diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-06-10 18:16:13 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-06-10 19:30:17 +0300 |
commit | 4b52dd754b41948efca0087ccac6d813f1fcce3f (patch) | |
tree | 71f229639cd15bc3a6ed6ba8fdd15cc1b8b48835 | |
parent | d9ae73ca9ab0546cb7c260a4e7180a952f14c20d (diff) |
Fix incorrect use of VX/VY/VZ/VW indices when color components are accessed
-rw-r--r-- | indra/llappearance/llavatarappearance.cpp | 12 | ||||
-rw-r--r-- | indra/llappearance/lltexlayer.cpp | 8 | ||||
-rw-r--r-- | indra/llappearance/lltexlayerparams.cpp | 8 | ||||
-rw-r--r-- | indra/llcommon/lldefs.h | 154 | ||||
-rw-r--r-- | indra/llmath/tests/v4color_test.cpp | 60 | ||||
-rw-r--r-- | indra/llmath/tests/v4coloru_test.cpp | 70 | ||||
-rw-r--r-- | indra/llmath/v3color.cpp | 2 | ||||
-rw-r--r-- | indra/llmath/v3color.h | 18 | ||||
-rw-r--r-- | indra/llmath/v4color.cpp | 112 | ||||
-rw-r--r-- | indra/llmath/v4color.h | 274 | ||||
-rw-r--r-- | indra/llmath/v4coloru.cpp | 18 | ||||
-rw-r--r-- | indra/llmath/v4coloru.h | 218 | ||||
-rw-r--r-- | indra/llplugin/llpluginclassmedia.cpp | 8 | ||||
-rw-r--r-- | indra/llprimitive/lltextureentry.cpp | 4 | ||||
-rw-r--r-- | indra/llrender/llfontgl.cpp | 2 | ||||
-rw-r--r-- | indra/llui/llkeywords.cpp | 6 | ||||
-rw-r--r-- | indra/llui/lltextbase.cpp | 6 | ||||
-rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llmaniptranslate.cpp | 18 |
19 files changed, 500 insertions, 500 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp index 743c1745d0..de18fce0f8 100644 --- a/indra/llappearance/llavatarappearance.cpp +++ b/indra/llappearance/llavatarappearance.cpp @@ -1422,9 +1422,9 @@ void LLAvatarAppearance::setClothesColor( ETextureIndex te, const LLColor4& new_ U32 param_name[3]; if( teToColorParams( te, param_name ) ) { - setVisualParamWeight( param_name[0], new_color.mV[VX]); - setVisualParamWeight( param_name[1], new_color.mV[VY]); - setVisualParamWeight( param_name[2], new_color.mV[VZ]); + setVisualParamWeight( param_name[0], new_color.mV[VRED]); + setVisualParamWeight( param_name[1], new_color.mV[VGREEN]); + setVisualParamWeight( param_name[2], new_color.mV[VBLUE]); } } @@ -1434,9 +1434,9 @@ LLColor4 LLAvatarAppearance::getClothesColor( ETextureIndex te ) U32 param_name[3]; if( teToColorParams( te, param_name ) ) { - color.mV[VX] = getVisualParamWeight( param_name[0] ); - color.mV[VY] = getVisualParamWeight( param_name[1] ); - color.mV[VZ] = getVisualParamWeight( param_name[2] ); + color.mV[VRED] = getVisualParamWeight( param_name[0] ); + color.mV[VGREEN] = getVisualParamWeight( param_name[1] ); + color.mV[VBLUE] = getVisualParamWeight( param_name[2] ); } return color; } diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp index 60ff19f952..d376c68c7f 100644 --- a/indra/llappearance/lltexlayer.cpp +++ b/indra/llappearance/lltexlayer.cpp @@ -1038,7 +1038,7 @@ bool LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou bool success = true; // If you can't see the layer, don't render it. - if( is_approx_zero( net_color.mV[VW] ) ) + if( is_approx_zero( net_color.mV[VALPHA] ) ) { return success; } @@ -1213,7 +1213,7 @@ bool LLTexLayer::findNetColor(LLColor4* net_color) const { net_color->setVec( mTexLayerSet->getAvatarAppearance()->getGlobalColor( getInfo()->mGlobalColor ) ); } - else if (getInfo()->mFixedColor.mV[VW]) + else if (getInfo()->mFixedColor.mV[VALPHA]) { net_color->setVec( getInfo()->mFixedColor ); } @@ -1232,7 +1232,7 @@ bool LLTexLayer::findNetColor(LLColor4* net_color) const return true; } - if( getInfo()->mFixedColor.mV[VW] ) + if( getInfo()->mFixedColor.mV[VALPHA] ) { net_color->setVec( getInfo()->mFixedColor ); return true; @@ -1373,7 +1373,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC // Draw a rectangle with the layer color to multiply the alpha by that color's alpha. // Note: we're still using gGL.blendFunc( GL_DST_ALPHA, GL_ZERO ); - if ( !is_approx_equal(layer_color.mV[VW], 1.f) ) + if ( !is_approx_equal(layer_color.mV[VALPHA], 1.f) ) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv(layer_color.mV); diff --git a/indra/llappearance/lltexlayerparams.cpp b/indra/llappearance/lltexlayerparams.cpp index 7beffbcd19..30551c115d 100644 --- a/indra/llappearance/lltexlayerparams.cpp +++ b/indra/llappearance/lltexlayerparams.cpp @@ -464,10 +464,10 @@ LLColor4 LLTexLayerParamColor::getNetColor() const F32 weight = scaled_weight - index_start; const LLColor4 *start = &info->mColors[ index_start ]; const LLColor4 *end = &info->mColors[ index_end ]; - return LLColor4((1.f - weight) * start->mV[VX] + weight * end->mV[VX], - (1.f - weight) * start->mV[VY] + weight * end->mV[VY], - (1.f - weight) * start->mV[VZ] + weight * end->mV[VZ], - (1.f - weight) * start->mV[VW] + weight * end->mV[VW]); + return LLColor4((1.f - weight) * start->mV[VRED] + weight * end->mV[VRED], + (1.f - weight) * start->mV[VGREEN] + weight * end->mV[VGREEN], + (1.f - weight) * start->mV[VBLUE] + weight * end->mV[VBLUE], + (1.f - weight) * start->mV[VALPHA] + weight * end->mV[VALPHA]); } } diff --git a/indra/llcommon/lldefs.h b/indra/llcommon/lldefs.h index 0ba756d472..2fbb26dc1a 100644 --- a/indra/llcommon/lldefs.h +++ b/indra/llcommon/lldefs.h @@ -31,64 +31,64 @@ #include <type_traits> // Often used array indices -const U32 VX = 0; -const U32 VY = 1; -const U32 VZ = 2; -const U32 VW = 3; -const U32 VS = 3; - -const U32 VRED = 0; -const U32 VGREEN = 1; -const U32 VBLUE = 2; -const U32 VALPHA = 3; - -const U32 INVALID_DIRECTION = 0xFFFFFFFF; -const U32 EAST = 0; -const U32 NORTH = 1; -const U32 WEST = 2; -const U32 SOUTH = 3; - -const U32 NORTHEAST = 4; -const U32 NORTHWEST = 5; -const U32 SOUTHWEST = 6; -const U32 SOUTHEAST = 7; -const U32 MIDDLE = 8; - -const U8 EAST_MASK = 0x1<<EAST; -const U8 NORTH_MASK = 0x1<<NORTH; -const U8 WEST_MASK = 0x1<<WEST; -const U8 SOUTH_MASK = 0x1<<SOUTH; - -const U8 NORTHEAST_MASK = NORTH_MASK | EAST_MASK; -const U8 NORTHWEST_MASK = NORTH_MASK | WEST_MASK; -const U8 SOUTHWEST_MASK = SOUTH_MASK | WEST_MASK; -const U8 SOUTHEAST_MASK = SOUTH_MASK | EAST_MASK; - -const U32 gDirOpposite[8] = {2, 3, 0, 1, 6, 7, 4, 5}; -const U32 gDirAdjacent[8][2] = { - {4, 7}, - {4, 5}, - {5, 6}, - {6, 7}, - {0, 1}, - {1, 2}, - {2, 3}, - {0, 3} - }; +constexpr U32 VX = 0; +constexpr U32 VY = 1; +constexpr U32 VZ = 2; +constexpr U32 VW = 3; +constexpr U32 VS = 3; + +constexpr U32 VRED = 0; +constexpr U32 VGREEN = 1; +constexpr U32 VBLUE = 2; +constexpr U32 VALPHA = 3; + +constexpr U32 INVALID_DIRECTION = 0xFFFFFFFF; +constexpr U32 EAST = 0; +constexpr U32 NORTH = 1; +constexpr U32 WEST = 2; +constexpr U32 SOUTH = 3; + +constexpr U32 NORTHEAST = 4; +constexpr U32 NORTHWEST = 5; +constexpr U32 SOUTHWEST = 6; +constexpr U32 SOUTHEAST = 7; +constexpr U32 MIDDLE = 8; + +constexpr U8 EAST_MASK = 0x1<<EAST; +constexpr U8 NORTH_MASK = 0x1<<NORTH; +constexpr U8 WEST_MASK = 0x1<<WEST; +constexpr U8 SOUTH_MASK = 0x1<<SOUTH; + +constexpr U8 NORTHEAST_MASK = NORTH_MASK | EAST_MASK; +constexpr U8 NORTHWEST_MASK = NORTH_MASK | WEST_MASK; +constexpr U8 SOUTHWEST_MASK = SOUTH_MASK | WEST_MASK; +constexpr U8 SOUTHEAST_MASK = SOUTH_MASK | EAST_MASK; + +constexpr U32 gDirOpposite[8] = {2, 3, 0, 1, 6, 7, 4, 5}; +constexpr U32 gDirAdjacent[8][2] = { + {4, 7}, + {4, 5}, + {5, 6}, + {6, 7}, + {0, 1}, + {1, 2}, + {2, 3}, + {0, 3} + }; // Magnitude along the x and y axis -const S32 gDirAxes[8][2] = { - { 1, 0}, // east - { 0, 1}, // north - {-1, 0}, // west - { 0,-1}, // south - { 1, 1}, // ne - {-1, 1}, // nw - {-1,-1}, // sw - { 1,-1}, // se - }; - -const S32 gDirMasks[8] = { +constexpr S32 gDirAxes[8][2] = { + { 1, 0}, // east + { 0, 1}, // north + {-1, 0}, // west + { 0,-1}, // south + { 1, 1}, // ne + {-1, 1}, // nw + {-1,-1}, // sw + { 1,-1}, // se + }; + +constexpr S32 gDirMasks[8] = { EAST_MASK, NORTH_MASK, WEST_MASK, @@ -117,22 +117,22 @@ const S32 gDirMasks[8] = { // | / -6- | / // |/ / |/ // +------------------+ -const U32 NO_SIDE = 0; -const U32 FRONT_SIDE = 1; -const U32 BACK_SIDE = 2; -const U32 LEFT_SIDE = 3; -const U32 RIGHT_SIDE = 4; -const U32 TOP_SIDE = 5; -const U32 BOTTOM_SIDE = 6; - -const U8 LL_SOUND_FLAG_NONE = 0x0; -const U8 LL_SOUND_FLAG_LOOP = 1<<0; -const U8 LL_SOUND_FLAG_SYNC_MASTER = 1<<1; -const U8 LL_SOUND_FLAG_SYNC_SLAVE = 1<<2; -const U8 LL_SOUND_FLAG_SYNC_PENDING = 1<<3; -const U8 LL_SOUND_FLAG_QUEUE = 1<<4; -const U8 LL_SOUND_FLAG_STOP = 1<<5; -const U8 LL_SOUND_FLAG_SYNC_MASK = LL_SOUND_FLAG_SYNC_MASTER | LL_SOUND_FLAG_SYNC_SLAVE | LL_SOUND_FLAG_SYNC_PENDING; +constexpr U32 