Age | Commit message (Collapse) | Author |
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Shadows are enabled.
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that server seems to need 240m limit instead of 256m limit)
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Reviewed by Richard.
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and fix for viewer always thinking meshes initially have 8 texture entries.
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some have both problems...)
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- Added initial value to the combobox
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- Added the convex decomposition strings to the strings.xml
- Added names to hardcoded strings.
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to sell and can cause viewer to crash
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- Fixed detecting cross-parcel objects selection.
- Various fixes in LLAccountingCostManager.
- getSelectedObjectRenderCost() moved from LLFloaterTools to LLObjectSelection where it used to reside. Previous commented out implementation of this method removed.
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unblock drag and drop tooltips
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addition of Mode selector in advanced mode
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performance tested impact of animated textures
Also did some cleanup to ensure branch built and ran properly after
last merge.
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notifications (one more case).
The fix may look weird because we seem to wrap a SLURL with <nolink>...</nolink> tags.
But actually there is no SLURL, there's just an object name.
Investigating that goes beyond the bug scope.
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actually remove all clothes.
I haven't investigated what the problem was, I've just rewritten the (ancient?) removal code
in the way we take off items in other places, i.e. by removing them from the Current Outfit forder.
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