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2023-07-11Merge pull request #270 from secondlife/SL-19992cosmic-linden
SL-19992: Fix LOD assert
2023-07-11SL-19992: Fix assert in LLVolumeLODGroup::refLOD when ↵Cosmic Linden
LLMeshRepository::notifyMeshUnavailable is called on the highest LOD
2023-07-11SL-19141 Fixed applying a no-copy texture to two objects failing silentlyAndrey Kleshchev
2023-07-07SL-19958 An inventory material without asset should default to a blank materialAndrey Kleshchev
A New Material created in Inventory should be immediately usable.
2023-06-28Merge pull request #260 from secondlife/SL-17405cosmic-linden
SL-17405 (Part 2): Fix viewer not requesting land impact when a non-root prim in a link set gets a GLTF material ID update
2023-06-28SL-17405 (Part 2): Fix viewer not requesting land impact when a non-root ↵Cosmic Linden
prim in a link set gets a GLTF material ID update
2023-06-28SL-19842 Sanity clamp sky brightness.RunitaiLinden
2023-06-28SL-19842 Nudge dynamic exposure coefficient and soften indirect lighting.RunitaiLinden
2023-06-27DRTVWR-559 Fix for manual probes not updating as often as they should when ↵RunitaiLinden
nearby (bad distance calculation)
2023-06-27SL-19884 Fix for garbled rigged meshes in model import preview window.RunitaiLinden
2023-06-27SL-19897 Followup -- handle 100% transparent objects that are "active"RunitaiLinden
2023-06-27Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-06-27SL-19925 Make high graphics default to shadows on.RunitaiLinden
2023-06-26Fix for SL-19620 & SL-19768 material overrides incorrectly affecting other facesBrad Linden
2023-06-26Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-06-26SL-19909 Fix for reflection probes on vehicles blocking mouse clicks. ↵RunitaiLinden
Incidental instrumentation and decruft.
2023-06-26Merge pull request #252 from secondlife/andreyk/SL-5161akleshchev
SL-5161 Hiding meshes that wait for skin data
2023-06-23SL-19897 Fix for 100% transparent objects not showing up in highlight ↵RunitaiLinden
transparent until LoD switch.
2023-06-23SL-5161 Avatars should stay hidden longer if they are waiting for meshes or ↵Andrey Kleshchev
skin data
2023-06-22SL-19785 Fix for blown out skies from Glow Focus. Add notification when ↵RunitaiLinden
editing legacy skies.
2023-06-22SL-5161 Don't render meshes that are waiting for skin dataAndrey Kleshchev
2023-06-21Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-06-21SL-19792 Fix for visible gaps in water between region water and void water.RunitaiLinden
2023-06-16Fix for mac artifacting.Jonathan "Geenz" Goodman
Also tweak our vignette to help (further) skip samples we don't need, and for further look and feel adjustments. SL-19784
2023-06-15Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-06-15SL-19878 Remove auto-adjust legacy skies checkbox.RunitaiLinden
2023-06-15SL-19881 fix assertion failure in [NSEvent characters]Brad Linden
2023-06-15Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-06-15SL-19835 Followup -- fix for emissive alpha objects blocking water renderingRunitaiLinden
2023-06-15Merge pull request #245 from secondlife/DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman
Performance and visual tuning of glossy SSR
2023-06-15Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman
2023-06-15Skip samples that are in vignette, and glossiness under a value.Jonathan "Geenz" Goodman
SL-19784
2023-06-15Add missing variable initialization, and make water support glossy SSR again.Jonathan "Geenz" Goodman
SL-19784
2023-06-14SL-19838 Fix for transparent PBR materials always casting shadows.RunitaiLinden
2023-06-14SL-19838 Put local lights back on fullbright objects. Fix assert in ↵RunitaiLinden
modelpreview.
2023-06-14Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman
2023-06-14More performance addressing. Ditch glossy SSR on semi-transparent surfaces.Jonathan "Geenz" Goodman
SL-19784
2023-06-13SL-19835 Fix for inaccurate water fog on transparent objects when camera is ↵RunitaiLinden
above water.
2023-06-13SL-19811 Update fallback probe every 2 seconds to smooth out water cloud ↵RunitaiLinden
updates.
2023-06-13SL-19842 Nudge dynamic exposure coefficient to brighten things up a bit.RunitaiLinden
2023-06-12Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-06-12SL-19856 Adjust water fog density range. Incidental decruft.RunitaiLinden
2023-06-11Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman
2023-06-07Merge pull request #237 from secondlife/SL-19808cosmic-linden
SL-19808: Move tangent_space_transform calculation to the very end
2023-06-07SL-19808: Move tangent_space_transform calculation to the very endCosmic Linden
2023-06-07Merge pull request #234 from secondlife/SL-19808cosmic-linden
SL-19808 - Fix texture transforms changing topography of PBR normal textures
2023-06-06SL-19808: Fix orientation of PBR normal texture when texture transform ↵Cosmic Linden
and/or texture animation is applied
2023-06-02DRTVWR-559 Add missed "should override" check (thanks, Rye!)RunitaiLinden
2023-06-01DRTVWR-559 Rebalance PBR against Blinn-Phong.RunitaiLinden
2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵RunitaiLinden
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad.