
- ((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep);
+ pAvatarVO->postPelvisSetRecalc();
}
- //add face to new pool
- LLViewerTexture* tex = facep->getTexture();
- U32 type = gPipeline.getPoolTypeFromTE(te, tex);
-
- if (type == LLDrawPool::POOL_ALPHA)
+ if (pool)
{
- if (te->getColor().mV[3] > 0.f)
+ const LLTextureEntry* te = facep->getTextureEntry();
+
+ //remove face from old pool if it exists
+ LLDrawPool* old_pool = facep->getPool();
+ if (old_pool && old_pool->getType() == LLDrawPool::POOL_AVATAR)
+ {
+ ((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep);
+ }
+
+ //add face to new pool
+ LLViewerTexture* tex = facep->getTexture();
+ U32 type = gPipeline.getPoolTypeFromTE(te, tex);
+
+ if (type == LLDrawPool::POOL_ALPHA)
+ {
+ if (te->getColor().mV[3] > 0.f)
+ {
+ if (te->getFullbright())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
+ }
+ }
+ }
+ else if (te->getShiny())
{
if (te->getFullbright())
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY);
}
else
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
+ if (LLPipeline::sRenderDeferred)
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY);
+ }
}
}
- }
- else if (te->getShiny())
- {
- if (te->getFullbright())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY);
- }
else
{
- if (LLPipeline::sRenderDeferred)
+ if (te->getFullbright())
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
}
else
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY);
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
}
}
- }
- else
- {
- if (te->getFullbright())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
- }
- else
+
+ if (te->getGlow())
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW);
}
- }
-
- if (te->getGlow())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW);
- }
- if (LLPipeline::sRenderDeferred)
- {
- if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright())
+ if (LLPipeline::sRenderDeferred)
{
- if (te->getBumpmap())
+ if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright())
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP);
- }
- else
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE);
+ if (te->getBumpmap())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE);
+ }
}
}
}
- }
- continue;
- }
- else
- {
- if (facep->isState(LLFace::RIGGED))
- { //face is not rigged but used to be, remove from rigged face pool
- LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool();
- if (pool)
- {
- pool->removeRiggedFace(facep);
- }
- facep->clearState(LLFace::RIGGED);
+ continue;
}
- }
-
-
- if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0)
- {
- facep->clearVertexBuffer();
- continue;
- }
-
- cur_total += facep->getGeomCount();
-
- if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA)
- {
- const LLTextureEntry* te = facep->getTextureEntry();
- LLViewerTexture* tex = facep->getTexture();
-
- if (te->getGlow() >= 1.f/255.f)
- {
- emissive = true;
- }
-
- if (facep->isState(LLFace::TEXTURE_ANIM))
+ else
{
- if (!vobj->mTexAnimMode)
- {
- facep->clearState(LLFace::TEXTURE_ANIM);
+ if (facep->isState(LLFace::RIGGED))
+ { //face is not rigged but used to be, remove from rigged face pool
+ LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool();
+ if (pool)
+ {
+ pool->removeRiggedFace(facep);
+ }
+ facep->clearState(LLFace::RIGGED);
}
}
- BOOL force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA);
- U32 type = gPipeline.getPoolTypeFromTE(te, tex);
- if (type != LLDrawPool::POOL_ALPHA && force_simple)
- {
- type = LLDrawPool::POOL_SIMPLE;
- }
- facep->setPoolType(type);
- if (vobj->isHUDAttachment())
+ if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0)
{
- facep->setState(LLFace::FULLBRIGHT);
+ facep->clearVertexBuffer();
+ continue;
}
- if (vobj->mTextureAnimp && vobj->mTexAnimMode)
+ cur_total += facep->getGeomCount();
+
+ if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA)
{
- if (vobj->mTextureAnimp->mFace <= -1)
+ const LLTextureEntry* te = facep->getTextureEntry();
+ LLViewerTexture* tex = facep->getTexture();
+
+ if (te->getGlow() >= 1.f/255.f)
{
- S32 face;
- for (face = 0; face < vobj->getNumTEs(); face++)
- {
- LLFace * facep = drawablep->getFace(face);
- if (facep)
- {
- facep->setState(LLFace::TEXTURE_ANIM);
- }
- }
+ emissive = true;
}
- else if (vobj->mTextureAnimp->mFace < vobj->getNumTEs())
+
+ if (facep->isState(LLFace::TEXTURE_ANIM))
{
- LLFace * facep = drawablep->getFace(vobj->mTextureAnimp->mFace);
- if (facep)
+ if (!vobj->mTexAnimMode)
{
- facep->setState(LLFace::TEXTURE_ANIM);
+ facep->clearState(LLFace::TEXTURE_ANIM);
}
}
- }
- if (type == LLDrawPool::POOL_ALPHA)
- {
- if (facep->canRenderAsMask())
- { //can be treated as alpha mask
- simple_faces.push_back(facep);
- }
- else
+ BOOL force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA);
+ U32 type = gPipeline.getPoolTypeFromTE(te, tex);
+ if (type != LLDrawPool::POOL_ALPHA && force_simple)
{
- if (te->getColor().mV[3] > 0.f)
- { //only treat as alpha in the pipeline if < 100% transparent
- drawablep->setState(LLDrawable::HAS_ALPHA);
- }
- alpha_faces.push_back(facep);
+ type = LLDrawPool::POOL_SIMPLE;
}
- }
- else
- {
- if (drawablep->isState(LLDrawable::REBUILD_VOLUME))
+ facep->setPoolType(type);
+
+ if (vobj->isHUDAttachment())
{
- facep->mLastUpdateTime = gFrameTimeSeconds;
+ facep->setState(LLFace::FULLBRIGHT);
}
- if (gPipeline.canUseWindLightShadersOnObjects()
- && LLPipeline::sRenderBump)
+ if (vobj->mTextureAnimp && vobj->mTexAnimMode)
{
- if (te->getBumpmap())
- { //needs normal + binormal
- bump_faces.push_back(facep);
+ if (vobj->mTextureAnimp->mFace <= -1)
+ {
+ S32 face;
+ for (face = 0; face < vobj->getNumTEs(); face++)
+ {
+ LLFace * facep = drawablep->getFace(face);
+ if (facep)
+ {
+ facep->setState(LLFace::TEXTURE_ANIM);
+ }
+ }
+ }
+ else if (vobj->mTextureAnimp->mFace < vobj->getNumTEs())
+ {
+ LLFace * facep = drawablep->getFace(vobj->mTextureAnimp->mFace);
+ if (facep)
+ {
+ facep->setState(LLFace::TEXTURE_ANIM);
+ }
}
- else if (te->getShiny() || !te->getFullbright())
- { //needs normal
+ }
+
+ if (type == LLDrawPool::POOL_ALPHA)
+ {
+ if (facep->canRenderAsMask())
+ { //can be treated as alpha mask
simple_faces.push_back(facep);
}
- else
- { //doesn't need normal
- facep->setState(LLFace::FULLBRIGHT);
- fullbright_faces.push_back(facep);
+ else
+ {
+ if (te->getColor().mV[3] > 0.f)
+ { //only treat as alpha in the pipeline if < 100% transparent
+ drawablep->setState(LLDrawable::HAS_ALPHA);
+ }
+ alpha_faces.push_back(facep);
}
}
else
{
- if (te->getBumpmap() && LLPipeline::sRenderBump)
- { //needs normal + binormal
- bump_faces.push_back(facep);
+ if (drawablep->isState(LLDrawable::REBUILD_VOLUME))
+ {
+ facep->mLastUpdateTime = gFrameTimeSeconds;
}
- else if ((te->getShiny() && LLPipeline::sRenderBump) ||
- !(te->getFullbright() || bake_sunlight))
- { //needs normal
- simple_faces.push_back(facep);
+
+ if (gPipeline.canUseWindLightShadersOnObjects()
+ && LLPipeline::sRenderBump)
+ {
+ if (te->getBumpmap())
+ { //needs normal + binormal
+ bump_faces.push_back(facep);
+ }
+ else if (te->getShiny() || !te->getFullbright())
+ { //needs normal
+ simple_faces.push_back(facep);
+ }
+ else
+ { //doesn't need normal
+ facep->setState(LLFace::FULLBRIGHT);
+ fullbright_faces.push_back(facep);
+ }
}
- else
- { //doesn't need normal
- facep->setState(LLFace::FULLBRIGHT);
- fullbright_faces.push_back(facep);
+ else
+ {
+ if (te->getBumpmap() && LLPipeline::sRenderBump)
+ { //needs normal + binormal
+ bump_faces.push_back(facep);
+ }
+ else if ((te->getShiny() && LLPipeline::sRenderBump) ||
+ !(te->getFullbright() || bake_sunlight))
+ { //needs normal
+ simple_faces.push_back(facep);
+ }
+ else
+ { //doesn't need normal
+ facep->setState(LLFace::FULLBRIGHT);
+ fullbright_faces.push_back(facep);
+ }
}
}
}
+ else
+ { //face has no renderable geometry
+ facep->clearVertexBuffer();
+ }
}
- else
- { //face has no renderable geometry