NO_SIDE = 0; +constexpr U32 FRONT_SIDE = 1; +constexpr U32 BACK_SIDE = 2; +constexpr U32 LEFT_SIDE = 3; +constexpr U32 RIGHT_SIDE = 4; +constexpr U32 TOP_SIDE = 5; +constexpr U32 BOTTOM_SIDE = 6; + +constexpr U8 LL_SOUND_FLAG_NONE = 0x0; +constexpr U8 LL_SOUND_FLAG_LOOP = 1<<0; +constexpr U8 LL_SOUND_FLAG_SYNC_MASTER = 1<<1; +constexpr U8 LL_SOUND_FLAG_SYNC_SLAVE = 1<<2; +constexpr U8 LL_SOUND_FLAG_SYNC_PENDING = 1<<3; +constexpr U8 LL_SOUND_FLAG_QUEUE = 1<<4; +constexpr U8 LL_SOUND_FLAG_STOP = 1<<5; +constexpr U8 LL_SOUND_FLAG_SYNC_MASK = LL_SOUND_FLAG_SYNC_MASTER | LL_SOUND_FLAG_SYNC_SLAVE | LL_SOUND_FLAG_SYNC_PENDING; // // *NOTE: These values may be used as hard-coded numbers in scanf() variants. @@ -141,17 +141,17 @@ const U8 LL_SOUND_FLAG_SYNC_MASK = LL_SOUND_FLAG_SYNC_MASTER | LL_SOUND_FLAG_SYN // DO NOT CHANGE. // -------------- // -const U32 LL_MAX_PATH = 1024; // buffer size of maximum path + filename string length +constexpr U32 LL_MAX_PATH = 1024; // buffer size of maximum path + filename string length // For strings we send in messages -const U32 STD_STRING_BUF_SIZE = 255; // Buffer size -const U32 STD_STRING_STR_LEN = 254; // Length of the string (not including \0) +constexpr U32 STD_STRING_BUF_SIZE = 255; // Buffer size +constexpr U32 STD_STRING_STR_LEN = 254; // Length of the string (not including \0) // *NOTE: This value is used as hard-coded numbers in scanf() variants. // DO NOT CHANGE. -const U32 MAX_STRING = STD_STRING_BUF_SIZE; // Buffer size +constexpr U32 MAX_STRING = STD_STRING_BUF_SIZE; // Buffer size -const U32 MAXADDRSTR = 17; // 123.567.901.345 = 15 chars + \0 + 1 for good luck +constexpr U32 MAXADDRSTR = 17; // 123.567.901.345 = 15 chars + \0 + 1 for good luck // C++ is our friend. . . use template functions to make life easier! diff --git a/indra/llmath/tests/v4color_test.cpp b/indra/llmath/tests/v4color_test.cpp index 3b3adbda0d..e5d914a065 100644 --- a/indra/llmath/tests/v4color_test.cpp +++ b/indra/llmath/tests/v4color_test.cpp @@ -49,23 +49,23 @@ namespace tut void v4color_object::test<1>() { LLColor4 llcolor4; - ensure("1:LLColor4:Fail to initialize ", ((0 == llcolor4.mV[VX]) && (0 == llcolor4.mV[VY]) && (0 == llcolor4.mV[VZ])&& (1.0f == llcolor4.mV[VW]))); + ensure("1:LLColor4:Fail to initialize ", ((0 == llcolor4.mV[VRED]) && (0 == llcolor4.mV[VGREEN]) && (0 == llcolor4.mV[VBLUE])&& (1.0f == llcolor4.mV[VALPHA]))); F32 r = 0x20, g = 0xFFFF, b = 0xFF, a = 0xAF; LLColor4 llcolor4a(r,g,b); - ensure("2:LLColor4:Fail to initialize ", ((r == llcolor4a.mV[VX]) && (g == llcolor4a.mV[VY]) && (b == llcolor4a.mV[VZ])&& (1.0f == llcolor4a.mV[VW]))); + ensure("2:LLColor4:Fail to initialize ", ((r == llcolor4a.mV[VRED]) && (g == llcolor4a.mV[VGREEN]) && (b == llcolor4a.mV[VBLUE])&& (1.0f == llcolor4a.mV[VALPHA]))); LLColor4 llcolor4b(r,g,b,a); - ensure("3:LLColor4:Fail to initialize ", ((r == llcolor4b.mV[VX]) && (g == llcolor4b.mV[VY]) && (b == llcolor4b.mV[VZ])&& (a == llcolor4b.mV[VW]))); + ensure("3:LLColor4:Fail to initialize ", ((r == llcolor4b.mV[VRED]) && (g == llcolor4b.mV[VGREEN]) && (b == llcolor4b.mV[VBLUE])&& (a == llcolor4b.mV[VALPHA]))); const F32 vec[4] = {.112f ,23.2f, -4.2f, -.0001f}; LLColor4 llcolor4c(vec); - ensure("4:LLColor4:Fail to initialize ", ((vec[0] == llcolor4c.mV[VX]) && (vec[1] == llcolor4c.mV[VY]) && (vec[2] == llcolor4c.mV[VZ])&& (vec[3] == llcolor4c.mV[VW]))); + ensure("4:LLColor4:Fail to initialize ", ((vec[0] == llcolor4c.mV[VRED]) && (vec[1] == llcolor4c.mV[VGREEN]) && (vec[2] == llcolor4c.mV[VBLUE])&& (vec[3] == llcolor4c.mV[VALPHA]))); LLColor3 llcolor3(-2.23f,1.01f,42.3f); F32 val = -.1f; LLColor4 llcolor4d(llcolor3,val); - ensure("5:LLColor4:Fail to initialize ", ((llcolor3.mV[VX] == llcolor4d.mV[VX]) && (llcolor3.mV[VY] == llcolor4d.mV[VY]) && (llcolor3.mV[VZ] == llcolor4d.mV[VZ])&& (val == llcolor4d.mV[VW]))); + ensure("5:LLColor4:Fail to initialize ", ((llcolor3.mV[VRED] == llcolor4d.mV[VRED]) && (llcolor3.mV[VGREEN] == llcolor4d.mV[VGREEN]) && (llcolor3.mV[VBLUE] == llcolor4d.mV[VBLUE])&& (val == llcolor4d.mV[VALPHA]))); LLSD sd = llcolor4d.getValue(); LLColor4 llcolor4e(sd); @@ -76,7 +76,7 @@ namespace tut LLColor4 llcolor4g(color4u); const F32 SCALE = 1.f/255.f; F32 r2 = r1*SCALE, g2 = g1* SCALE, b2 = b1* SCALE; - ensure("7:LLColor4:Fail to initialize ", ((r2 == llcolor4g.mV[VX]) && (g2 == llcolor4g.mV[VY]) && (b2 == llcolor4g.mV[VZ]))); + ensure("7:LLColor4:Fail to initialize ", ((r2 == llcolor4g.mV[VRED]) && (g2 == llcolor4g.mV[VGREEN]) && (b2 == llcolor4g.mV[VBLUE]))); } template<> template<> @@ -98,10 +98,10 @@ namespace tut F32 r = 0x20, g = 0xFFFF, b = 0xFF,a = 0xAF; LLColor4 llcolor4(r,g,b,a); llcolor4.setToBlack(); - ensure("setToBlack:Fail to set the black ", ((0 == llcolor4.mV[VX]) && (0 == llcolor4.mV[VY]) && (0 == llcolor4.mV[VZ])&& (1.0f == llcolor4.mV[VW]))); + ensure("setToBlack:Fail to set the black ", ((0 == llcolor4.mV[VRED]) && (0 == llcolor4.mV[VGREEN]) && (0 == llcolor4.mV[VBLUE])&& (1.0f == llcolor4.mV[VALPHA]))); llcolor4.setToWhite(); - ensure("setToWhite:Fail to set the white ", ((1.f == llcolor4.mV[VX]) && (1.f == llcolor4.mV[VY]) && (1.f == llcolor4.mV[VZ])&& (1.0f == llcolor4.mV[VW]))); + ensure("setToWhite:Fail to set the white ", ((1.f == llcolor4.mV[VRED]) && (1.f == llcolor4.mV[VGREEN]) && (1.f == llcolor4.mV[VBLUE])&& (1.0f == llcolor4.mV[VALPHA]))); } template<> template<> @@ -110,10 +110,10 @@ namespace tut F32 r = 0x20, g = 0xFFFF, b = 0xFF, a = 0xAF; LLColor4 llcolor4; llcolor4.setVec(r,g,b); - ensure("1:setVec:Fail to set the values ", ((r == llcolor4.mV[VX]) && (g == llcolor4.mV[VY]) && (b == llcolor4.mV[VZ])&& (1.f == llcolor4.mV[VW]))); + ensure("1:setVec:Fail to set the values ", ((r == llcolor4.mV[VRED]) && (g == llcolor4.mV[VGREEN]) && (b == llcolor4.mV[VBLUE])&& (1.f == llcolor4.mV[VALPHA]))); llcolor4.setVec(r,g,b,a); - ensure("2:setVec:Fail to set the values ", ((r == llcolor4.mV[VX]) && (g == llcolor4.mV[VY]) && (b == llcolor4.mV[VZ])&& (a == llcolor4.mV[VW]))); + ensure("2:setVec:Fail to set the values ", ((r == llcolor4.mV[VRED]) && (g == llcolor4.mV[VGREEN]) && (b == llcolor4.mV[VBLUE])&& (a == llcolor4.mV[VALPHA]))); LLColor4 llcolor4a; llcolor4a.setVec(llcolor4); @@ -121,23 +121,23 @@ namespace tut LLColor3 llcolor3(-2.23f,1.01f,42.3f); llcolor4a.setVec(llcolor3); - ensure("4:setVec:Fail to set the values ", ((llcolor3.mV[VX] == llcolor4a.mV[VX]) && (llcolor3.mV[VY] == llcolor4a.mV[VY]) && (llcolor3.mV[VZ] == llcolor4a.mV[VZ]))); + ensure("4:setVec:Fail to set the values ", ((llcolor3.mV[VRED] == llcolor4a.mV[VRED]) && (llcolor3.mV[VGREEN] == llcolor4a.mV[VGREEN]) && (llcolor3.mV[VBLUE] == llcolor4a.mV[VBLUE]))); F32 val = -.33f; llcolor4a.setVec(llcolor3,val); - ensure("4:setVec:Fail to set the values ", ((llcolor3.mV[VX] == llcolor4a.mV[VX]) && (llcolor3.mV[VY] == llcolor4a.mV[VY]) && (llcolor3.mV[VZ] == llcolor4a.mV[VZ]) && (val == llcolor4a.mV[VW]))); + ensure("4:setVec:Fail to set the values ", ((llcolor3.mV[VRED] == llcolor4a.mV[VRED]) && (llcolor3.mV[VGREEN] == llcolor4a.mV[VGREEN]) && (llcolor3.mV[VBLUE] == llcolor4a.mV[VBLUE]) && (val == llcolor4a.mV[VALPHA]))); const F32 vec[4] = {.112f ,23.2f, -4.2f, -.0001f}; LLColor4 llcolor4c; llcolor4c.setVec(vec); - ensure("5:setVec:Fail to initialize ", ((vec[0] == llcolor4c.mV[VX]) && (vec[1] == llcolor4c.mV[VY]) && (vec[2] == llcolor4c.mV[VZ])&& (vec[3] == llcolor4c.mV[VW]))); + ensure("5:setVec:Fail to initialize ", ((vec[0] == llcolor4c.mV[VRED]) && (vec[1] == llcolor4c.mV[VGREEN]) && (vec[2] == llcolor4c.mV[VBLUE])&& (vec[3] == llcolor4c.mV[VALPHA]))); U8 r1 = 0xF2, g1 = 0xFA, b1= 0xBF; LLColor4U color4u(r1,g1,b1); llcolor4.setVec(color4u); const F32 SCALE = 1.f/255.f; F32 r2 = r1*SCALE, g2 = g1* SCALE, b2 = b1* SCALE; - ensure("6:setVec:Fail to initialize ", ((r2 == llcolor4.mV[VX]) && (g2 == llcolor4.mV[VY]) && (b2 == llcolor4.mV[VZ]))); + ensure("6:setVec:Fail to initialize ", ((r2 == llcolor4.mV[VRED]) && (g2 == llcolor4.mV[VGREEN]) && (b2 == llcolor4.mV[VBLUE]))); } template<> template<> @@ -146,7 +146,7 @@ namespace tut F32 alpha = 0xAF; LLColor4 llcolor4; llcolor4.setAlpha(alpha); - ensure("setAlpha:Fail to initialize ", (alpha == llcolor4.mV[VW])); + ensure("setAlpha:Fail to initialize ", (alpha == llcolor4.mV[VALPHA])); } template<> template<> @@ -209,7 +209,7 @@ namespace tut LLColor3 llcolor3(r,g,b); LLColor4 llcolor4a,llcolor4b; llcolor4a = llcolor3; - ensure("Operator=:Fail to initialize ", ((llcolor3.mV[0] == llcolor4a.mV[VX]) && (llcolor3.mV[1] == llcolor4a.mV[VY]) && (llcolor3.mV[2] == llcolor4a.mV[VZ]))); + ensure("Operator=:Fail to initialize ", ((llcolor3.mV[0] == llcolor4a.mV[VRED]) && (llcolor3.mV[1] == llcolor4a.mV[VGREEN]) && (llcolor3.mV[2] == llcolor4a.mV[VBLUE]))); LLSD sd = llcolor4a.getValue(); llcolor4b = LLColor4(sd); ensure_equals("Operator= LLSD:Fail ", llcolor4a, llcolor4b); @@ -234,10 +234,10 @@ namespace tut F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF; LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c; llcolor4c = llcolor4b + llcolor4a; - ensure("operator+:Fail to Add the values ", (is_approx_equal(r1+r2,llcolor4c.mV[VX]) && is_approx_equal(g1+g2,llcolor4c.mV[VY]) && is_approx_equal(b1+b2,llcolor4c.mV[VZ]))); + ensure("operator+:Fail to Add the values ", (is_approx_equal(r1+r2,llcolor4c.mV[VRED]) && is_approx_equal(g1+g2,llcolor4c.mV[VGREEN]) && is_approx_equal(b1+b2,llcolor4c.mV[VBLUE]))); llcolor4b += llcolor4a; - ensure("operator+=:Fail to Add the values ", (is_approx_equal(r1+r2,llcolor4b.mV[VX]) && is_approx_equal(g1+g2,llcolor4b.mV[VY]) && is_approx_equal(b1+b2,llcolor4b.mV[VZ]))); + ensure("operator+=:Fail to Add the values ", (is_approx_equal(r1+r2,llcolor4b.mV[VRED]) && is_approx_equal(g1+g2,llcolor4b.mV[VGREEN]) && is_approx_equal(b1+b2,llcolor4b.mV[VBLUE]))); } template<> template<> @@ -247,10 +247,10 @@ namespace tut F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF; LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c; llcolor4c = llcolor4a - llcolor4b; - ensure("operator-:Fail to subtract the values ", (is_approx_equal(r1-r2,llcolor4c.mV[VX]) && is_approx_equal(g1-g2,llcolor4c.mV[VY]) && is_approx_equal(b1-b2,llcolor4c.mV[VZ]))); + ensure("operator-:Fail to subtract the values ", (is_approx_equal(r1-r2,llcolor4c.mV[VRED]) && is_approx_equal(g1-g2,llcolor4c.mV[VGREEN]) && is_approx_equal(b1-b2,llcolor4c.mV[VBLUE]))); llcolor4a -= llcolor4b; - ensure("operator-=:Fail to subtract the values ", (is_approx_equal(r1-r2,llcolor4a.mV[VX]) && is_approx_equal(g1-g2,llcolor4a.mV[VY]) && is_approx_equal(b1-b2,llcolor4a.mV[VZ]))); + ensure("operator-=:Fail to subtract the values ", (is_approx_equal(r1-r2,llcolor4a.mV[VRED]) && is_approx_equal(g1-g2,llcolor4a.mV[VGREEN]) && is_approx_equal(b1-b2,llcolor4a.mV[VBLUE]))); } template<> template<> @@ -260,20 +260,20 @@ namespace tut F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF; LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c; llcolor4c = llcolor4a * llcolor4b; - ensure("1:operator*:Fail to multiply the values", (is_approx_equal(r1*r2,llcolor4c.mV[VX]) && is_approx_equal(g1*g2,llcolor4c.mV[VY]) && is_approx_equal(b1*b2,llcolor4c.mV[VZ]))); + ensure("1:operator*:Fail to multiply the values", (is_approx_equal(r1*r2,llcolor4c.mV[VRED]) && is_approx_equal(g1*g2,llcolor4c.mV[VGREEN]) && is_approx_equal(b1*b2,llcolor4c.mV[VBLUE]))); F32 mulVal = 3.33f; llcolor4c = llcolor4a * mulVal; - ensure("2:operator*:Fail ", (is_approx_equal(r1*mulVal,llcolor4c.mV[VX]) && is_approx_equal(g1*mulVal,llcolor4c.mV[VY]) && is_approx_equal(b1*mulVal,llcolor4c.mV[VZ]))); + ensure("2:operator*:Fail ", (is_approx_equal(r1*mulVal,llcolor4c.mV[VRED]) && is_approx_equal(g1*mulVal,llcolor4c.mV[VGREEN]) && is_approx_equal(b1*mulVal,llcolor4c.mV[VBLUE]))); llcolor4c = mulVal * llcolor4a; - ensure("3:operator*:Fail to multiply the values", (is_approx_equal(r1*mulVal,llcolor4c.mV[VX]) && is_approx_equal(g1*mulVal,llcolor4c.mV[VY]) && is_approx_equal(b1*mulVal,llcolor4c.mV[VZ]))); + ensure("3:operator*:Fail to multiply the values", (is_approx_equal(r1*mulVal,llcolor4c.mV[VRED]) && is_approx_equal(g1*mulVal,llcolor4c.mV[VGREEN]) && is_approx_equal(b1*mulVal,llcolor4c.mV[VBLUE]))); llcolor4a *= mulVal; - ensure("4:operator*=:Fail to multiply the values ", (is_approx_equal(r1*mulVal,llcolor4a.mV[VX]) && is_approx_equal(g1*mulVal,llcolor4a.mV[VY]) && is_approx_equal(b1*mulVal,llcolor4a.mV[VZ]))); + ensure("4:operator*=:Fail to multiply the values ", (is_approx_equal(r1*mulVal,llcolor4a.mV[VRED]) && is_approx_equal(g1*mulVal,llcolor4a.mV[VGREEN]) && is_approx_equal(b1*mulVal,llcolor4a.mV[VBLUE]))); LLColor4 llcolor4d(r1,g1,b1),llcolor4e(r2,g2,b2); llcolor4e *= llcolor4d; - ensure("5:operator*=:Fail to multiply the values ", (is_approx_equal(r1*r2,llcolor4e.mV[VX]) && is_approx_equal(g1*g2,llcolor4e.mV[VY]) && is_approx_equal(b1*b2,llcolor4e.mV[VZ]))); + ensure("5:operator*=:Fail to multiply the values ", (is_approx_equal(r1*r2,llcolor4e.mV[VRED]) && is_approx_equal(g1*g2,llcolor4e.mV[VGREEN]) && is_approx_equal(b1*b2,llcolor4e.mV[VBLUE]))); } template<> template<> @@ -283,13 +283,13 @@ namespace tut F32 div = 12.345f; LLColor4 llcolor4a(r,g,b,a),llcolor4b; llcolor4b = llcolor4a % div;//chnage only alpha value nor r,g,b; - ensure("1operator%:Fail ", (is_approx_equal(r,llcolor4b.mV[VX]) && is_approx_equal(g,llcolor4b.mV[VY]) && is_approx_equal(b,llcolor4b.mV[VZ])&& is_approx_equal(div*a,llcolor4b.mV[VW]))); + ensure("1operator%:Fail ", (is_approx_equal(r,llcolor4b.mV[VRED]) && is_approx_equal(g,llcolor4b.mV[VGREEN]) && is_approx_equal(b,llcolor4b.mV[VBLUE])&& is_approx_equal(div*a,llcolor4b.mV[VALPHA]))); llcolor4b = div % llcolor4a; - ensure("2operator%:Fail ", (is_approx_equal(r,llcolor4b.mV[VX]) && is_approx_equal(g,llcolor4b.mV[VY]) && is_approx_equal(b,llcolor4b.mV[VZ])&& is_approx_equal(div*a,llcolor4b.mV[VW]))); + ensure("2operator%:Fail ", (is_approx_equal(r,llcolor4b.mV[VRED]) && is_approx_equal(g,llcolor4b.mV[VGREEN]) && is_approx_equal(b,llcolor4b.mV[VBLUE])&& is_approx_equal(div*a,llcolor4b.mV[VALPHA]))); llcolor4a %= div; - ensure("operator%=:Fail ", (is_approx_equal(a*div,llcolor4a.mV[VW]))); + ensure("operator%=:Fail ", (is_approx_equal(a*div,llcolor4a.mV[VALPHA]))); } template<> template<> @@ -312,7 +312,7 @@ namespace tut F32 r = 0x20, g = 0xFFFF, b = 0xFF; LLColor4 llcolor4a(r,g,b),llcolor4b; LLColor3 llcolor3 = vec4to3(llcolor4a); - ensure("vec4to3:Fail to convert vec4 to vec3 ", (is_approx_equal(llcolor3.mV[VX],llcolor4a.mV[VX]) && is_approx_equal(llcolor3.mV[VY],llcolor4a.mV[VY]) && is_approx_equal(llcolor3.mV[VZ],llcolor4a.mV[VZ]))); + ensure("vec4to3:Fail to convert vec4 to vec3 ", (is_approx_equal(llcolor3.mV[VRED],llcolor4a.mV[VRED]) && is_approx_equal(llcolor3.mV[VGREEN],llcolor4a.mV[VGREEN]) && is_approx_equal(llcolor3.mV[VBLUE],llcolor4a.mV[VBLUE]))); llcolor4b = vec3to4(llcolor3); ensure_equals("vec3to4:Fail to convert vec3 to vec4 ", llcolor4b, llcolor4a); } @@ -324,7 +324,7 @@ namespace tut F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF; LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c; llcolor4c = lerp(llcolor4a,llcolor4b,val); - ensure("lerp:Fail ", (is_approx_equal(r1 + (r2 - r1)* val,llcolor4c.mV[VX]) && is_approx_equal(g1 + (g2 - g1)* val,llcolor4c.mV[VY]) && is_approx_equal(b1 + (b2 - b1)* val,llcolor4c.mV[VZ]))); + ensure("lerp:Fail ", (is_approx_equal(r1 + (r2 - r1)* val,llcolor4c.mV[VRED]) && is_approx_equal(g1 + (g2 - g1)* val,llcolor4c.mV[VGREEN]) && is_approx_equal(b1 + (b2 - b1)* val,llcolor4c.mV[VBLUE]))); } template<> template<> diff --git a/indra/llmath/tests/v4coloru_test.cpp b/indra/llmath/tests/v4coloru_test.cpp index 55cef0fea1..9d707d18c5 100644 --- a/indra/llmath/tests/v4coloru_test.cpp +++ b/indra/llmath/tests/v4coloru_test.cpp @@ -48,18 +48,18 @@ namespace tut void v4coloru_object::test<1>() { LLColor4U llcolor4u; - ensure("1:LLColor4u:Fail to initialize ", ((0 == llcolor4u.mV[VX]) && (0 == llcolor4u.mV[VY]) && (0 == llcolor4u.mV[VZ])&& (255 == llcolor4u.mV[VW]))); + ensure("1:LLColor4u:Fail to initialize ", ((0 == llcolor4u.mV[VRED]) && (0 == llcolor4u.mV[VGREEN]) && (0 == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA]))); U8 r = 0x12, g = 0xFF, b = 0xAF, a = 0x23; LLColor4U llcolor4u1(r,g,b); - ensure("2:LLColor4u:Fail to initialize ", ((r == llcolor4u1.mV[VX]) && (g == llcolor4u1.mV[VY]) && (b == llcolor4u1.mV[VZ])&& (255 == llcolor4u1.mV[VW]))); + ensure("2:LLColor4u:Fail to initialize ", ((r == llcolor4u1.mV[VRED]) && (g == llcolor4u1.mV[VGREEN]) && (b == llcolor4u1.mV[VBLUE])&& (255 == llcolor4u1.mV[VALPHA]))); LLColor4U llcolor4u2(r,g,b,a); - ensure("3:LLColor4u:Fail to initialize ", ((r == llcolor4u2.mV[VX]) && (g == llcolor4u2.mV[VY]) && (b == llcolor4u2.mV[VZ])&& (a == llcolor4u2.mV[VW]))); + ensure("3:LLColor4u:Fail to initialize ", ((r == llcolor4u2.mV[VRED]) && (g == llcolor4u2.mV[VGREEN]) && (b == llcolor4u2.mV[VBLUE])&& (a == llcolor4u2.mV[VALPHA]))); const U8 vec[4] = {0x12,0xFF,0xAF,0x23}; LLColor4U llcolor4u3(vec); - ensure("4:LLColor4u:Fail