Age | Commit message (Collapse) | Author |
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Should fix some common crashes for parcel media
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DRTVWR-559
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indexed texture channels instead of allowing it to vary from one shader to the next.
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This partially reverts commit 935c1362a222f192bf913270d01f6c31c16e175b.
Reporting seems to have stoped working, trying the same way mac works.
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Don't record stats or run timer when making 360 snapshots.
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DRTVWR-559
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DRTVWR-559
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"Transparent Water" checkbox.
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remove some unused glsl files.
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probes. Add one probe to rule them all as a fallback for pixels that aren't inside any influence volume.
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DRTVWR-559
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LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
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of creating a new one.
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DRTVWR-559
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SL-18290
Approved-by: Dave Parks
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(revisit for general use later).
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DRTVWR-559
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make underWaterF and softenLightF apply water fog in linear space.
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with depth buffer management changes.
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Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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API expects const char* anyways.
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