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| author | RunitaiLinden <davep@lindenlab.com> | 2023-10-11 15:25:43 -0500 | 
|---|---|---|
| committer | RunitaiLinden <davep@lindenlab.com> | 2023-10-11 15:25:43 -0500 | 
| commit | ede7b04f87806278ab7615f90958b9e7b2ff9584 (patch) | |
| tree | a1b4605859c4216ab825db49c5e99aa225b4cc90 | |
| parent | 5431ad7e567c0bbdf5dcf0efbed4c4a59fee3c29 (diff) | |
SL-20440 Followup -- fix for non-normalized vector and balance PBR spotlight with legacy spotlight
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl | 7 | 
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl index 357f3b6e3b..d31b37fb60 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl @@ -164,18 +164,19 @@ void main()              float lit = 0.0;              float amb_da = 0.0; +            lv = normalize(lv); +              if (nl > 0.0)              {                  amb_da += (nl*0.5 + 0.5) * proj_ambiance;                  dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy ); -                vec3 intensity = dist_atten * dlit * 3.9 * shadow; // Legacy attenuation, magic number to balance with legacy materials -                lv = normalize(lv); +                vec3 intensity = dist_atten * dlit * 3.25 * shadow; // Legacy attenuation, magic number to balance with legacy materials                  final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv);              } -            amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, 1.0, proj_tc.xy ); +            amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, 1.0, proj_tc.xy ) * 3.25; //magic number to balance with legacy ambiance              final_color += amb_rgb * pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, -lv);          }      }  | 