to initialize ", ((vec[0] == llcolor4u3.mV[VX]) && (vec[1] == llcolor4u3.mV[VY]) && (vec[2] == llcolor4u3.mV[VZ])&& (vec[3] == llcolor4u3.mV[VW]))); + ensure("4:LLColor4u:Fail to initialize ", ((vec[0] == llcolor4u3.mV[VRED]) && (vec[1] == llcolor4u3.mV[VGREEN]) && (vec[2] == llcolor4u3.mV[VBLUE])&& (vec[3] == llcolor4u3.mV[VALPHA]))); LLSD sd = llcolor4u3.getValue(); LLColor4U llcolor4u4(sd); @@ -82,10 +82,10 @@ namespace tut U8 r = 0x12, g = 0xFF, b = 0xAF, a = 0x23; LLColor4U llcolor4u(r,g,b,a); llcolor4u.setToBlack(); - ensure("setToBlack:Fail to set black ", ((0 == llcolor4u.mV[VX]) && (0 == llcolor4u.mV[VY]) && (0 == llcolor4u.mV[VZ])&& (255 == llcolor4u.mV[VW]))); + ensure("setToBlack:Fail to set black ", ((0 == llcolor4u.mV[VRED]) && (0 == llcolor4u.mV[VGREEN]) && (0 == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA]))); llcolor4u.setToWhite(); - ensure("setToWhite:Fail to white ", ((255 == llcolor4u.mV[VX]) && (255 == llcolor4u.mV[VY]) && (255 == llcolor4u.mV[VZ])&& (255 == llcolor4u.mV[VW]))); + ensure("setToWhite:Fail to white ", ((255 == llcolor4u.mV[VRED]) && (255 == llcolor4u.mV[VGREEN]) && (255 == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA]))); } template<> template<> @@ -104,11 +104,11 @@ namespace tut U8 r = 0x12, g = 0xFF, b = 0xAF, a = 0x23; LLColor4U llcolor4u; llcolor4u.setVec(r,g,b,a); - ensure("1:setVec:Fail to set the values ", ((r == llcolor4u.mV[VX]) && (g == llcolor4u.mV[VY]) && (b == llcolor4u.mV[VZ])&& (a == llcolor4u.mV[VW]))); + ensure("1:setVec:Fail to set the values ", ((r == llcolor4u.mV[VRED]) && (g == llcolor4u.mV[VGREEN]) && (b == llcolor4u.mV[VBLUE])&& (a == llcolor4u.mV[VALPHA]))); llcolor4u.setToBlack(); llcolor4u.setVec(r,g,b); - ensure("2:setVec:Fail to set the values ", ((r == llcolor4u.mV[VX]) && (g == llcolor4u.mV[VY]) && (b == llcolor4u.mV[VZ])&& (255 == llcolor4u.mV[VW]))); + ensure("2:setVec:Fail to set the values ", ((r == llcolor4u.mV[VRED]) && (g == llcolor4u.mV[VGREEN]) && (b == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA]))); LLColor4U llcolor4u1; llcolor4u1.setVec(llcolor4u); @@ -117,7 +117,7 @@ namespace tut const U8 vec[4] = {0x12,0xFF,0xAF,0x23}; LLColor4U llcolor4u2; llcolor4u2.setVec(vec); - ensure("4:setVec:Fail to set the values ", ((vec[0] == llcolor4u2.mV[VX]) && (vec[1] == llcolor4u2.mV[VY]) && (vec[2] == llcolor4u2.mV[VZ])&& (vec[3] == llcolor4u2.mV[VW]))); + ensure("4:setVec:Fail to set the values ", ((vec[0] == llcolor4u2.mV[VRED]) && (vec[1] == llcolor4u2.mV[VGREEN]) && (vec[2] == llcolor4u2.mV[VBLUE])&& (vec[3] == llcolor4u2.mV[VALPHA]))); } template<> template<> @@ -126,7 +126,7 @@ namespace tut U8 alpha = 0x12; LLColor4U llcolor4u; llcolor4u.setAlpha(alpha); - ensure("setAlpha:Fail to set alpha value ", (alpha == llcolor4u.mV[VW])); + ensure("setAlpha:Fail to set alpha value ", (alpha == llcolor4u.mV[VALPHA])); } template<> template<> @@ -159,29 +159,29 @@ namespace tut llcolor4u3 = llcolor4u1 + llcolor4u2; ensure_equals( "1a.operator+:Fail to Add the values ", - llcolor4u3.mV[VX], + llcolor4u3.mV[VRED], (U8)(r1+r2)); ensure_equals( "1b.operator+:Fail to Add the values ", - llcolor4u3.mV[VY], + llcolor4u3.mV[VGREEN], (U8)(g1+g2)); ensure_equals( "1c.operator+:Fail to Add the values ", - llcolor4u3.mV[VZ], + llcolor4u3.mV[VBLUE], (U8)(b1+b2)); llcolor4u2 += llcolor4u1; ensure_equals( "2a.operator+=:Fail to Add the values ", - llcolor4u2.mV[VX], + llcolor4u2.mV[VRED], (U8)(r1+r2)); ensure_equals( "2b.operator+=:Fail to Add the values ", - llcolor4u2.mV[VY], + llcolor4u2.mV[VGREEN], (U8)(g1+g2)); ensure_equals( "2c.operator+=:Fail to Add the values ", - llcolor4u2.mV[VZ], + llcolor4u2.mV[VBLUE], (U8)(b1+b2)); } @@ -194,29 +194,29 @@ namespace tut llcolor4u3 = llcolor4u1 - llcolor4u2; ensure_equals( "1a. operator-:Fail to Add the values ", - llcolor4u3.mV[VX], + llcolor4u3.mV[VRED], (U8)(r1-r2)); ensure_equals( "1b. operator-:Fail to Add the values ", - llcolor4u3.mV[VY], + llcolor4u3.mV[VGREEN], (U8)(g1-g2)); ensure_equals( "1c. operator-:Fail to Add the values ", - llcolor4u3.mV[VZ], + llcolor4u3.mV[VBLUE], (U8)(b1-b2)); llcolor4u1 -= llcolor4u2; ensure_equals( "2a. operator-=:Fail to Add the values ", - llcolor4u1.mV[VX], + llcolor4u1.mV[VRED], (U8)(r1-r2)); ensure_equals( "2b. operator-=:Fail to Add the values ", - llcolor4u1.mV[VY], + llcolor4u1.mV[VGREEN], (U8)(g1-g2)); ensure_equals( "2c. operator-=:Fail to Add the values ", - llcolor4u1.mV[VZ], + llcolor4u1.mV[VBLUE], (U8)(b1-b2)); } @@ -229,30 +229,30 @@ namespace tut llcolor4u3 = llcolor4u1 * llcolor4u2; ensure_equals( "1a. operator*:Fail to multiply the values", - llcolor4u3.mV[VX], + llcolor4u3.mV[VRED], (U8)(r1*r2)); ensure_equals( "1b. operator*:Fail to multiply the values", - llcolor4u3.mV[VY], + llcolor4u3.mV[VGREEN], (U8)(g1*g2)); ensure_equals( "1c. operator*:Fail to multiply the values", - llcolor4u3.mV[VZ], + llcolor4u3.mV[VBLUE], (U8)(b1*b2)); U8 mulVal = 123; llcolor4u1 *= mulVal; ensure_equals( "2a. operator*=:Fail to multiply the values", - llcolor4u1.mV[VX], + llcolor4u1.mV[VRED], (U8)(r1*mulVal)); ensure_equals( "2b. operator*=:Fail to multiply the values", - llcolor4u1.mV[VY], + llcolor4u1.mV[VGREEN], (U8)(g1*mulVal)); ensure_equals( "2c. operator*=:Fail to multiply the values", - llcolor4u1.mV[VZ], + llcolor4u1.mV[VBLUE], (U8)(b1*mulVal)); } @@ -274,7 +274,7 @@ namespace tut LLColor4U llcolor4u(r,g,b,a); U8 modVal = 45; llcolor4u %= modVal; - ensure_equals("operator%=:Fail ", llcolor4u.mV[VW], (U8)(a * modVal)); + ensure_equals("operator%=:Fail ", llcolor4u.mV[VALPHA], (U8)(a * modVal)); } template<> template<> @@ -284,7 +284,7 @@ namespace tut LLColor4U llcolor4u1(r,g,b,a); std::string color("12, 23, 132, 50"); LLColor4U::parseColor4U(color, &llcolor4u1); - ensure("parseColor4U() failed to parse the color value ", ((12 == llcolor4u1.mV[VX]) && (23 == llcolor4u1.mV[VY]) && (132 == llcolor4u1.mV[VZ])&& (50 == llcolor4u1.mV[VW]))); + ensure("parseColor4U() failed to parse the color value ", ((12 == llcolor4u1.mV[VRED]) && (23 == llcolor4u1.mV[VGREEN]) && (132 == llcolor4u1.mV[VBLUE])&& (50 == llcolor4u1.mV[VALPHA]))); color = "12, 23, 132"; ensure("2:parseColor4U() failed to parse the color value ", (false == LLColor4U::parseColor4U(color, &llcolor4u1))); @@ -300,8 +300,8 @@ namespace tut LLColor4U llcolor4u(r,g,b,a),llcolor4u1; const F32 fVal = 3.f; llcolor4u1 = llcolor4u.multAll(fVal); - ensure("multAll:Fail to multiply ", (((U8)ll_round(r * fVal) == llcolor4u1.mV[VX]) && (U8)ll_round(g * fVal) == llcolor4u1.mV[VY] - && ((U8)ll_round(b * fVal) == llcolor4u1.mV[VZ])&& ((U8)ll_round(a * fVal) == llcolor4u1.mV[VW]))); + ensure("multAll:Fail to multiply ", (((U8)ll_round(r * fVal) == llcolor4u1.mV[VRED]) && (U8)ll_round(g * fVal) == llcolor4u1.mV[VGREEN] + && ((U8)ll_round(b * fVal) == llcolor4u1.mV[VBLUE])&& ((U8)ll_round(a * fVal) == llcolor4u1.mV[VALPHA]))); } template<> template<> @@ -311,13 +311,13 @@ namespace tut U8 r2 = 23, g2 = 230, b2 = 124, a2 = 255; LLColor4U llcolor4u(r1,g1,b1,a1),llcolor4u1(r2,g2,b2,a2); llcolor4u1 = llcolor4u1.addClampMax(llcolor4u); - ensure("1:addClampMax():Fail to add the value ", ((r1+r2 == llcolor4u1.mV[VX]) && (255 == llcolor4u1.mV[VY]) && (b1+b2 == llcolor4u1.mV[VZ])&& (255 == llcolor4u1.mV[VW]))); + ensure("1:addClampMax():Fail to add the value ", ((r1+r2 == llcolor4u1.mV[VRED]) && (255 == llcolor4u1.mV[VGREEN]) && (b1+b2 == llcolor4u1.mV[VBLUE])&& (255 == llcolor4u1.mV[VALPHA]))); r1 = 132, g1 = 3, b1 = 3, a1 = 2; r2 = 123, g2 = 230, b2 = 154, a2 = 25; LLColor4U llcolor4u2(r1,g1,b1,a1),llcolor4u3(r2,g2,b2,a2); llcolor4u3 = llcolor4u3.addClampMax(llcolor4u2); - ensure("2:addClampMax():Fail to add the value ", ((255 == llcolor4u3.mV[VX]) && (g1+g2 == llcolor4u3.mV[VY]) && (b1+b2 == llcolor4u3.mV[VZ])&& (a1+a2 == llcolor4u3.mV[VW]))); + ensure("2:addClampMax():Fail to add the value ", ((255 == llcolor4u3.mV[VRED]) && (g1+g2 == llcolor4u3.mV[VGREEN]) && (b1+b2 == llcolor4u3.mV[VBLUE])&& (a1+a2 == llcolor4u3.mV[VALPHA]))); } template<> template<> @@ -331,6 +331,6 @@ namespace tut F32 color_scale_factor = MAX_COLOR/r; S32 r2 = ll_round(r * color_scale_factor); S32 g2 = ll_round(g * color_scale_factor); - ensure("setVecScaleClamp():Fail to add the value ", ((r2 == llcolor4u.mV[VX]) && (g2 == llcolor4u.mV[VY]) && (0 == llcolor4u.mV[VZ])&& (255 == llcolor4u.mV[VW]))); + ensure("setVecScaleClamp():Fail to add the value ", ((r2 == llcolor4u.mV[VRED]) && (g2 == llcolor4u.mV[VGREEN]) && (0 == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA]))); } } diff --git a/indra/llmath/v3color.cpp b/indra/llmath/v3color.cpp index 9fe9c8d5e5..4367b993f8 100644 --- a/indra/llmath/v3color.cpp +++ b/indra/llmath/v3color.cpp @@ -63,7 +63,7 @@ const LLColor3& LLColor3::operator=(const LLColor4 &a) std::ostream& operator<<(std::ostream& s, const LLColor3 &a) { - s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << " }"; + s << "{ " << a.mV[VRED] << ", " << a.mV[VGREEN] << ", " << a.mV[VBLUE] << " }"; return s; } diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h index ea26e9eb76..7b92f85a0c 100644 --- a/indra/llmath/v3color.h +++ b/indra/llmath/v3color.h @@ -196,17 +196,17 @@ inline LLColor3::LLColor3(void) inline LLColor3::LLColor3(F32 r, F32 g, F32 b) { - mV[VX] = r; - mV[VY] = g; - mV[VZ] = b; + mV[VRED] = r; + mV[VGREEN] = g; + mV[VBLUE] = b; } inline LLColor3::LLColor3(const F32 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; + mV[VRED] = vec[VRED]; + mV[VGREEN] = vec[VGREEN]; + mV[VBLUE] = vec[VBLUE]; } #if LL_WINDOWS @@ -226,11 +226,11 @@ inline LLColor3::LLColor3(const char* color_string) // takes a string of format char tempstr[7]; strncpy(tempstr,color_string,6); /* Flawfinder: ignore */ tempstr[6] = '\0'; - mV[VZ] = (F32)strtol(&tempstr[4],NULL,16)/255.f; + mV[VBLUE] = (F32)strtol(&tempstr[4],NULL,16)/255.f; tempstr[4] = '\0'; - mV[VY] = (F32)strtol(&tempstr[2],NULL,16)/255.f; + mV[VGREEN] = (F32)strtol(&tempstr[2],NULL,16)/255.f; tempstr[2] = '\0'; - mV[VX] = (F32)strtol(&tempstr[0],NULL,16)/255.f; + mV[VRED] = (F32)strtol(&tempstr[0],NULL,16)/255.f; } inline const LLColor3& LLColor3::setToBlack(void) diff --git a/indra/llmath/v4color.cpp b/indra/llmath/v4color.cpp index fd3548bc48..ad13656bbd 100644 --- a/indra/llmath/v4color.cpp +++ b/indra/llmath/v4color.cpp @@ -133,57 +133,57 @@ LLColor4::operator LLColor4U() const LLColor4::LLColor4(const LLColor3 &vec, F32 a) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = a; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; + mV[VALPHA] = a; } LLColor4::LLColor4(const LLColor4U& color4u) { const F32 SCALE = 1.f/255.f; - mV[VX] = color4u.mV[VX] * SCALE; - mV[VY] = color4u.mV[VY] * SCALE; - mV[VZ] = color4u.mV[VZ] * SCALE; - mV[VW] = color4u.mV[VW] * SCALE; + mV[VRED] = color4u.mV[VRED] * SCALE; + mV[VGREEN] = color4u.mV[VGREEN] * SCALE; + mV[VBLUE] = color4u.mV[VBLUE] * SCALE; + mV[VALPHA] = color4u.mV[VALPHA] * SCALE; } LLColor4::LLColor4(const LLVector4& vector4) { - mV[VX] = vector4.mV[VX]; - mV[VY] = vector4.mV[VY]; - mV[VZ] = vector4.mV[VZ]; - mV[VW] = vector4.mV[VW]; + mV[VRED] = vector4.mV[VRED]; + mV[VGREEN] = vector4.mV[VGREEN]; + mV[VBLUE] = vector4.mV[VBLUE]; + mV[VALPHA] = vector4.mV[VALPHA]; } const LLColor4& LLColor4::set(const LLColor4U& color4u) { const F32 SCALE = 1.f/255.f; - mV[VX] = color4u.mV[VX] * SCALE; - mV[VY] = color4u.mV[VY] * SCALE; - mV[VZ] = color4u.mV[VZ] * SCALE; - mV[VW] = color4u.mV[VW] * SCALE; + mV[VRED] = color4u.mV[VRED] * SCALE; + mV[VGREEN] = color4u.mV[VGREEN] * SCALE; + mV[VBLUE] = color4u.mV[VBLUE] * SCALE; + mV[VALPHA] = color4u.mV[VALPHA] * SCALE; return (*this); } const LLColor4& LLColor4::set(const LLColor3 &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; // no change to alpha! -// mV[VW] = 1.f; +// mV[VALPHA] = 1.f; return (*this); } const LLColor4& LLColor4::set(const LLColor3 &vec, F32 a) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = a; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; + mV[VALPHA] = a; return (*this); } @@ -191,22 +191,22 @@ const LLColor4& LLColor4::set(const LLColor3 &vec, F32 a) const LLColor4& LLColor4::setVec(const LLColor4U& color4u) { const F32 SCALE = 1.f/255.f; - mV[VX] = color4u.mV[VX] * SCALE; - mV[VY] = color4u.mV[VY] * SCALE; - mV[VZ] = color4u.mV[VZ] * SCALE; - mV[VW] = color4u.mV[VW] * SCALE; + mV[VRED] = color4u.mV[VRED] * SCALE; + mV[VGREEN] = color4u.mV[VGREEN] * SCALE; + mV[VBLUE] = color4u.mV[VBLUE] * SCALE; + mV[VALPHA] = color4u.mV[VALPHA] * SCALE; return (*this); } // deprecated -- use set() const LLColor4& LLColor4::setVec(const LLColor3 &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; // no change to alpha! -// mV[VW] = 1.f; +// mV[VALPHA] = 1.f; return (*this); } @@ -214,10 +214,10 @@ const LLColor4& LLColor4::setVec(const LLColor3 &vec) // deprecated -- use set() const LLColor4& LLColor4::setVec(const LLColor3 &vec, F32 a) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = a; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; + mV[VALPHA] = a; return (*this); } @@ -257,45 +257,45 @@ void LLColor4::setValue(const LLSD& sd) const LLColor4& LLColor4::operator=(const LLColor3 &a) { - mV[VX] = a.mV[VX]; - mV[VY] = a.mV[VY]; - mV[VZ] = a.mV[VZ]; + mV[VRED] = a.mV[VRED]; + mV[VGREEN] = a.mV[VGREEN]; + mV[VBLUE] = a.mV[VBLUE]; // converting from an rgb sets a=1 (opaque) - mV[VW] = 1.f; + mV[VALPHA] = 1.f; return (*this); } std::ostream& operator<<(std::ostream& s, const LLColor4 &a) { - s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << ", " << a.mV[VW] << " }"; + s << "{ " << a.mV[VRED] << ", " << a.mV[VGREEN] << ", " << a.mV[VBLUE] << ", " << a.mV[VALPHA] << " }"; return s; } bool operator==(const LLColor4 &a, const LLColor3 &b) { - return ( (a.mV[VX] == b.mV[VX]) - &&(a.mV[VY] == b.mV[VY]) - &&(a.mV[VZ] == b.mV[VZ])); + return ( (a.mV[VRED] == b.mV[VRED]) + &&(a.mV[VGREEN] == b.mV[VGREEN]) + &&(a.mV[VBLUE] == b.mV[VBLUE])); } bool operator!=(const LLColor4 &a, const LLColor3 &b) { - return ( (a.mV[VX] != b.mV[VX]) - ||(a.mV[VY] != b.mV[VY]) - ||(a.mV[VZ] != b.mV[VZ])); + return ( (a.mV[VRED] != b.mV[VRED]) + ||(a.mV[VGREEN] != b.mV[VGREEN]) + ||(a.mV[VBLUE] != b.mV[VBLUE])); } LLColor3 vec4to3(const LLColor4 &vec) { - LLColor3 temp(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); + LLColor3 temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]); return temp; } LLColor4 vec3to4(const LLColor3 &vec) { - LLColor3 temp(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); + LLColor3 temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]); return temp; } @@ -408,10 +408,10 @@ bool LLColor4::parseColor(const std::string& buf, LLColor4* color) { // There are more tokens to read. This must be a vector. LLColor4 v; - LLStringUtil::convertToF32( color_name, v.mV[VX] ); - LLStringUtil::convertToF32( *token_iter, v.mV[VY] ); - v.mV[VZ] = 0.0f; - v.mV[VW] = 1.0f; + LLStringUtil::convertToF32( color_name, v.mV[VRED] ); + LLStringUtil::convertToF32( *token_iter, v.mV[VGREEN] ); + v.mV[VBLUE] = 0.0f; + v.mV[VALPHA] = 1.0f; ++token_iter; if (token_iter == tokens.end()) @@ -422,18 +422,18 @@ bool LLColor4::parseColor(const std::string& buf, LLColor4* color) else { // There is a z-component. - LLStringUtil::convertToF32( *token_iter, v.mV[VZ] ); + LLStringUtil::convertToF32( *token_iter, v.mV[VBLUE] ); ++token_iter; if (token_iter != tokens.end()) { // There is an alpha component. - LLStringUtil::convertToF32( *token_iter, v.mV[VW] ); + LLStringUtil::convertToF32( *token_iter, v.mV[VALPHA] ); } } // Make sure all values are between 0 and 1. - if (v.mV[VX] > 1.f || v.mV[VY] > 1.f || v.mV[VZ] > 1.f || v.mV[VW] > 1.f) + if (v.mV[VRED] > 1.f || v.mV[VGREEN] > 1.f || v.mV[VBLUE] > 1.f || v.mV[VALPHA] > 1.f) { v = v * (1.f / 255.f); } diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h index 1e20ab977a..e9bb6a07ba 100644 --- a/indra/llmath/v4color.h +++ b/indra/llmath/v4color.h @@ -242,10 +242,10 @@ LLColor4 lerp(const LLColor4 &a, const LLColor4 &b, F32 u); inline LLColor4::LLColor4(void) { - mV[VX] = 0.f; - mV[VY] = 0.f; - mV[VZ] = 0.f; - mV[VW] = 1.f; + mV[VRED] = 0.f; + mV[VGREEN] = 0.f; + mV[VBLUE] = 0.f; + mV[VALPHA] = 1.f; } inline LLColor4::LLColor4(const LLSD& sd) @@ -255,113 +255,113 @@ inline LLColor4::LLColor4(const LLSD& sd) inline LLColor4::LLColor4(F32 r, F32 g, F32 b) { - mV[VX] = r; - mV[VY] = g; - mV[VZ] = b; - mV[VW] = 1.f; + mV[VRED] = r; + mV[VGREEN] = g; + mV[VBLUE] = b; + mV[VALPHA] = 1.f; } inline LLColor4::LLColor4(F32 r, F32 g, F32 b, F32 a) { - mV[VX] = r; - mV[VY] = g; - mV[VZ] = b; - mV[VW] = a; + mV[VRED] = r; + mV[VGREEN] = g; + mV[VBLUE] = b; + mV[VALPHA] = a; } inline LLColor4::LLColor4(U32 clr) { - mV[VX] = (clr&0xff) * (1.0f/255.0f); - mV[VY] = ((clr>>8)&0xff) * (1.0f/255.0f); - mV[VZ] = ((clr>>16)&0xff) * (1.0f/255.0f); - mV[VW] = (clr>>24) * (1.0f/255.0f); + mV[VRED] = (clr&0xff) * (1.0f/255.0f); + mV[VGREEN] = ((clr>>8)&0xff) * (1.0f/255.0f); + mV[VBLUE] = ((clr>>16)&0xff) * (1.0f/255.0f); + mV[VALPHA] = (clr>>24) * (1.0f/255.0f); } inline LLColor4::LLColor4(const