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authorHenri Beauchamp <sldev@free.fr>2022-11-19 21:42:41 +0100
committerHenri Beauchamp <sldev@free.fr>2022-11-19 21:42:41 +0100
commit9c5043d8c62ae0d321d01560098edf67bf17ebf7 (patch)
tree40c08451a3e110e423a1d7a44dc134b560f23ecc
parent783926e124a96414443dfb9dcb5229e698ef29e7 (diff)
Fix a thread safety issue in the GL image worker.
LLViewerTexture::mNeedsCreateTexture needs to be an attomic bool since it is written both in the main thread and in the GL image worker thread. We can now enable threaded bump maps creation as a result of this fix. I have read the CLA Document and I hereby sign the CLA
-rw-r--r--indra/newview/lldrawpoolbump.cpp4
-rw-r--r--indra/newview/llviewertexture.cpp16
-rw-r--r--indra/newview/llviewertexture.h5
3 files changed, 15 insertions, 10 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 8db6a10e26..ed991a2bbf 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -77,7 +77,9 @@ static S32 cube_channel = -1;
static S32 diffuse_channel = -1;
static S32 bump_channel = -1;
-#define LL_BUMPLIST_MULTITHREADED 0 // TODO -- figure out why this doesn't work
+// Enabled after changing LLViewerTexture::mNeedsCreateTexture to an
+// LLAtomicBool; this should work just fine, now. HB
+#define LL_BUMPLIST_MULTITHREADED 1
// static
void LLStandardBumpmap::init()
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index e3ac56d0d3..8a11c5cf8f 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -1118,7 +1118,7 @@ void LLViewerFetchedTexture::init(bool firstinit)
mLoadedCallbackDesiredDiscardLevel = S8_MAX;
mPauseLoadedCallBacks = FALSE;
- mNeedsCreateTexture = FALSE;
+ mNeedsCreateTexture = false;
mIsRawImageValid = FALSE;
mRawDiscardLevel = INVALID_DISCARD_LEVEL;
@@ -1400,12 +1400,12 @@ void LLViewerFetchedTexture::addToCreateTexture()
{
//just update some variables, not to create a real GL texture.
createGLTexture(mRawDiscardLevel, mRawImage, 0, FALSE);
- mNeedsCreateTexture = FALSE;
+ mNeedsCreateTexture = false;
destroyRawImage();
}
else if(!force_update && getDiscardLevel() > -1 && getDiscardLevel() <= mRawDiscardLevel)
{
- mNeedsCreateTexture = FALSE;
+ mNeedsCreateTexture = false;
destroyRawImage();
}
else
@@ -1441,7 +1441,7 @@ void LLViewerFetchedTexture::addToCreateTexture()
mRawDiscardLevel += i;
if(mRawDiscardLevel >= getDiscardLevel() && getDiscardLevel() > 0)
{
- mNeedsCreateTexture = FALSE;
+ mNeedsCreateTexture = false;
destroyRawImage();
return;
}
@@ -1473,7 +1473,7 @@ BOOL LLViewerFetchedTexture::preCreateTexture(S32 usename/*= 0*/)
destroyRawImage();
return FALSE;
}
- mNeedsCreateTexture = FALSE;
+ mNeedsCreateTexture = false;
if (mRawImage.isNull())
{
@@ -1609,14 +1609,14 @@ void LLViewerFetchedTexture::postCreateTexture()
destroyRawImage();
}
- mNeedsCreateTexture = FALSE;
+ mNeedsCreateTexture = false;
}
void LLViewerFetchedTexture::scheduleCreateTexture()
{
if (!mNeedsCreateTexture)
{
- mNeedsCreateTexture = TRUE;
+ mNeedsCreateTexture = true;
if (preCreateTexture())
{
#if LL_IMAGEGL_THREAD_CHECK
@@ -1630,7 +1630,7 @@ void LLViewerFetchedTexture::scheduleCreateTexture()
memcpy(data_copy, data, size);
}
#endif
- mNeedsCreateTexture = TRUE;
+ mNeedsCreateTexture = true;
auto mainq = LLImageGLThread::sEnabled ? mMainQueue.lock() : nullptr;
if (mainq)
{
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index b953d7006b..2f5e0d01df 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -27,6 +27,7 @@
#ifndef LL_LLVIEWERTEXTURE_H
#define LL_LLVIEWERTEXTURE_H
+#include "llatomic.h"
#include "llgltexture.h"
#include "lltimer.h"
#include "llframetimer.h"
@@ -528,7 +529,9 @@ protected:
LLFrameTimer mStopFetchingTimer; // Time since mDecodePriority == 0.f.
BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!)
- BOOL mNeedsCreateTexture;
+ // This needs to be atomic, since it is written both in the main thread
+ // and in the GL image worker thread... HB
+ LLAtomicBool mNeedsCreateTexture;
BOOL mForSculpt ; //a flag if the texture is used as sculpt data.
BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally.