Age | Commit message (Collapse) | Author |
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* #3561 Switch from GL_RGB16F to GL_R11F_G11F_B10F for reflection probes to help reduce memory bandwidth and VRAM pressure.
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Update ForeverFPS build to use macos15/xcode16.1
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And fix previous lapse of judgement with GLYPH_BATCH_SIZE
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* Incorporation of feedback for #3456
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The actual problem is fetch dumping thousands of callbacks, but this
should mitigate the problem
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* #3455 Add support for water exclusion surfaces
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* #3507 Add distance haze to water to get us closer to 6.6.17's appearance.
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Fix media failing to function on PBR materials (#3445)
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* A lot of tweaking for water.
* Get water much closer to 6.6.17.
This won't produce 1:1 results, but it should be much closer to where we once were.
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Backport tag-release token fix to release/2024.12-ForeverFPS branch
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Co-authored-by: Andrey Kleshchev <andreykproductengine@lindenlab.com>
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when failing to load basic vertex shaders
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Fall back mul_mat4_vec3 to scalar implementation to attempt crash mitigation
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LLVector3/4 and fall back mul_mat4_vec3 to scalar implementation to attempt crash mitigation (#3339)
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Fix text field sometimes being clipped
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