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AgeCommit message (Collapse)Author
2020-09-16Merged in euclid-13768-b (pull request #304)Dave Houlton
SL-13768 revisited, remove moon glow from ALM (deferred) path as well Approved-by: Michael Pohoreski
2020-09-16SL-13768 clang-format class2 deferred skyF.glsl (whitespace)Dave Houlton
2020-09-16SL-13768 de-obfuscate the ALM version of skyF.glslDave Houlton
2020-09-15SL-13768 remove moon glow from ALM deferred path as wellDave Houlton
2020-09-15Merged in drtvwr497_revert_PR297 (pull request #301)Dave Houlton
Revert "SL-13768 Remove glow from moon when sun is down due to it using the sun glow setting (pull request #297)"
2020-09-15Revert "SL-13768 Remove glow from moon when sun is down due to it using the ↵Dave Houlton
sun glow setting (pull request #297)"
2020-09-12Merged in SL-13768_remove_moon_glow (pull request #297)Michael Pohoreski
SL-13768 Remove glow from moon when sun is down due to it using the sun glow setting
2020-09-12Merged in SL-13465_B (pull request #296)Michael Pohoreski
SL-13465 B
2020-09-11SL-13465 Restore Pre-EEP haze effecting moonPtolemy
2020-09-11SL-13465 Remove hack offset of moon when AS is ON to match when AS is OFF.Ptolemy
2020-09-11SL-13768 Remove glow from moon when sun is down due to it using the sun glow ↵Ptolemy
setting
2020-09-02Merged in euclid-12978 (pull request #286)Dave Houlton
SL-12978 Refactor sun intensity calculation for smooth transitions. Approved-by: Michael Pohoreski
2020-09-02SL-12978 & SL-13743. Remove abrupt changes in sun intensity calc, preserve ↵Dave Houlton
original fall-off. Had to find a balance in the sunlight intensity calculation that behaves correctly for both these issues.
2020-09-02SL-12978 clang-format shader file (whitespace)Dave Houlton
2020-09-02SL-12978 de-obfuscate, banish the tempsDave Houlton
2020-09-02SL-12978 refactor sunlight intensity calculationDave Houlton
2020-08-31Merged in euclid-13768 (pull request #276)Dave Houlton
SL-13768, remove moon glow from sky and clouds Approved-by: Michael Pohoreski
2020-08-28SL-13768 clang-format shader files (whitespace)Dave Houlton
2020-08-28SL-13768 de-obfuscate cloud/sky vertex shadersDave Houlton
2020-08-28SL-13768 remove moon glow from sky and cloudsDave Houlton
2020-08-27Merged in SL-13721 (pull request #271)Michael Pohoreski
SL-13721 Fix incorrect water reflection Approved-by: Dave Houlton
2020-08-27SL-13721 Cleanup saved matrix namesPtolemy
2020-08-26SL-13721 Fix incorrect water reflectionPtolemy
2020-08-24DRTVWR-497 restore parallel builds for x64 VS2017Dave Houlton
2020-08-24DRTVWR-497 tweak clang-format rules for argument packingDave Houlton
2020-08-24Merged in euclid-13743 (pull request #263)Dave Houlton
SL-13743 Revert part of SL-12978 change that broke low-angle sunlight Approved-by: Michael Pohoreski
2020-08-21SL-13743 revert part of SL-12978 change that broke low-angle sunlightDave Houlton
2020-08-21Small change to CMake options to only enable the ↵Callum Prentice
PreferredToolArchitecture=x64 option (required for 32bit TeamCity builds) on 32 bit builds generally - removes a ton of 'unknown option, ignored' spam in the build output
2020-08-21Merged in euclid-remove-sleep-throttle (pull request #258)Dave Houlton
SL-13565, clean up now-orphaned throttling variable and handling code Approved-by: Michael Pohoreski
2020-08-21Merged DRTVWR-497 into euclid-remove-sleep-throttleDave Houlton
2020-08-20SL-13565, clean up now-orphaned throttling variable and handling codeDave Houlton
2020-08-20Merged in euclid-remove-sleep-throttle (pull request #256)Dave Houlton
SL-13565, remove SL-10625 throttling erroneously applied to all GPUs
2020-08-20SL-13565, remove SL-10625 throttling erroneously applied to all GPUsDave Houlton
Remove the sleep throttle applied in 10625 to work around an Intel GPU driver bug. It was erroneously being applied to all GPUs, and also as of Intel driver 26.20.100.7755 (1/9/2020) it appears that the driver bug no longer exists.
2020-08-18Merged in DV497-merge-6.4.8 (pull request #244)Dave Houlton
Merge master 6.4.8 into DRTVWR-497
2020-08-18Merge branch 'master' 6.4.8 into DRTVWR-497Dave Houlton
2020-08-18Increment viewer version to 6.4.8Nat Goodspeed
following promotion of DRTVWR-501
2020-08-17Merged in SL-13465 (pull request #239)Michael Pohoreski
Approved-by: Dave Houlton
2020-08-16SL-13465 Fix local scalar mix masking global mix() function.Ptolemy
2020-08-16SL-13465 Partially restore atmospheric effects for the moon.Ptolemy
2020-08-13Merged in DV497-merge-6.4.7 (pull request #237)Dave Houlton
Merge master v6.4.7 to LMR#4 DRTVWR-497
2020-08-13Merge branch 'master' 6.4.7 into DRTVWR-497Dave Houlton
2020-08-11SL-13626 Renamed PoolSizeAssetStorage to PoolSizeVAssetStorageAndrey Kleshchev
to reflect previous commit and use correct pool size
2020-08-10Merge branch 'master' into DRTVWR-501-maintAndrey Lihatskiy
2020-08-10Increment viewer version to 6.4.7Nat Goodspeed
following promotion of DRTVWR-476
2020-08-06Revert "SL-11215: Add release notes URLs to update-related notifications."Andrey Kleshchev
This reverts commit bf999f2f84dd26844c60d682f563f982a55e8ee8 due to revert of updater, this will be moved to separate 'epic' instead
2020-08-06SL-13737 Crash when cleaning up uninitialized ndof deviceAndrey Kleshchev
2020-08-05Revert commit bbb16ff97c1dbafa21358dbee8ca686d3c30478e.Andrey Kleshchev
This fails at teamcity due to missing LLTrans, but builds locally without issues. Reverting to not hold D501
2020-08-05Merged in euclid-13521 (pull request #228)Dave Houlton
SL-13521 Add avatar appearance lighting to deferred lighting path Approved-by: Andrey Kleshchev Approved-by: Michael Pohoreski
2020-08-05SL-13521, clang-format LLRender::syncLightState() (whitespace)Dave Houlton
2020-08-05SL-13521, stamp out some remaining hard-coded 8sDave Houlton