Age | Commit message (Collapse) | Author |
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* Disable unloading of objects in background.
* Add unlit GLTF shader variant
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Re-enable compiler warnings C4018, C4100, C4231 and C4506
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Fix issues resulting from b42f9d836b4c0f7fbd4bdae1734021e2a09fdbe8
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Fix/re-enable MSVC compiler warnings
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project/gltf_development
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# Conflicts:
# indra/cmake/Copy3rdPartyLibs.cmake
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Under rosetta2, terminating SLPlugin child processes that would normally send SIGCHILD seem to be now sending SIGHUP. we should not terminate the viewer in this case.
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featurettes gltf dev merge
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Make LLLeap iterate over child stdout while read data is pending
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instead of using mutual recursion to exhaust the read buffer.
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project/gltf_development
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Co-authored-by: Dave Parks <davep@lindenlab.com>
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Update tinyexr package to package based on secondlife/3p-tinyexr.
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project/gltf_development
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project/gltf_development
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secondlife/1614-pbr-materials-exhibit-striationmoiré-patterns-in-specular-highlights
1614 pbr materials exhibit striationmoiré patterns in specular highlights
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"possible loss of precision" warnings
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#1597 Fix for some GLTF transforms not loading properly.
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Also incidental fix for unreachable code error.
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* Migrate GLTF scene rendering to its own shaders
* Add support for ambient occlusion map separate from metallic roughness map (or absent)
* Use UBO's for GLTF joints
* Better error handling of downloading GLTF assets
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