F32 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; - mV[VW] = vec[VW]; + mV[VRED] = vec[VRED]; + mV[VGREEN] = vec[VGREEN]; + mV[VBLUE] = vec[VBLUE]; + mV[VALPHA] = vec[VALPHA]; } inline const LLColor4& LLColor4::setToBlack(void) { - mV[VX] = 0.f; - mV[VY] = 0.f; - mV[VZ] = 0.f; - mV[VW] = 1.f; + mV[VRED] = 0.f; + mV[VGREEN] = 0.f; + mV[VBLUE] = 0.f; + mV[VALPHA] = 1.f; return (*this); } inline const LLColor4& LLColor4::setToWhite(void) { - mV[VX] = 1.f; - mV[VY] = 1.f; - mV[VZ] = 1.f; - mV[VW] = 1.f; + mV[VRED] = 1.f; + mV[VGREEN] = 1.f; + mV[VBLUE] = 1.f; + mV[VALPHA] = 1.f; return (*this); } inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; + mV[VRED] = x; + mV[VGREEN] = y; + mV[VBLUE] = z; // no change to alpha! -// mV[VW] = 1.f; +// mV[VALPHA] = 1.f; return (*this); } inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z, F32 a) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; - mV[VW] = a; + mV[VRED] = x; + mV[VGREEN] = y; + mV[VBLUE] = z; + mV[VALPHA] = a; return (*this); } inline const LLColor4& LLColor4::set(const LLColor4 &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = vec.mV[VW]; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; + mV[VALPHA] = vec.mV[VALPHA]; return (*this); } inline const LLColor4& LLColor4::set(const F32 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; - mV[VW] = vec[VW]; + mV[VRED] = vec[VRED]; + mV[VGREEN] = vec[VGREEN]; + mV[VBLUE] = vec[VBLUE]; + mV[VALPHA] = vec[VALPHA]; return (*this); } inline const LLColor4& LLColor4::set(const F64 *vec) { - mV[VX] = static_cast<F32>(vec[VX]); - mV[VY] = static_cast<F32>(vec[VY]); - mV[VZ] = static_cast<F32>(vec[VZ]); - mV[VW] = static_cast<F32>(vec[VW]); + mV[VRED] = static_cast<F32>(vec[VRED]); + mV[VGREEN] = static_cast<F32>(vec[VGREEN]); + mV[VBLUE] = static_cast<F32>(vec[VBLUE]); + mV[VALPHA] = static_cast<F32>(vec[VALPHA]); return (*this); } // deprecated inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; + mV[VRED] = x; + mV[VGREEN] = y; + mV[VBLUE] = z; // no change to alpha! -// mV[VW] = 1.f; +// mV[VALPHA] = 1.f; return (*this); } @@ -369,20 +369,20 @@ inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z) // deprecated inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z, F32 a) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; - mV[VW] = a; + mV[VRED] = x; + mV[VGREEN] = y; + mV[VBLUE] = z; + mV[VALPHA] = a; return (*this); } // deprecated inline const LLColor4& LLColor4::setVec(const LLColor4 &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = vec.mV[VW]; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; + mV[VALPHA] = vec.mV[VALPHA]; return (*this); } @@ -390,16 +390,16 @@ inline const LLColor4& LLColor4::setVec(const LLColor4 &vec) // deprecated inline const LLColor4& LLColor4::setVec(const F32 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; - mV[VW] = vec[VW]; + mV[VRED] = vec[VRED]; + mV[VGREEN] = vec[VGREEN]; + mV[VBLUE] = vec[VBLUE]; + mV[VALPHA] = vec[VALPHA]; return (*this); } inline const LLColor4& LLColor4::setAlpha(F32 a) { - mV[VW] = a; + mV[VALPHA] = a; return (*this); } @@ -407,25 +407,25 @@ inline const LLColor4& LLColor4::setAlpha(F32 a) inline F32 LLColor4::length(void) const { - return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + return (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]); } inline F32 LLColor4::lengthSquared(void) const { - return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; + return mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]; } inline F32 LLColor4::normalize(void) { - F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + F32 mag = (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]); F32 oomag; if (mag) { oomag = 1.f/mag; - mV[VX] *= oomag; - mV[VY] *= oomag; - mV[VZ] *= oomag; + mV[VRED] *= oomag; + mV[VGREEN] *= oomag; + mV[VBLUE] *= oomag; } return (mag); } @@ -433,27 +433,27 @@ inline F32 LLColor4::normalize(void) // deprecated inline F32 LLColor4::magVec(void) const { - return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + return (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]); } // deprecated inline F32 LLColor4::magVecSquared(void) const { - return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; + return mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]; } // deprecated inline F32 LLColor4::normVec(void) { - F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + F32 mag = (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]); F32 oomag; if (mag) { oomag = 1.f/mag; - mV[VX] *= oomag; - mV[VY] *= oomag; - mV[VZ] *= oomag; + mV[VRED] *= oomag; + mV[VGREEN] *= oomag; + mV[VBLUE] *= oomag; } return (mag); } @@ -464,135 +464,135 @@ inline F32 LLColor4::normVec(void) inline LLColor4 operator+(const LLColor4 &a, const LLColor4 &b) { return LLColor4( - a.mV[VX] + b.mV[VX], - a.mV[VY] + b.mV[VY], - a.mV[VZ] + b.mV[VZ], - a.mV[VW] + b.mV[VW]); + a.mV[VRED] + b.mV[VRED], + a.mV[VGREEN] + b.mV[VGREEN], + a.mV[VBLUE] + b.mV[VBLUE], + a.mV[VALPHA] + b.mV[VALPHA]); } inline LLColor4 operator-(const LLColor4 &a, const LLColor4 &b) { return LLColor4( - a.mV[VX] - b.mV[VX], - a.mV[VY] - b.mV[VY], - a.mV[VZ] - b.mV[VZ], - a.mV[VW] - b.mV[VW]); + a.mV[VRED] - b.mV[VRED], + a.mV[VGREEN] - b.mV[VGREEN], + a.mV[VBLUE] - b.mV[VBLUE], + a.mV[VALPHA] - b.mV[VALPHA]); } inline LLColor4 operator*(const LLColor4 &a, const LLColor4 &b) { return LLColor4( - a.mV[VX] * b.mV[VX], - a.mV[VY] * b.mV[VY], - a.mV[VZ] * b.mV[VZ], - a.mV[VW] * b.mV[VW]); + a.mV[VRED] * b.mV[VRED], + a.mV[VGREEN] * b.mV[VGREEN], + a.mV[VBLUE] * b.mV[VBLUE], + a.mV[VALPHA] * b.mV[VALPHA]); } inline LLColor4 operator*(const LLColor4 &a, F32 k) { // only affects rgb (not a!) return LLColor4( - a.mV[VX] * k, - a.mV[VY] * k, - a.mV[VZ] * k, - a.mV[VW]); + a.mV[VRED] * k, + a.mV[VGREEN] * k, + a.mV[VBLUE] * k, + a.mV[VALPHA]); } inline LLColor4 operator/(const LLColor4 &a, F32 k) { return LLColor4( - a.mV[VX] / k, - a.mV[VY] / k, - a.mV[VZ] / k, - a.mV[VW]); + a.mV[VRED] / k, + a.mV[VGREEN] / k, + a.mV[VBLUE] / k, + a.mV[VALPHA]); } inline LLColor4 operator*(F32 k, const LLColor4 &a) { // only affects rgb (not a!) return LLColor4( - a.mV[VX] * k, - a.mV[VY] * k, - a.mV[VZ] * k, - a.mV[VW]); + a.mV[VRED] * k, + a.mV[VGREEN] * k, + a.mV[VBLUE] * k, + a.mV[VALPHA]); } inline LLColor4 operator%(F32 k, const LLColor4 &a) { // only affects alpha (not rgb!) return LLColor4( - a.mV[VX], - a.mV[VY], - a.mV[VZ], - a.mV[VW] * k); + a.mV[VRED], + a.mV[VGREEN], + a.mV[VBLUE], + a.mV[VALPHA] * k); } inline LLColor4 operator%(const LLColor4 &a, F32 k) { // only affects alpha (not rgb!) return LLColor4( - a.mV[VX], - a.mV[VY], - a.mV[VZ], - a.mV[VW] * k); + a.mV[VRED], + a.mV[VGREEN], + a.mV[VBLUE], + a.mV[VALPHA] * k); } inline bool operator==(const LLColor4 &a, const LLColor4 &b) { - return ( (a.mV[VX] == b.mV[VX]) - &&(a.mV[VY] == b.mV[VY]) - &&(a.mV[VZ] == b.mV[VZ]) - &&(a.mV[VW] == b.mV[VW])); + return ( (a.mV[VRED] == b.mV[VRED]) + &&(a.mV[VGREEN] == b.mV[VGREEN]) + &&(a.mV[VBLUE] == b.mV[VBLUE]) + &&(a.mV[VALPHA] == b.mV[VALPHA])); } inline bool operator!=(const LLColor4 &a, const LLColor4 &b) { - return ( (a.mV[VX] != b.mV[VX]) - ||(a.mV[VY] != b.mV[VY]) - ||(a.mV[VZ] != b.mV[VZ]) - ||(a.mV[VW] != b.mV[VW])); + return ( (a.mV[VRED] != b.mV[VRED]) + ||(a.mV[VGREEN] != b.mV[VGREEN]) + ||(a.mV[VBLUE] != b.mV[VBLUE]) + ||(a.mV[VALPHA] != b.mV[VALPHA])); } inline const LLColor4& operator+=(LLColor4 &a, const LLColor4 &b) { - a.mV[VX] += b.mV[VX]; - a.mV[VY] += b.mV[VY]; - a.mV[VZ] += b.mV[VZ]; - a.mV[VW] += b.mV[VW]; + a.mV[VRED] += b.mV[VRED]; + a.mV[VGREEN] += b.mV[VGREEN]; + a.mV[VBLUE] += b.mV[VBLUE]; + a.mV[VALPHA] += b.mV[VALPHA]; return a; } inline const LLColor4& operator-=(LLColor4 &a, const LLColor4 &b) { - a.mV[VX] -= b.mV[VX]; - a.mV[VY] -= b.mV[VY]; - a.mV[VZ] -= b.mV[VZ]; - a.mV[VW] -= b.mV[VW]; + a.mV[VRED] -= b.mV[VRED]; + a.mV[VGREEN] -= b.mV[VGREEN]; + a.mV[VBLUE] -= b.mV[VBLUE]; + a.mV[VALPHA] -= b.mV[VALPHA]; return a; } inline const LLColor4& operator*=(LLColor4 &a, F32 k) { // only affects rgb (not a!) - a.mV[VX] *= k; - a.mV[VY] *= k; - a.mV[VZ] *= k; + a.mV[VRED] *= k; + a.mV[VGREEN] *= k; + a.mV[VBLUE] *= k; return a; } inline const LLColor4& operator *=(LLColor4 &a, const LLColor4 &b) { - a.mV[VX] *= b.mV[VX]; - a.mV[VY] *= b.mV[VY]; - a.mV[VZ] *= b.mV[VZ]; -// a.mV[VW] *= b.mV[VW]; + a.mV[VRED] *= b.mV[VRED]; + a.mV[VGREEN] *= b.mV[VGREEN]; + a.mV[VBLUE] *= b.mV[VBLUE]; +// a.mV[VALPHA] *= b.mV[VALPHA]; return a; } inline