Age | Commit message (Collapse) | Author |
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This is to do with misunderstandings related to how .find()
works with multimaps. .find() will, in fact, return an iterator
to the first iterator it finds, and will iterate through all
elements in the multimap when incremented, not just items with
the same key.
Change code working with animation sources to be aware of this
fact, so unrelated animation sources do not have their animations
stopped.
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floater is dragged there
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being phantom
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decruft of dead code (thanks, Rye!)
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emojis row after narrowing back the 'Conversations' floater
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search field
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script
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failures during login
also added suggested continue statements, and removed obsolete
LLInventoryItem::fromLLSD deserialization codepath.
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Issue reproed again, restoring.
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support)
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Update editor in which texture changed to local
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'origin/DRTVWR-559' (#489)
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using for DRTVWR-559
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ensure inventory skeleton loading doesn't block the message system from processing packets.
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Also remove
#pragma comment(lib, "liblua54.a")
from relevant source files.
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multihreaded GL not working on mac (thanks, Rye!)
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Also ditch crufty CMake logic related to lleventhost, which we haven't used
for years.
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If not, the resulting error message is so mysterious that it's worth adding an
error check to explain how to avoid it.
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to pick up tip commit that builds all branches.
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SL-20397: Fix material set from script not updating when the GLTF material has non-default texture transforms
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has non-default texture transforms
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