Age | Commit message (Collapse) | Author |
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These calls were added while working on two separate tickets
- EXT - 6027 ([TRANSLATED BUT IN EN] Bubble shown when you mouseover on system folder within Inventory > Library) (37baa70ea94b)
- (EXT-6355) [TRANSLATED BUT IN EN] - Inventory, hovertext of system folders: hovertext isn?t localized. (80b6110ba41e)
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branch : product-engine
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"MiddleMouse" needs to be localized)
Control value is preserved, it is being localized on presentation
Reviewed by Richard at https://codereview.productengine.com/secondlife/r/24/
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branch : product-engine
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to be localized
extracted strings used in LLAppViewer::forceDisconnect(...) calls
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/41/
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branch : product-engine
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script within Contents is in EN (task inventory)
* Added new string name="PanelContentsTooltip into strings.xml
* Set this tooltip to LLFolderView inside the Build Tool
Note: Fix for localization of default "New Script" name will be fixed in the EXT-5839.
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/43/
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branch : product-engine
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LLPluginClassMedia queue it up before initializing its LLPluginProcessParent.
Made all existing plugins send their texture_params message from this init message instead of the LLPLUGIN_MESSAGE_CLASS_BASE "init" message. (This ensures that they won't start to receive 'size_change' messages until after the init has happened.)
Added "set_user_data_path" and "set_language_code" messages to LLPluginClassMedia.
Made webkit plugin deal with the new messages, when they're sent before it receives the media "init".
Removed the user_data_path and language_code arguments from the init function calls throughout the hierarchy.
Made LLViewerMediaImpl queue up the language code and user data path messages before initializing the media.
Reviewed by Callum at http://codereview.lindenlab.com/687006 .
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trailers.apple.com instead.
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removing extra ellipses and the label_selected= attribute as they became out of sync with EN file (must have been due to some kind of tool error in the past)
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parameter overrides
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viewer
Moved # items fetched string into panel_main_inventory (out of floater_inventory) so that it's shared by all inventory views.
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many labels to match EN)
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mouseover on system folder within Inventory > Library)
- Added localized string from strings.xml as a tooltip
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branch : product-engine
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crash through spamming refresh of script limits floater
reviewed by Johnny
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of system folders: hovertext isn´t localized.
- Added updating tooltips with localized names.
Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/39/
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branch : product-engine
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branch : product-engine
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Resolved conflicts in:
* merging indra/newview/llpanelpick.cpp
* merging indra/newview/llviewermessage.cpp
* merging indra/newview/skins/default/xui/en/strings.xml
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branch : product-engine
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- Moved hardcoded strings in LLFloaterBuyCurrency::buyCurrency() calls to strings.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/33/
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branch : product-engine
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changed first run window height from 768 to 738
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/38/
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branch : product-engine
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in EN (Save [WHAT])
Removed unused hardcoded strings, replaced "Save [WHAT]" with simple "Save Pick" as it's the only label needed for this button.
Reviewer by Kent Quirk https://codereview.productengine.com/secondlife/r/28/
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branch : product-engine
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receiving inventory offers: The item term needs to be localized
Localized asset type names will be taken from strings.xml.
Reviewed by Mike Antipov https://codereview.productengine.com/secondlife/r/15/
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branch : product-engine
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panel only lets you add landmarks not folders)
- PLUS button works as GEAR button and PLUS button on inventory panel (show context menu on click)
- "Add a folder" menu item is always enabled (except for received folder)
- clicking "Add a folder" menu item creates a folder in My Landmarks tab no matter what has been selected in the Places panel before
Reviewed by Mike at https://codereview.productengine.com/secondlife/r/10/
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branch : product-engine
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roles need to be localized
reviwed https://codereview.productengine.com/secondlife/r/22/
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branch : product-engine
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localized
reviwed https://codereview.productengine.com/secondlife/r/35/
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branch : product-engine
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branch : product-engine
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Reviwed https://codereview.productengine.com/secondlife/r/13/
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branch : product-engine
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Media" "Show:" and "On other Avatars"
fixed "name" attributes
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/37/
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branch : product-engine
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moved out "Login failed." to strings.xml
Reviewed by Q at https://codereview.productengine.com/secondlife/r/27/
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branch : product-engine
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messages need to be localized).
Reviewed by Richard: https://codereview.productengine.com/secondlife/r/31/
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branch : product-engine
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button > Create Landmark > Landmark location dropdown > Landmarks/Japanese.
Normal task (EXT-6251) [HARD CODED]? Side bar: Landmarks > + button > Create Landmark > Landmark location dropdown > Landmarks/Japanese.
Reviewed by Richard Nelson https://codereview.productengine.com/secondlife/r/32/
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branch : product-engine
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truncated "Sprechen". need xui designer to widen it by some 10 pixels
* restored Speak button shrink feature
* redesigned Speak button to accommodate label in 'de' locale
** made it wider to 5 px
** made label left-aligned
** set left padding to 12px
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/36/
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branch : product-engine
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EXT-6372 : Can waer non-links in COF
Some minor changes to account for non-link items appearing in the COF (non-links shouldn't appear in COF, but this can happen due to bugs or 1.23 usage).
First fix allows for these items to be deleted.
Second fix ignores these items from being processed/worn.
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Removing log spam before pushing to main branch. change is de minimis. -Nyx
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Added code to suppress local composite updates while wearables are loaded. This
makes sure that we don't update your appearance until all your wearables are
added to gAgentWearables. Hackish for 2.0, but will be inherently better for 2.1
code reviewed by vir.
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branch : product-engine
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