Age | Commit message (Collapse) | Author |
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when applyToSelection() gets called
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SL-18340: Fix PBR alpha materials treating spotlight as point light
Approved-by: Dave Parks
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properties in tinygltf schema json
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* Fixed Selection usage so material editor no longer hardcoded to a single object/face
* made local preview hack the fallback for when the ModifyMaterialParams cap is missing
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Water texture should load only after having caps.
Prefetch textures should load only after having caps.
Prefetch list is now per grid
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Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned.
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DRTVWR-559
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part of SL-17967 work for material overrides
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SL-17697 and SL-17698
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ModifyMaterialParams cap
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Should fix some common crashes for parcel media
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DRTVWR-559
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indexed texture channels instead of allowing it to vary from one shader to the next.
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This partially reverts commit 935c1362a222f192bf913270d01f6c31c16e175b.
Reporting seems to have stoped working, trying the same way mac works.
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Don't record stats or run timer when making 360 snapshots.
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DRTVWR-559
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DRTVWR-559
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"Transparent Water" checkbox.
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remove some unused glsl files.
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probes. Add one probe to rule them all as a fallback for pixels that aren't inside any influence volume.
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