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Sl 18732: Fix responsiveness of GLTF texture transform controls in build floater
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texture to edit
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transforms in build floater
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Originally a fix for MAINT-4773/SL-5842 (transparent alpha being white). Reverting due to a critical flaw of the fix replacing material (sometimes server side included). And ignoring user and script input in some cases that makes scripts misbehave.
Viewer should Not modify existing content of own volition.
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Fix for stack underflow when reflection probes disabled.
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Cleaner reinit and termination.
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There might be other causes for sendRenderInfoToRegion and getRenderInfoFromRegion, crashing, but in some cases viewer was shutting down
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being busted).
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Fix a thread safety issue in the GL image worker.
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FPE_NOOP at "idx = (idx + 1 ) % (S32)mTabList.size();"
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SL-18662
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LLViewerTexture::mNeedsCreateTexture needs to be an attomic bool since
it is written both in the main thread and in the GL image worker thread.
We can now enable threaded bump maps creation as a result of this fix.
I have read the CLA Document and I hereby sign the CLA
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Various repo fixes
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DRTVWR-559
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"bindDeferredShader" and shadow map setup.
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Add automatic PR labels
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Add CLA bot
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