| Age | Commit message (Collapse) | Author | 
|---|
|  | Mirrors pre-release | 
|  |  | 
|  | SimulatorFeatures | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | Confusion between light diffuse and light color in HDR auto-adjust mode | 
|  | merge main to materials_featurette | 
|  | secondlife/viewer#711: Add test plan | 
|  | While the SUNLIGHT_COLOR uniform is initialized with getSunlightColor() when not
auto-adjusting for HDR, it is overwritten with getSunDiffuse()*auto_adjust_factor
when auto-adjusting, causing very bad lighting discrepancies in the latter mode
(especially when not at midday or midnight).
Let's use getSunlightColor() everywhere, shall we ?... | 
|  |  | 
|  | Terrain graphics feature gating | 
|  |  | 
|  |  | 
|  | yet used | 
|  |  | 
|  | https://github.com/secondlife/viewer into materials_featurette/mirrors | 
|  |  | 
|  | #665 Make viewer respect MaxTextureResolution from SimulatorFeatures | 
|  | Add mirrors prototype UI + data model | 
|  | secondlife/viewer#67: (debug) Add temporary setting to force-load PBR terrain | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | #682 Re-enable gaussian filtering, and reduce the mirror resolution back to 1024.
Also just generally clean up the code a bit. | 
|  | #740 Add support for FLAG_MIRROR in the viewer for mirror probes. | 
|  |  | 
|  |  | 
|  |  | 
|  | surfaces can be mirrors | 
|  |  | 
|  |  | 
|  |  | 
|  | Fix for #684 - make mirrors not pixellated | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | https://github.com/secondlife/viewer into materials_featurette/mirrors | 
|  |  | 
|  | #689 Fix for mirror stuttering. | 
|  |  | 
|  | Add PBR terrain normal gen feature flag | 
|  |  | 
|  | build.yaml: Build shared branches | 
|  |  | 
|  | flag. Final implementation would likely be very different. |