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AgeCommit message (Collapse)Author
2023-01-20SL-19015 Boost brightness of irradiance maps.Dave Parks
2023-01-20SL-18869 Followup -- fix for sky being black in probes and too bright ↵Dave Parks
outside probes.
2023-01-20Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-20SL-18869 GL 3 compatibility pass and minor decruft.Dave Parks
2023-01-19Fix for SL-19010 mac crash in LLManipTranslartge::restoreGL().Brad Linden
Attempt to simplify and avoid use of GL_UNSIGNED_INT_8_8_8_8_REV where not needed
2023-01-19SL-18869 Followup -- leverage "small commands" and time slicing to get rid ↵Dave Parks
of frame stalls on main thread without the need for multithreaded GL
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2023-01-12MacOS build fixAndrey Kleshchev
2023-01-12SL-18962 PBR Materials should be viewable even if they are no-copyAndrey Kleshchev
2023-01-12SL-18947 Disable 'save' buttons by default, until material gets loadedAndrey Kleshchev
2023-01-11Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-11SL-18869 Optimizations -- Revive LLVBOPool and fix silly typo in ↵Dave Parks
renderShadowSimple
2023-01-11SL-18947 No modify materials can lock material floaterAndrey Kleshchev
Not supposed to happen, yet somehow did
2023-01-11MacOS build fixAndrey Kleshchev
2023-01-11Merge pull request #48 from secondlife/SL-18820cosmic-linden
Sl 18820: Build floater should preserve GLTF transforms when changing the PBR material
2023-01-11SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it ↵Dave Parks
and fix non-standard gl_Position z values
2023-01-11SL-18869 Touch up -- Put generateSunShadow call back where it was to fix ↵Dave Parks
alpha objects disappearing
2023-01-11SL-18869 Touch up -- fix some Debug GL assertions and restore shadows.Dave Parks
2023-01-10SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ↵Dave Parks
usage of gl_FragDepth from shadow shaders.
2023-01-10SL-18820: Fix applying material clearing transform overrides. Loosen some ↵Cosmic Linden
asserts to allow non-default transform overrides.
2023-01-10Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-10SL-18869 Optimizations -- Quiet command buffer -- VBO cache for UI et al and ↵Dave Parks
remove many unneeded VBO binds.
2023-01-10SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map ↵Dave Parks
rendering to a place where the main camera has taken a stab at object updates for this frame before shadow map rendering has at them.
2023-01-10Fix shader syntax error on mac for DRTVWR-559Brad Linden
2023-01-10Fix mac build for DRTVWR-559Brad Linden
2023-01-10SL-18942 [PBR] LLPanelFace was missing 'transform' updates for some of the facesAndrey Kleshchev
2023-01-10SL-18932 Canceling in material picker removes dropped materialAndrey Kleshchev
2023-01-10SL-18869 Optimizations -- Bring back water plane clipping for above/below ↵Dave Parks
water where applicable.
2023-01-09SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy ↵Dave Parks
color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
2023-01-09SL-18820: Update LLGLTFMaterial: Add setBaseMaterial() and equality comparisonCosmic Linden
2023-01-09SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when ↵Dave Parks
iterating over render batches.
2023-01-09SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal ↵Dave Parks
"renderShadowSimple" utility function for pushing vertex buffers only.
2023-01-06SL-18879 Fixed: Very transparent faces can no longer be selectedAndrey Kleshchev
2023-01-06SL-18907 Add Reflection Probe Ambiance slider to Personal Lighting FloaterMnikolenko Productengine
2023-01-06SL-18741 Add gltf to bulk uploads on macAndrey Kleshchev
And cleaned up dupplicate mScale code
2023-01-04SL-18854 Fix drag'n drop of plain textures on faces in PBR modeAndrey Kleshchev
When in PBR 'mode', defaulted texture drops to diffuse channel
2023-01-03SL-18887 Material size is not displayed in materials pickerAndrey Kleshchev
2023-01-02Refactor post processing a smidgeJonathan "Geenz" Goodman
Fixes SL-18484.
2022-12-19SL-18779 Fix for water fog staying bright when sun is dark.Dave Parks
2022-12-19SL-18730 Dumb down water distortions to reduce appearance of brokenness.Dave Parks
2022-12-16SL-18719 GL 3.0/3.1 compatibility pass.Dave Parks
2022-12-16SL-18731 Fix for runaway feedback loops on reflection probe ambianceDave Parks
2022-12-16SL-18780 Feedback cloud coverage into reflection probe ambiance to recover ↵Dave Parks
legacy behavior of cloud coverage brightening ambient lighting without destroying the ability to have good probe driven ambiance.
2022-12-16Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2022-12-16SL-18861 Optimize away alpha channel on GLTF material imports.Dave Parks
2022-12-16SL-18854 Prevent texture drop onto faces that have pbrAndrey Kleshchev
2022-12-16SL-18852 Refactor GLTF material rendering to not be special compared to ↵Dave Parks
other types. Hook GLTF alpha masking up to highlight transparent.
2022-12-16SL-18851 Fix for PBR materials sometimes not casting shadows when they should.Dave Parks
2022-12-15SL-18782 Fix fir assert when enabling SSRDave Parks
2022-12-15SL-18782 Finishing touches on Reflection Probe Volumes display (for now).Dave Parks