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| author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2024-02-01 12:11:32 -0800 | 
|---|---|---|
| committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2024-02-01 12:11:32 -0800 | 
| commit | a33fe94590a62e5585507eebdb58377a199ab930 (patch) | |
| tree | d0319f1df4884da48d64917f008dd891688ae917 | |
| parent | fac63e473a4b2b7b9b361c4d5656c94d47d88ef0 (diff) | |
| parent | b1410c8b679c14432038a62bff2de772f490bc4a (diff) | |
Merge branch 'materials_featurette/mirrors' into geenz/mirror-depixelation
7 files changed, 21 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index 6ebe4ce251..c0607d0149 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -33,11 +33,15 @@ uniform float minimum_alpha;  in vec3 vary_normal;  in vec2 vary_texcoord0; +in vec3 vary_position;  vec2 encode_normal(vec3 n); +void mirrorClip(vec3 pos);  void main()   { +    mirrorClip(vary_position); +  	vec4 diff = texture(diffuseMap, vary_texcoord0.xy);  	if (diff.a < minimum_alpha) diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl index bc0c11ec46..5cc2846156 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl @@ -35,6 +35,7 @@ in vec4 weight;  out vec3 vary_normal;  out vec2 vary_texcoord0; +out vec3 vary_position;  void main()  { @@ -57,6 +58,7 @@ void main()  	vary_normal = norm; +    vary_position = pos.xyz;  	gl_Position = projection_matrix * pos;  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl index 160ae7a215..5e0141910b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl @@ -28,8 +28,9 @@  //deferred opaque implementation -#ifdef HAS_SKIN  uniform mat4 modelview_matrix; + +#ifdef HAS_SKIN  uniform mat4 projection_matrix;  mat4 getObjectSkinnedTransform();  #else @@ -59,6 +60,7 @@ out vec4 vertex_color;  out vec3 vary_tangent;  flat out float vary_sign;  out vec3 vary_normal; +out vec3 vary_position;  vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);  vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform, mat4 sl_animation_transform); @@ -71,10 +73,11 @@ void main()  	mat = modelview_matrix * mat;  	vec3 pos = (mat*vec4(position.xyz,1.0)).xyz; - +    vary_position = pos;  	gl_Position = projection_matrix*vec4(pos,1.0);  #else +    vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;  	//transform vertex  	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);   #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index acd32a81b3..4aef22c296 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -78,6 +78,8 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);  float getAmbientClamp(); +void mirrorClip(vec3 pos); +  void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,          vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear); @@ -167,6 +169,8 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec  void main()   { +    mirrorClip(vary_position); +      vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;      vec4 pos = vec4(vary_position, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl index 003dd05e6f..059c2a64ce 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -90,6 +90,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);  void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,           vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear); +void mirrorClip(vec3 pos);  void waterClip(vec3 pos);  void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor); @@ -156,6 +157,8 @@ vec3 calcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor,  void main()  { +    mirrorClip(vary_position); +      vec3 color = vec3(0,0,0);      vec3  light_dir   = (sun_up_factor == 1) ? sun_dir : moon_dir; diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp index 6bd613622e..97b959e5cb 100644 --- a/indra/newview/llfetchedgltfmaterial.cpp +++ b/indra/newview/llfetchedgltfmaterial.cpp @@ -128,7 +128,6 @@ void LLFetchedGLTFMaterial::bind(LLViewerTexture* media_tex)          shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, mRoughnessFactor);          shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, mMetallicFactor);          shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, mEmissiveColor.mV); -        shader->uniform1f(LLShaderMgr::MIRROR_FLAG, 0);          F32 normal_packed[8];          mTextureTransform[GLTF_TEXTURE_INFO_NORMAL].getPacked(normal_packed); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 5e9c8f5595..d0a54d8cfc 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -295,7 +295,9 @@ LLViewerShaderMgr::LLViewerShaderMgr() :      mShaderList.push_back(&gDeferredDiffuseProgram);      mShaderList.push_back(&gObjectBumpProgram);      mShaderList.push_back(&gDeferredBumpProgram); - +    mShaderList.push_back(&gDeferredPBROpaqueProgram); +    mShaderList.push_back(&gDeferredPBRAlphaProgram); +    mShaderList.push_back(&gDeferredAvatarProgram);  }  LLViewerShaderMgr::~LLViewerShaderMgr() | 
