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authorDave Parks <davep@lindenlab.com>2022-12-16 14:58:02 -0600
committerDave Parks <davep@lindenlab.com>2022-12-16 14:58:02 -0600
commit89f21f276fe369e6c28abb6ff44200e2cb8098c8 (patch)
tree36ccc0681fca49f8f9739eac20e3215155a996b3
parent4711241dd523e64b68ef51e2b9e52a95b04e7034 (diff)
SL-18719 GL 3.0/3.1 compatibility pass.
-rw-r--r--indra/llwindow/llwindowwin32.cpp2
-rw-r--r--indra/newview/featuretable.txt3
-rw-r--r--indra/newview/pipeline.cpp9
3 files changed, 11 insertions, 3 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index a74c4172eb..7787e2eb26 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -1874,7 +1874,7 @@ void LLWindowWin32::recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw
void* LLWindowWin32::createSharedContext()
{
- mMaxGLVersion = llclamp(mMaxGLVersion, 3.2f, 4.6f);
+ mMaxGLVersion = llclamp(mMaxGLVersion, 3.f, 4.6f);
S32 version_major = llfloor(mMaxGLVersion);
S32 version_minor = llround((mMaxGLVersion-version_major)*10);
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index 407c4801ca..f8a5086130 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -1,4 +1,4 @@
-version 42
+version 43
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -297,4 +297,5 @@ list GL3
RenderFSAASamples 0 0
RenderReflectionsEnabled 0 0
RenderReflectionProbeDetail 0 0
+RenderGLMultiThreaded 0 0
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 3aa6551202..744d21b2c9 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -8363,7 +8363,14 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHT, light_target->getUsage());
if (channel > -1)
{
- light_target->bindTexture(0, channel, LLTexUnit::TFO_POINT);
+ if (light_target->isComplete())
+ {
+ light_target->bindTexture(0, channel, LLTexUnit::TFO_POINT);
+ }
+ else
+ {
+ gGL.getTexUnit(channel)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
+ }
}
channel = shader.enableTexture(LLShaderMgr::DEFERRED_BLOOM);