Age | Commit message (Collapse) | Author |
|
|
|
outside probes.
|
|
|
|
|
|
Attempt to simplify and avoid use of GL_UNSIGNED_INT_8_8_8_8_REV where not needed
|
|
of frame stalls on main thread without the need for multithreaded GL
|
|
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
|
|
|
|
|
|
|
|
|
|
renderShadowSimple
|
|
Not supposed to happen, yet somehow did
|
|
|
|
Sl 18820: Build floater should preserve GLTF transforms when changing the PBR material
|
|
and fix non-standard gl_Position z values
|
|
alpha objects disappearing
|
|
|
|
usage of gl_FragDepth from shadow shaders.
|
|
asserts to allow non-default transform overrides.
|
|
|
|
remove many unneeded VBO binds.
|
|
rendering to a place where the main camera has taken a stab at object updates for this frame before shadow map rendering has at them.
|
|
|
|
|
|
|
|
|
|
water where applicable.
|
|
color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
|
|
|
|
iterating over render batches.
|
|
"renderShadowSimple" utility function for pushing vertex buffers only.
|
|
|
|
|
|
And cleaned up dupplicate mScale code
|
|
When in PBR 'mode', defaulted texture drops to diffuse channel
|
|
|
|
Fixes SL-18484.
|
|
|
|
|
|
|
|
|
|
legacy behavior of cloud coverage brightening ambient lighting without destroying the ability to have good probe driven ambiance.
|
|
|
|
|
|
|
|
other types. Hook GLTF alpha masking up to highlight transparent.
|
|
|
|
|
|
|