const LLColor4& operator%=(LLColor4 &a, F32 k) { // only affects alpha (not rgb!) - a.mV[VW] *= k; + a.mV[VALPHA] *= k; return a; } @@ -614,10 +614,10 @@ inline F32 distVec_squared(const LLColor4 &a, const LLColor4 &b) inline LLColor4 lerp(const LLColor4 &a, const LLColor4 &b, F32 u) { return LLColor4( - a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, - a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u, - a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u, - a.mV[VW] + (b.mV[VW] - a.mV[VW]) * u); + a.mV[VRED] + (b.mV[VRED] - a.mV[VRED]) * u, + a.mV[VGREEN] + (b.mV[VGREEN] - a.mV[VGREEN]) * u, + a.mV[VBLUE] + (b.mV[VBLUE] - a.mV[VBLUE]) * u, + a.mV[VALPHA] + (b.mV[VALPHA] - a.mV[VALPHA]) * u); } inline bool LLColor4::operator<(const LLColor4& rhs) const diff --git a/indra/llmath/v4coloru.cpp b/indra/llmath/v4coloru.cpp index 45d310856a..acf349245a 100644 --- a/indra/llmath/v4coloru.cpp +++ b/indra/llmath/v4coloru.cpp @@ -53,10 +53,10 @@ LLColor4U::operator LLColor4() /* LLColor4U::LLColor4U(const LLColor3 &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = 255; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; + mV[VALPHA] = 255; } */ @@ -70,12 +70,12 @@ LLColor4U::LLColor4U(const LLColor3 &vec) /* LLColor4U LLColor4U::operator=(const LLColor3 &a) { - mV[VX] = a.mV[VX]; - mV[VY] = a.mV[VY]; - mV[VZ] = a.mV[VZ]; + mV[VRED] = a.mV[VRED]; + mV[VGREEN] = a.mV[VGREEN]; + mV[VBLUE] = a.mV[VBLUE]; // converting from an rgb sets a=1 (opaque) - mV[VW] = 255; + mV[VALPHA] = 255; return (*this); } */ @@ -83,7 +83,7 @@ LLColor4U LLColor4U::operator=(const LLColor3 &a) std::ostream& operator<<(std::ostream& s, const LLColor4U &a) { - s << "{ " << (S32)a.mV[VX] << ", " << (S32)a.mV[VY] << ", " << (S32)a.mV[VZ] << ", " << (S32)a.mV[VW] << " }"; + s << "{ " << (S32)a.mV[VRED] << ", " << (S32)a.mV[VGREEN] << ", " << (S32)a.mV[VBLUE] << ", " << (S32)a.mV[VALPHA] << " }"; return s; } diff --git a/indra/llmath/v4coloru.h b/indra/llmath/v4coloru.h index 6d921d12fa..29128a08a7 100644 --- a/indra/llmath/v4coloru.h +++ b/indra/llmath/v4coloru.h @@ -142,34 +142,34 @@ F32 distVec_squared(const LLColor4U &a, const LLColor4U &b); // Returns d inline LLColor4U::LLColor4U() { - mV[VX] = 0; - mV[VY] = 0; - mV[VZ] = 0; - mV[VW] = 255; + mV[VRED] = 0; + mV[VGREEN] = 0; + mV[VBLUE] = 0; + mV[VALPHA] = 255; } inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b) { - mV[VX] = r; - mV[VY] = g; - mV[VZ] = b; - mV[VW] = 255; + mV[VRED] = r; + mV[VGREEN] = g; + mV[VBLUE] = b; + mV[VALPHA] = 255; } inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b, U8 a) { - mV[VX] = r; - mV[VY] = g; - mV[VZ] = b; - mV[VW] = a; + mV[VRED] = r; + mV[VGREEN] = g; + mV[VBLUE] = b; + mV[VALPHA] = a; } inline LLColor4U::LLColor4U(const U8 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; - mV[VW] = vec[VW]; + mV[VRED] = vec[VRED]; + mV[VGREEN] = vec[VGREEN]; + mV[VBLUE] = vec[VBLUE]; + mV[VALPHA] = vec[VALPHA]; } /* @@ -181,30 +181,30 @@ inline LLColor4U::operator LLColor4() inline const LLColor4U& LLColor4U::setToBlack(void) { - mV[VX] = 0; - mV[VY] = 0; - mV[VZ] = 0; - mV[VW] = 255; + mV[VRED] = 0; + mV[VGREEN] = 0; + mV[VBLUE] = 0; + mV[VALPHA] = 255; return (*this); } inline const LLColor4U& LLColor4U::setToWhite(void) { - mV[VX] = 255; - mV[VY] = 255; - mV[VZ] = 255; - mV[VW] = 255; + mV[VRED] = 255; + mV[VGREEN] = 255; + mV[VBLUE] = 255; + mV[VALPHA] = 255; return (*this); } inline const LLColor4U& LLColor4U::set(const U8 x, const U8 y, const U8 z) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; + mV[VRED] = x; + mV[VGREEN] = y; + mV[VBLUE] = z; // no change to alpha! -// mV[VW] = 255; +// mV[VALPHA] = 255; return (*this); } @@ -220,31 +220,31 @@ inline const LLColor4U& LLColor4U::set(const U8 r, const U8 g, const U8 b, U8 a) inline const LLColor4U& LLColor4U::set(const LLColor4U &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = vec.mV[VW]; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; + mV[VALPHA] = vec.mV[VALPHA]; return (*this); } inline const LLColor4U& LLColor4U::set(const U8 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; - mV[VW] = vec[VW]; + mV[VRED] = vec[VRED]; + mV[VGREEN] = vec[VGREEN]; + mV[VBLUE] = vec[VBLUE]; + mV[VALPHA] = vec[VALPHA]; return (*this); } // deprecated inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z) { - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; + mV[VRED] = x; + mV[VGREEN] = y; + mV[VBLUE] = z; // no change to alpha! -// mV[VW] = 255; +// mV[VALPHA] = 255; return (*this); } @@ -262,26 +262,26 @@ inline const LLColor4U& LLColor4U::setVec(const U8 r, const U8 g, const U8 b, U8 // deprecated inline const LLColor4U& LLColor4U::setVec(const LLColor4U &vec) { - mV[VX] = vec.mV[VX]; - mV[VY] = vec.mV[VY]; - mV[VZ] = vec.mV[VZ]; - mV[VW] = vec.mV[VW]; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; + mV[VALPHA] = vec.mV[VALPHA]; return (*this); } // deprecated inline const LLColor4U& LLColor4U::setVec(const U8 *vec) { - mV[VX] = vec[VX]; - mV[VY] = vec[VY]; - mV[VZ] = vec[VZ]; - mV[VW] = vec[VW]; + mV[VRED] = vec[VRED]; + mV[VGREEN] = vec[VGREEN]; + mV[VBLUE] = vec[VBLUE]; + mV[VALPHA] = vec[VALPHA]; return (*this); } inline const LLColor4U& LLColor4U::setAlpha(U8 a) { - mV[VW] = a; + mV[VALPHA] = a; return (*this); } @@ -289,159 +289,159 @@ inline const LLColor4U& LLColor4U::setAlpha(U8 a) inline F32 LLColor4U::length(void) const { - return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] ); + return (F32) sqrt( ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE] ); } inline F32 LLColor4U::lengthSquared(void) const { - return ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ]; + return ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE]; } // deprecated inline F32 LLColor4U::magVec(void) const { - return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] ); + return (F32) sqrt( ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE] ); } // deprecated inline F32 LLColor4U::magVecSquared(void) const { - return ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ]; + return ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE]; } inline LLColor4U operator+(const LLColor4U &a, const LLColor4U &b) { return LLColor4U( - a.mV[VX] + b.mV[VX], - a.mV[VY] + b.mV[VY], - a.mV[VZ] + b.mV[VZ], - a.mV[VW] + b.mV[VW]); + a.mV[VRED] + b.mV[VRED], + a.mV[VGREEN] + b.mV[VGREEN], + a.mV[VBLUE] + b.mV[VBLUE], + a.mV[VALPHA] + b.mV[VALPHA]); } inline LLColor4U operator-(const LLColor4U &a, const LLColor4U &b) { return LLColor4U( - a.mV[VX] - b.mV[VX], - a.mV[VY] - b.mV[VY], - a.mV[VZ] - b.mV[VZ], - a.mV[VW] - b.mV[VW]); + a.mV[VRED] - b.mV[VRED], + a.mV[VGREEN] - b.mV[VGREEN], + a.mV[VBLUE] - b.mV[VBLUE], + a.mV[VALPHA] - b.mV[VALPHA]); } inline LLColor4U operator*(const LLColor4U &a, const LLColor4U &b) { return LLColor4U( - a.mV[VX] * b.mV[VX], - a.mV[VY] * b.mV[VY], - a.mV[VZ] * b.mV[VZ], - a.mV[VW] * b.mV[VW]); + a.mV[VRED] * b.mV[VRED], + a.mV[VGREEN] * b.mV[VGREEN], + a.mV[VBLUE] * b.mV[VBLUE], + a.mV[VALPHA] * b.mV[VALPHA]); } inline LLColor4U LLColor4U::addClampMax(const LLColor4U &color) { - return LLColor4U(llmin((S32)mV[VX] + color.mV[VX], 255), - llmin((S32)mV[VY] + color.mV[VY], 255), - llmin((S32)mV[VZ] + color.mV[VZ], 255), - llmin((S32)mV[VW] + color.mV[VW], 255)); + return LLColor4U(llmin((S32)mV[VRED] + color.mV[VRED], 255), + llmin((S32)mV[VGREEN] + color.mV[VGREEN], 255), + llmin((S32)mV[VBLUE] + color.mV[VBLUE], 255), + llmin((S32)mV[VALPHA] + color.mV[VALPHA], 255)); } inline LLColor4U LLColor4U::multAll(const F32 k) { // Round to nearest return LLColor4U( - (U8)ll_round(mV[VX] * k), - (U8)ll_round(mV[VY] * k), - (U8)ll_round(mV[VZ] * k), - (U8)ll_round(mV[VW] * k)); + (U8)ll_round(mV[VRED] * k), + (U8)ll_round(mV[VGREEN] * k), + (U8)ll_round(mV[VBLUE] * k), + (U8)ll_round(mV[VALPHA] * k)); } /* inline LLColor4U operator*(const LLColor4U &a, U8 k) { // only affects rgb (not a!) return LLColor4U( - a.mV[VX] * k, - a.mV[VY] * k, - a.mV[VZ] * k, - a.mV[VW]); + a.mV[VRED] * k, + a.mV[VGREEN] * k, + a.mV[VBLUE] * k, + a.mV[VALPHA]); } inline LLColor4U operator*(U8 k, const LLColor4U &a) { // only affects rgb (not a!) return LLColor4U( - a.mV[VX] * k, - a.mV[VY] * k, - a.mV[VZ] * k, - a.mV[VW]); + a.mV[VRED] * k, + a.mV[VGREEN] * k, + a.mV[VBLUE] * k, + a.mV[VALPHA]); } inline LLColor4U operator%(U8 k, const LLColor4U &a) { // only affects alpha (not rgb!) return LLColor4U( - a.mV[VX], - a.mV[VY], - a.mV[VZ], - a.mV[VW] * k ); + a.mV[VRED], + a.mV[VGREEN], + a.mV[VBLUE], + a.mV[VALPHA] * k ); } inline LLColor4U operator%(const LLColor4U &a, U8 k) { // only affects alpha (not rgb!) return LLColor4U( - a.mV[VX], - a.mV[VY], - a.mV[VZ], - a.mV[VW] * k ); + a.mV[VRED], + a.mV[VGREEN], + a.mV[VBLUE], + a.mV[VALPHA] * k ); } */ inline bool operator==(const LLColor4U &a, const LLColor4U &b) { - return ( (a.mV[VX] == b.mV[VX]) - &&(a.mV[VY] == b.mV[VY]) - &&(a.mV[VZ] == b.mV[VZ]) - &&(a.mV[VW] == b.mV[VW])); + return ( (a.mV[VRED] == b.mV[VRED]) + &&(a.mV[VGREEN] == b.mV[VGREEN]) + &&(a.mV[VBLUE] == b.mV[VBLUE]) + &&(a.mV[VALPHA] == b.mV[VALPHA])); } inline bool operator!=(const LLColor4U &a, const LLColor4U &b) { - return ( (a.mV[VX] != b.mV[VX]) - ||(a.mV[VY] != b.mV[VY]) - ||(a.mV[VZ] != b.mV[VZ]) - ||(a.mV[VW] != b.mV[VW])); + return ( (a.mV[VRED] != b.mV[VRED]) + ||(a.mV[VGREEN] != b.mV[VGREEN]) + ||(a.mV[VBLUE] != b.mV[VBLUE]) + ||(a.mV[VALPHA] != b.mV[VALPHA])); } inline const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b) { - a.mV[VX] += b.mV[VX]; - a.mV[VY] += b.mV[VY]; - a.mV[VZ] += b.mV[VZ]; - a.mV[VW] += b.mV[VW]; + a.mV[VRED] += b.mV[VRED]; + a.mV[VGREEN] += b.mV[VGREEN]; + a.mV[VBLUE] += b.mV[VBLUE]; + a.mV[VALPHA] += b.mV[VALPHA]; return a; } inline const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b) { - a.mV[VX] -= b.mV[VX]; - a.mV[VY] -= b.mV[VY]; - a.mV[VZ] -= b.mV[VZ]; - a.mV[VW] -= b.mV[VW]; + a.mV[VRED] -= b.mV[VRED]; + a.mV[VGREEN] -= b.mV[VGREEN]; + a.mV[VBLUE] -= b.mV[VBLUE]; + a.mV[VALPHA] -= b.mV[VALPHA]; return a; } inline const LLColor4U& operator*=(LLColor4U &a, U8 k) { // only affects rgb (not a!) - a.mV[VX] *= k; - a.mV[VY] *= k; - a.mV[VZ] *= k; + a.mV[VRED] *= k; + a.mV[VGREEN] *= k; + a.mV[VBLUE] *= k; return a; } inline const LLColor4U& operator%=(LLColor4U &a, U8 k) { // only affects alpha (not rgb!) - a.mV[VW] *= k; + a.mV[VALPHA] *= k; return a; } diff --git a/indra/llplugin/llpluginclassmedia.cpp b/indra/llplugin/llpluginclassmedia.cpp index 0ab79c4901..8a356da93a 100644 --- a/indra/llplugin/llpluginclassmedia.cpp +++ b/indra/llplugin/llpluginclassmedia.cpp @@ -262,10 +262,10 @@ void LLPluginClassMedia::idle(void) message.setValueS32("height", mRequestedMediaHeight); message.setValueS32("texture_width", mRequestedTextureWidth); message.setValueS32("texture_height", mRequestedTextureHeight); - message.setValueReal("background_r", mBackgroundColor.mV[VX]); - message.setValueReal("background_g", mBackgroundColor.mV[VY]); - message.setValueReal("background_b", mBackgroundColor.mV[VZ]); - message.setValueReal("background_a", mBackgroundColor.mV[VW]); + message.setValueReal("background_r", mBackgroundColor.mV[VRED]); + message.setValueReal("background_g", mBackgroundColor.mV[VGREEN]); + message.setValueReal("background_b", mBackgroundColor.mV[VBLUE]); + message.setValueReal("background_a", mBackgroundColor.mV[VALPHA]); mPlugin->sendMessage(message); // DO NOT just use sendMessage() here -- we want this to jump ahead of the queue. LL_DEBUGS("Plugin") << "Sending size_change" << LL_ENDL; diff --git a/indra/llprimitive/lltextureentry.cpp b/indra/llprimitive/lltextureentry.cpp index 684660e24a..9ebbeac482 100644 --- a/indra/llprimitive/lltextureentry.cpp +++ b/indra/llprimitive/lltextureentry.cpp @@ -407,9 +407,9 @@ S32 LLTextureEntry::setColor(const LLColor3 &color) S32 LLTextureEntry::setAlpha(const F32 alpha) { - if (mColor.mV[VW] != alpha) + if (mColor.mV[VALPHA] != alpha) { - mColor.mV[VW] = alpha; + mColor.mV[VALPHA] = alpha; return TEM_CHANGE_COLOR; } return TEM_CHANGE_NONE; diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 7e10a4e159..59ee8ef84f 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -278,7 +278,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons LLColor4U text_color(color); // Preserve the transparency to render fading emojis in fading text (e.g. // for the chat console)... HB - LLColor4U emoji_color(255, 255, 255, text_color.mV[VW]); + LLColor4U emoji_color(255, 255, 255, text_color.mV[VALPHA]); std::pair<EFontGlyphType, S32> bitmap_entry = std::make_pair(EFontGlyphType::Grayscale, -1); S32 glyph_count = 0; diff --git a/indra/llui/llkeywords.cpp b/indra/llui/llkeywords.cpp index df446a5d70..5e184b5ddb 100644 --- a/indra/llui/llkeywords.cpp +++ b/indra/llui/llkeywords.cpp @@ -803,9 +803,9 @@ void LLKeywords::dump() void LLKeywordToken::dump() { LL_INFOS() << "[" << - mColor.mV[VX] << ", " << - mColor.mV[VY] << ", " << - mColor.mV[VZ] << "] [" << + mColor.mV[VRED] << ", " << + mColor.mV[VGREEN] << ", " << + mColor.mV[VBLUE] << "] [" << wstring_to_utf8str(mToken) << "]" << LL_ENDL; } diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp index 3a40ea07fb..1d358a0e9d 100644 --- a/indra/llui/lltextbase.cpp +++ b/indra/llui/lltextbase.cpp @@ -3579,9 +3579,9 @@ S32 LLNormalTextSegment::getNumChars(S32 num_pixels, S32 segment_offset, S32 lin void LLNormalTextSegment::dump() const { LL_INFOS() << "Segment [" << -// mColor.mV[VX] << ", " << -// mColor.mV[VY] << ", " << -// mColor.mV[VZ] << "]\t[" << +// mColor.mV[VRED] << ", " << +// mColor.mV[VGREEN] << ", " << +// mColor.mV[VBLUE] << "]\t[" << mStart << ", " << getEnd() << "]" << LL_ENDL; diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 793d84652b..71b82b77eb 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -256,7 +256,7 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) if (mShaderLevel == 1) { - fog_color.mV[VW] = log(fog_density) / log(2); + fog_color.mV[VALPHA] = log(fog_density) / log(2); } F32 water_height = environment.getWaterHeight(); diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index 21412ca038..f678a3750c 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1256,24 +1256,24 @@ void LLManipTranslate::renderSnapGuides() LLVector3 line_end = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) - (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit)); LLVector3 line_mid = (line_start + line_end) * 0.5f; - gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); + gGL.color4f(line_color.mV[VRED], line_color.mV[VGREEN], line_color.mV[VBLUE], line_color.mV[VALPHA] * 0.2f); gGL.vertex3fv(line_start.mV); - gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); + gGL.color4f(line_color.mV[VRED], line_color.mV[VGREEN], line_color.mV[VBLUE], line_color.mV[VALPHA]); gGL.vertex3fv(line_mid.mV); gGL.vertex3fv(line_mid.mV); - gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); + gGL.color4f(line_color.mV[VRED], line_color.mV[VGREEN], line_color.mV[VBLUE], line_color.mV[VALPHA] * 0.2f); gGL.vertex3fv(line_end.mV); line_start.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) + (translate_axis * guide_size_meters * 0.5f)); line_end.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) - (translate_axis * guide_size_meters * 0.5f)); line_mid = (line_start + line_end) * 0.5f; - gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); + gGL.color4f(line_color.mV[VRED], line_color.mV[VGREEN], line_color.mV[VBLUE], line_color.mV[VALPHA] * 0.2f); gGL.vertex3fv(line_start.mV); - gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); + gGL.color4f(line_color.mV[VRED], line_color.mV[VGREEN], line_color.mV[VBLUE], line_color.mV[VALPHA]); gGL.vertex3fv(line_mid.mV); gGL.vertex3fv(line_mid.mV); - gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); + gGL.color4f(line_color.mV[VRED], line_color.mV[VGREEN], line_color.mV[VBLUE], line_color.mV[VALPHA] * 0.2f); gGL.vertex3fv(line_end.mV); for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++) @@ -1305,7 +1305,7 @@ void LLManipTranslate::renderSnapGuides() tick_end = tick_start + (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale); - gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); + gGL.color4f(line_color.mV[VRED], line_color.mV[VGREEN], line_color.mV[VBLUE], line_color.mV[VALPHA]); gGL.vertex3fv(tick_start.mV); gGL.vertex3fv(tick_end.mV); @@ -1326,7 +1326,7 @@ void LLManipTranslate::renderSnapGuides() gGL.begin(LLRender::LINES); { - gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); + gGL.color4f(line_color.mV[VRED], line_color.mV[VGREEN], line_color.mV[VBLUE], line_color.mV[VALPHA]); gGL.vertex3fv(line_start.mV); gGL.vertex3fv(line_end.mV); @@ -1336,7 +1336,7 @@ void LLManipTranslate::renderSnapGuides() // draw snap guide arrow gGL.begin(LLRender::TRIANGLES); { - gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); + gGL.color4f(line_color.mV[VRED], line_color.mV[VGREEN], line_color.mV[VBLUE], line_color.mV[VALPHA]); LLVector3 arrow_dir; LLVector3 arrow_span = translate_axis; |