- facep->clearVertexBuffer();
- }
- }
- if (is_rigged)
- {
- drawablep->setState(LLDrawable::RIGGED);
- }
- else
- {
- drawablep->clearState(LLDrawable::RIGGED);
+ if (is_rigged)
+ {
+ drawablep->setState(LLDrawable::RIGGED);
+ }
+ else
+ {
+ drawablep->clearState(LLDrawable::RIGGED);
+ }
}
}
@@ -4623,15 +4632,15 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
}
-static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM("Volume Geometry");
-static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM_PARTIAL("Terse Rebuild");
void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
{
llassert(group);
if (group && group->isState(LLSpatialGroup::MESH_DIRTY) && !group->isState(LLSpatialGroup::GEOM_DIRTY))
{
- LLFastTimer tm(FTM_VOLUME_GEOM);
+ LLFastTimer ftm(FTM_REBUILD_VOLUME_VB);
+ LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); //make sure getgeometryvolume shows up in the right place in timers
+
S32 num_mapped_veretx_buffer = LLVertexBuffer::sMappedCount ;
group->mBuilt = 1.f;
@@ -4640,7 +4649,6 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
{
- LLFastTimer t(FTM_VOLUME_GEOM_PARTIAL);
LLDrawable* drawablep = *drawable_iter;
if (!drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) )
@@ -4747,8 +4755,20 @@ struct CompareBatchBreakerModified
}
};
+static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_SORT("Draw Info Face Sort");
+static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_FACE_SIZE("Face Sizing");
+static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_ALLOCATE("Allocate VB");
+static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_FIND_VB("Find VB");
+static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB");
+
+
+
+
+
void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures)
{
+ LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO);
+
U32 buffer_usage = group->mBufferUsage;
#if LL_DARWIN
@@ -4766,15 +4786,18 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask);
max_vertices = llmin(max_vertices, (U32) 65535);
- if (!distance_sort)
- {
- //sort faces by things that break batches
- std::sort(faces.begin(), faces.end(), CompareBatchBreakerModified());
- }
- else
{
- //sort faces by distance
- std::sort(faces.begin(), faces.end(), LLFace::CompareDistanceGreater());
+ LLFastTimer t(FTM_GEN_DRAW_INFO_SORT);
+ if (!distance_sort)
+ {
+ //sort faces by things that break batches
+ std::sort(faces.begin(), faces.end(), CompareBatchBreakerModified());
+ }
+ else
+ {
+ //sort faces by distance
+ std::sort(faces.begin(), faces.end(), LLFace::CompareDistanceGreater());
+ }
}
bool hud_group = group->isHUDGroup() ;
@@ -4839,57 +4862,86 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
std::vector<LLViewerTexture*> texture_list;
- if (batch_textures)
{
- U8 cur_tex = 0;
- facep->setTextureIndex(cur_tex);
- texture_list.push_back(tex);
-
- //if (can_batch_texture(facep))
+ LLFastTimer t(FTM_GEN_DRAW_INFO_FACE_SIZE);
+ if (batch_textures)
{
- while (i != faces.end())
+ U8 cur_tex = 0;
+ facep->setTextureIndex(cur_tex);
+ texture_list.push_back(tex);
+
+ //if (can_batch_texture(facep))
{
- facep = *i;
- if (facep->getTexture() != tex)
+ while (i != faces.end())
{
- if (distance_sort)
- { //textures might be out of order, see if texture exists in current batch
- bool found = false;
- for (U32 tex_idx = 0; tex_idx < texture_list.size(); ++tex_idx)
- {
- if (facep->getTexture() == texture_list[tex_idx])
+ facep = *i;
+ if (facep->getTexture() != tex)
+ {
+ if (distance_sort)
+ { //textures might be out of order, see if texture exists in current batch
+ bool found = false;
+ for (U32 tex_idx = 0; tex_idx < texture_list.size(); ++tex_idx)
{
- cur_tex = tex_idx;
- found = true;
- break;
+ if (facep->getTexture() == texture_list[tex_idx])
+ {
+ cur_tex = tex_idx;
+ found = true;
+ break;
+ }
}
- }
- if (!found)
+ if (!found)
+ {
+ cur_tex = texture_list.size();
+ }
+ }
+ else
{
- cur_tex = texture_list.size();
+ cur_tex++;
}
- }
- else
- {
- cur_tex++;
- }
- if (!can_batch_texture(facep))
- { //face is bump mapped or has an animated texture matrix -- can't
- //batch more than 1 texture at a time
- break;
+ if (!can_batch_texture(facep))
+ { //face is bump mapped or has an animated texture matrix -- can't
+ //batch more than 1 texture at a time
+ break;
+ }
+
+ if (cur_tex >= texture_index_channels)
+ { //cut batches when index channels are depleted
+ break;
+ }
+
+ tex = facep->getTexture();
+
+ texture_list.push_back(tex);
}
- if (cur_tex >= texture_index_channels)
- { //cut batches when index channels are depleted
+ if (geom_count + facep->getGeomCount() > max_vertices)
+ { //cut batches on geom count too big
break;
}
- tex = facep->getTexture();
+ ++i;
+ index_count += facep->getIndicesCount();
+ geom_count += facep->getGeomCount();
- texture_list.push_back(tex);
+ facep->setTextureIndex(cur_tex);
}
+ }
+
+ tex = texture_list[0];
+ }
+ else
+ {
+ while (i != faces.end() &&
+ (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex)))
+ {
+ facep = *i;
+
+
+ //face has no texture index
+ facep->mDrawInfo = NULL;
+ facep->setTextureIndex(255);
if (geom_count + facep->getGeomCount() > max_vertices)
{ //cut batches on geom count too big
@@ -4899,40 +4951,16 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
++i;
index_count += facep->getIndicesCount();
geom_count += facep->getGeomCount();
-
- facep->setTextureIndex(cur_tex);
}
}
-
- tex = texture_list[0];
}
- else
- {
- while (i != faces.end() &&
- (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex)))
- {
- facep = *i;
-
- //face has no texture index
- facep->mDrawInfo = NULL;
- facep->setTextureIndex(255);
-
- if (geom_count + facep->getGeomCount() > max_vertices)
- { //cut batches on geom count too big
- break;
- }
-
- ++i;
- index_count += facep->getIndicesCount();
- geom_count += facep->getGeomCount();
- }
- }
-
//create/delete/resize vertex buffer if needed
LLVertexBuffer* buffer = NULL;
+ if (group->mBufferUsage != GL_DYNAMIC_DRAW_ARB)
{ //try to find a buffer to reuse
+ LLFastTimer t(FTM_GEN_DRAW_INFO_FIND_VB);
LLSpatialGroup::buffer_texture_map_t::iterator found_iter = group->mBufferMap[mask].find(*face_iter);
if (found_iter != group->mBufferMap[mask].end())
@@ -4943,23 +4971,28 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
}
}
-
- if (!buffer || !buffer->isWriteable())
- { //create new buffer if needed
- buffer = createVertexBuffer(mask, buffer_usage);
- buffer->allocateBuffer(geom_count, index_count, TRUE);
- }
- else
- { //resize pre-existing buffer
- if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != buffer_usage ||
- buffer->getTypeMask() != mask)
- {
+
+ {
+ LLFastTimer t(FTM_GEN_DRAW_INFO_ALLOCATE);
+
+ if (!buffer || !buffer->isWriteable())
+ { //create new buffer if needed
buffer = createVertexBuffer(mask, buffer_usage);
buffer->allocateBuffer(geom_count, index_count, TRUE);
}
- else
- {
- buffer->resizeBuffer(geom_count, index_count);
+ else
+ { //resize pre-existing buffer
+ LLFastTimer t(FTM_GEN_DRAW_INFO_RESIZE_VB);
+ if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != buffer_usage ||
+ buffer->getTypeMask() != mask)
+ {
+ buffer = createVertexBuffer(mask, buffer_usage);
+ buffer->allocateBuffer(geom_count, index_count, TRUE);
+ }
+ else
+ {
+ buffer->resizeBuffer(geom_count, index_count);
+ }
}
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 34dd15c9a1..a691302cb9 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -2450,6 +2450,8 @@ BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
return update_complete;
}
+static LLFastTimer::DeclareTimer FTM_SEED_VBO_POOLS("Seed VBO Pool");
+
void LLPipeline::updateGL()
{
while (!LLGLUpdate::sGLQ.empty())
@@ -2459,6 +2461,11 @@ void LLPipeline::updateGL()
glu->mInQ = FALSE;
LLGLUpdate::sGLQ.pop_front();
}
+
+ { //seed VBO Pools
+ LLFastTimer t(FTM_SEED_VBO_POOLS);
+ LLVertexBuffer::seedPools();
+ }
}
void LLPipeline::rebuildPriorityGroups()