Age | Commit message (Collapse) | Author |
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Fix a thread safety issue in the GL image worker.
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FPE_NOOP at "idx = (idx + 1 ) % (S32)mTabList.size();"
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SL-18662
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LLViewerTexture::mNeedsCreateTexture needs to be an attomic bool since
it is written both in the main thread and in the GL image worker thread.
We can now enable threaded bump maps creation as a result of this fix.
I have read the CLA Document and I hereby sign the CLA
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Various repo fixes
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DRTVWR-559
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"bindDeferredShader" and shadow map setup.
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Add automatic PR labels
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Add CLA bot
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Same apr suit version, but with debug symbols
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make LLDrawPoolMaterials less branchy.
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avaliable
Ex: Allow mapping actions to Ctrl+Alt+D
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DRTVWR-559
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SL-18632: Implement editing GLTF material texture transforms in build floater
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DRTVWR-559
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abilities and remove some more fast timers.
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floater
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Mostly just making it actually kind of work. Still needs a lot more tweaking - but can revisit later.
SL-18332
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Really wish there were a native way to send S64/U64 values in llsd.
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SL-18634: Fix GLTF material texture transform not serializing when texture ID is null
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ID is null
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original fix by Beq Janus
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SL-18627: Make space for pbr transform controls in build floater and disable some WIP controls
Approved-by: Andrey Kleshchev
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First pass of Screen Space Reflections
Approved-by: Dave Parks
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LLVertexBuffer (blows past 16-attribute limit)
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