Age | Commit message (Collapse) | Author |
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still logged in
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appearance in menu 1st time
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which has deleterious effects on materials rendering
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channels and make the materials CB use a UUID instead of this pointer for safety
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clicking appropriate conversation item.
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enough for buttons to overlap:
- reverting previous fix;
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enough for buttons to overlap
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which was only invoking the CB for the last TE on log-in by replacing std::map with boost::unordered_map
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occlusion culling
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state in build tool, and protect against callback crashes when switching regions
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Introduce LLCoros::setStackSize(), with a compile-time default value we hope
we never have to use. Make LLAppViewer call it with the value of the new
settings variable CoroutineStackSize as soon as we've read settings files.
(While we're at it, notify interested parties that we've read settings files.)
Give CoroutineStackSize a default value four times the previous default stack
size. Make LLCoros::launch() pass the saved stack size to each new coroutine
instance.
Re-enable lleventcoro integration test. Use LLSDMap() construct rather than
LLSD::insert(), which used to return the modified object but is now void.
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cross-talk when editing faces
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CompareBatchBreakerModified and add shortcut for materials info dump
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https://bitbucket.org/lindenlab/viewer-development-materials
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descrepencies.
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descrepencies.
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in play
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removing the window.
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can't submit marked text directly to the viewer.
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clean up of llscenemonitor.cpp
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submitted to be acceptable
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server side issue with negative rotations
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non-deferred
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