Age | Commit message (Collapse) | Author |
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there is water when rendering of Lights and Shadows is active.
Patchset #2 Remove Debug code
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down.
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via local chat
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there is water when rendering of Lights and Shadows is active.
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removed with the QT viewer. Addresses panning and fading issues, teleport and viewer mute controls.
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In past, I already fixed the similar problem (MAINT-4165, MAINT-4839), and than I created the code for guarantee it in LLGLSLShader::mapUniforms() with explanation in comment why it's need.
For this ticket the problem the same, on OSX platform for shader:(class1/deferred/fullbrightShinyF.glsl) the uniform: environmentMap has lower location than diffuseMap. And here is the problem appear when we try bind 2D texture instead Cube texture and vice versa.
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events get propagated throughout system
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sometimes not clickable.
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once after opening
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MAINT-5687: Remove old webkit from the make files and the repo.MAINT-56
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it is no longer meaningfully referenced.
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The reason of this bug the same as was in MAINT-4165, MAINT-4839.
I.e. in short: SL engine is sensitive to the uniform variable location.
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avatar using the QuickGraphics viewer
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