Age | Commit message (Collapse) | Author |
|
|
|
PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing
|
|
Blinn-Phong/PBR have populated the foreground
|
|
out an emissive texture. Also affects base color and ORM
|
|
|
|
restarting viewer
|
|
flickering
|
|
|
|
doesn't render properly just yet
|
|
shaders, uniforms
|
|
shaders, uniforms
|
|
|
|
|
|
|
|
copy/paste for now. Use same draw pool
|
|
|
|
when terrain textures do not load
|
|
|
|
|
|
|
|
|
|
does not consolidate opaque textures
|
|
SL-20062: Fix near clip on reflection probes being clamped to at or below 10
|
|
This includes this week's CEF 118.
|
|
Cleanup. Caused by a merge of main(D567) into D559
|
|
|
|
The header file documents that no llrand function should ever return a value
equal to the passed extent, so the one test in llrand_test.cpp that checked
less than or equal to the high end of the range was anomalous.
But changing that to an exclusive range means that we no longer need separate
exclusive range and inclusive range functions. Replace
ensure_in_range_using(), ensure_in_exc_range() and ensure_in_inc_range() with
a grand unified (simplified) ensure_in_range() function.
|
|
|
|
|
|
Add python 3.12 to FindPython search path
|
|
|
|
|
|
|
|
SL-20450: Fix missing LSL keyword INVENTORY_MATERIAL
|
|
|
|
|
|
with legacy spotlight
|
|
|
|
|
|
longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
|
|
|
|
|
|
|
|
SL-20396: Apply blinn-phong rotation to texture translation animations for GLTF materials
|
|
|
|
There is no asset capability during teleport and it can take some time
to arrive, texture shouldn't just fail to fetch if capability arrives
after content.
|
|
|
|
SL-20225: Update LLGLTFMaterial
|
|
|
|
Partially reverts SL-20206 commit 25388312cf28f8b30934ac3885783a96a3b2ed69
|