Age | Commit message (Collapse) | Author |
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Life 3.6.11
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detected on teleport.
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when cache loading fails. Can not repro so somewhat speculative.
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window in some situations
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enabled options, bypassing prefs
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when it has been changed
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overlapping each other in IM conversation after resizing.
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Life 3.6.11
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changed culling to use inverse distance to calculate solid angle, not distance squared
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presence of region before accessing it
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increased SceneLoadMinRadius to 32
changes logic so that falloff starts at SceneLoadMinRadius
added timing to pixel threshold calculation
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huge amounts of memory, leading to viewer crash.
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removed from a group's Owners role
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with server changes
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Two more bones to better address back deformation: UPPER_BACK and LOWER_BACK
Better deformation for breasts, belly, upper and lower back (seen using the Body Fat and Belly Size sliders)
Minor tweaks in the avatar_lad.xml file for a few other minor shapes.
Small typo bug (FITMESH-2)
Updated rigs and corrected female mesh
Removed skeleton-only files so that people all start from the same base meshes with example skinning
These updates specifically address the following bugs: FITMESH-2, FITMESH-4, FITMESH-5, FITMESH-7, FITMESH-10 (.ma formats, not .dae)
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confirmation window)
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occurs while in mouselook does not display after exiting mouselook)
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minted merchants
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group" is selected(and vice versa).
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region border.
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