Age | Commit message (Collapse) | Author |
|
from branch name in builds
|
|
Reintroduce `LLCoros::killreq()` to request killing a named coroutine.
|
|
|
|
This reverts commit 810a3d24c2e3671f926091c062b101bdec6a1517. (secondlife/jira-archive-internal#70482)
|
|
Also tweak existing Lua interleaved-responses test to accommodate new Lua
periodic suspend behavior.
|
|
Use in LuaState::expr() so we can catch a runaway in-memory Lua chunk as well
as a script read from a file.
|
|
|
|
Break out LOGTEST_enabled() inline function because it's used for both Debug
and debug_expr().
|
|
|
|
Make LLCoros constructor echo "LLApp" status-change events on new "LLCoros"
event pump.
Rename LLCoros::kill() to killreq() because this operation only registers a
request for the named coroutine to terminate next time it calls checkStop().
Add a new CoroData member to record the name of the coroutine requesting
termination. killreq() sets that and also posts "killreq" to "LLCoros".
Add an optional final-cleanup callback to LLCoros::checkStop(). Make
checkStop() check for a pending killreq() request as well as viewer
termination. Introduce new LLCoros::Killed exception for that case.
Introduce LLCoros::getStopListener(), with two overloads, to encapsulate some
of the messy logic to listen (perhaps temporarily) for viewer shutdown. Both
overloads are for use by code at the source end of a queue or promise or other
resource for which coroutines might still be waiting at viewer shutdown time.
One overload is specifically for when the caller knows the name of the one and
only coroutine that will wait on the resource (e.g. because the caller IS that
coroutine). That overload honors killreq().
Use getStopListener() to simplify the four existing places where we set up
such a listener. Add a fifth: also make WorkQueue listen for viewer shutdown
(resolving a TODO comment).
Remove LLLUAmanager::terminateScript(), getTerminationList() and the static
sTerminationList. In the Lua interrupt callback, instead of checking
sTerminationList, call LLCoros::checkStop().
Change LLFloaterLUAScripts terminate-script logic to call LLCoros::killreq()
instead of posting on "LLLua" and calling LLLUAmanager::terminateScript().
Drop LLApp::setStatus() posting to "LLLua" LLEventPump: the above makes that
moot.
|
|
Please run integration tests before pushing to GitHub!
|
|
|
|
|
|
|
|
Revert removal of llphysicsextension_stub for Windows
|
|
Call suspend() periodically to avoid viewer freeze
|
|
|
|
|
|
https://github.com/secondlife/viewer/issues/1214 - Update cla.yaml
|
|
|
|
Missed the second change... Here it is.
|
|
|
|
Marchcat/yz merge
|
|
|
|
Move towards packaging artifacts with xz, which offers higher compression ratios and faster decode time.
|
|
Drop python version from matrix configuration as it's always 3.11.
|
|
|
|
This file is no longer used.
|
|
This reverts commit 810a3d24c2e3671f926091c062b101bdec6a1517. (secondlife/jira-archive-internal#70482)
|
|
|
|
This reverts commit d07cd115e3bdef8a2b1d2f6a5a507ddb67ff8cd9.
|
|
Add script termination option to 'Lua Scripts' floater
|
|
|
|
CI: adopt xz compression, actions/*-artifact@v4
|
|
Release (Maint W) -> Maint X merge
|
|
png_read_info triggered a PngError, LLAppViewer::frame() handled it
instead of LLPngWrapper::readPng, and since status didn't
change viewer tried to decode image again and again and again.
|
|
# Conflicts:
# indra/llimage/llimageworker.cpp
# indra/llimage/llimageworker.h
# indra/newview/llcontrolavatar.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/lloutfitslist.h
# indra/newview/lltexturefetch.cpp
|
|
Move towards packaging artifacts with xz, which offers higher compression ratios and faster decode time.
|
|
Remove unused fix-incredibuild.py
|
|
Remove BuildParams
|
|
CI: Remove python-version from matrix
|
|
Drop python version from matrix configuration as it's always 3.11.
|
|
|
|
|
|
This is to do with misunderstandings related to how .find()
works with multimaps. .find() will, in fact, return an iterator
to the first iterator it finds, and will iterate through all
elements in the multimap when incremented, not just items with
the same key.
Change code working with animation sources to be aware of this
fact, so unrelated animation sources do not have their animations
stopped.
|
|
Release (Maint W) -> Maint YZ merge
|
|
# Conflicts:
# autobuild.xml
# indra/llcommon/llsys.cpp
|
|
following promotion of secondlife/viewer #690
|
|
Add Lua Floater class to simplify Lua script showing floaters.
|
|
|