Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-21 | SL-13081 Model is unnaturally grey | Andrey Kleshchev | |
2020-04-21 | SL-13064 Artifacts on the preview with physics | Andrey Kleshchev | |
2020-04-21 | SL-10613 The Smooth parameter should be 0 by default | Mnikolenko Productengine | |
2020-04-21 | SL-13075 Fixed the uploaded model preview size | Andrey Lihatskiy | |
2020-04-21 | Merge branch 'master' into DRTVWR-482 | Andrey Lihatskiy | |
# Conflicts: # indra/newview/app_settings/shaders/class1/objects/previewV.glsl # indra/newview/lldynamictexture.cpp # indra/newview/llfloatermodelpreview.cpp | |||
2020-04-20 | Increment viewer version to 6.4.1 | Nat Goodspeed | |
following promotion of DRTVWR-440 | |||
2020-04-17 | SL-13065 Fixed missing error and infinite cycle caused by too much logging | Andrey Kleshchev | |
2020-04-17 | SL-13062 Fixed Scaled-down 'Upload Model' floater having a frame at the bottom | Andrey Kleshchev | |
The way legacy_header_height works is just wrong... | |||
2020-04-17 | SL-13061 Fixed missing scroll handling | Andrey Kleshchev | |
2020-04-15 | SL-307 ImporterDebug is now logged into in-viewer log | Andrey Kleshchev | |
2020-04-15 | SL-10642 LLModelPreview logging fix | Andrey Lihatskiy | |
2020-04-14 | Merged in euclid-13019 (pull request #70) | Dave Houlton | |
SL-13019, fix broken varying linkage on MacOS Approved-by: Michael Pohoreski | |||
2020-04-14 | SL-13019, fix broken varying linkage on MacOS | Dave Houlton | |
2020-04-13 | SL-13029 Fixed load order | Andrey Kleshchev | |
2020-04-12 | SL-13029 Environment update was not applying properly | Andrey Kleshchev | |
2020-04-10 | Merged in euclid-12975 (pull request #65) | Dave Houlton | |
SL-12975, unfix alpha and undo non-fix magic number of refracted portion of water Fresnel | |||
2020-04-09 | SL-12975, unfix alpha and undo non-fix magic number of refracted portion of ↵ | Dave Houlton | |
water Fresnel | |||
2020-04-07 | Merged in SL-10449 (pull request #63) | Michael Pohoreski | |
SL-10449 Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2020-04-07 | SL-10449: Put first shader error on new line for readability | Ptolemy | |
2020-04-07 | SL-10449: Add dumping of shader to log file | Ptolemy | |
2020-04-07 | SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders comp | Dave Houlton | |
2020-04-07 | SL-10449 Cleanup dumping shader without LOG spam on every line when it fails ↵ | Ptolemy | |
to compile/link | |||
2020-04-07 | SL-10449 Fix off-by-one line numbers when dumping shader that failed to ↵ | Ptolemy | |
compile/link | |||
2020-04-07 | SL-10449 Fix ALM on OSX | Ptolemy | |
2020-04-03 | Merged in euclid-11368 (pull request #58) | Dave Houlton | |
SL-11368, fix missing water uniforms for low shader settings Approved-by: Michael Pohoreski | |||
2020-04-03 | SL-11368, fix missing water uniforms for low shader settings | Dave Houlton | |
2020-04-03 | Merged in SL-12852 (pull request #57) | Michael Pohoreski | |
SL-12852 Cleanup for readability Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2020-04-03 | SL-12852 Cleanup for readability | Ptolemy | |
2020-04-01 | Merged in eep-fix-falloff-edit (pull request #54) | Rye Mutt | |
Fix light falloff being corrupted when editing value via build floater spinner Approved-by: Dave Houlton | |||
2020-04-01 | Merged in eep-fix-light-color (pull request #53) | Rye Mutt | |
Fix editing light color corrupting intensity and color values Approved-by: Dave Houlton | |||
2020-03-31 | Merged in SL-12888 (pull request #55) | Michael Pohoreski | |
SL-12888 Fix space alpha megaprim not using z-test Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2020-03-31 | SL-379 Render selected joint yellow when Avatar tab is open | Andrey Kleshchev | |
2020-03-30 | Update falloff fix with changes requested in review. | Rye Mutt | |
2020-03-30 | SL-12888 Fix space alpha megaprim not using z-test | Ptolemy | |
2020-03-30 | SL-307 A separator to see where model loading logs ends and other state starts | Andrey Kleshchev | |
2020-03-30 | Fix light falloff being corrupted when editing value via build floater spinner | Rye Mutt | |
2020-03-30 | SL-379 Remake Overrides tab into Avatar | Andrey Kleshchev | |
2020-03-30 | Fix editing light color corrupting intensity and color values | Rye Mutt | |
2020-03-30 | SL-379 Do not disable tabs | Andrey Kleshchev | |
2020-03-27 | Merged in davep/DRTVWR-440 (pull request #52) | Dave Parks | |
SL-12902 Better fix for light color values in color swatch not matching light color values inworld. | |||
2020-03-27 | SL-12902 Better fix for light color values in color swatch not matching ↵ | Runitai Linden | |
light color values inworld. | |||
2020-03-27 | SL-307 Implemented ability to specify color and changed flashing color | Andrey Kleshchev | |
2020-03-27 | DRTVWR-440, quick fix, add return value - needed for Mac build | Dave Houlton | |
2020-03-27 | SL-12911 Add Debug setting EnvironmentPersistAcrossLogin | Andrey Kleshchev | |
2020-03-27 | Removed obsolete and misleading variable | Andrey Kleshchev | |
2020-03-26 | Merged in davep/DRTVWR-440 (pull request #48) | Dave Parks | |
SL-12902 Fix for doing the technically correct but compatibility wrong thing WRT light color values. | |||
2020-03-26 | SL-12902 Fix for doing the technically correct but compatibility wrong thing ↵ | Runitai Linden | |
WRT light color values. | |||
2020-03-26 | Merged in euclid_gDebugGL_inf_loop (pull request #46) | Dave Houlton | |
Fix infinite loop debug message when debugGL flag is enabled. Approved-by: Michael Pohoreski | |||
2020-03-26 | DRTVWR-440, make enabling GLdebug flag slightly less infinite-loopy | Dave Houlton | |
2020-03-25 | Merged in davep/DRTVWR-440 (pull request #47) | Dave Parks | |
Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl |