Age | Commit message (Collapse) | Author |
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Previous proposed fix caused a crash on at least one machine, too risky.
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Reviewed by Richard
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--HG--
branch : product-engine
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name.) - fixed group info panel title to show "Loading..." while waiting for group info.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/124/
--HG--
branch : product-engine
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Superficial cleanup so that all instances of gAgent.getAvatarObject() use "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject".
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/119/
--HG--
branch : product-engine
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Lots of superficial cleanup, particularly around "if (" formatting.
Removed LLAgent as a friend of LLAgentCamera and refactored to use accessors.
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Problem:
* English locale was set for all languages.
* Specifying a correct locale didn't affect anything, including date/time formatting.
My investigation has shown that LLStringUtil was instantiated twice: in the
main binary and in libllcommon.so.
Because LLStringUtil::setLocale() was called from newview and getLocale()
was called from llcommon, they effectively used *different* instances of
LLStringUtil::sLocale. Hence getLocale() always returned empty string.
This seems to be caused by get/setLocale() methods not being dllexported.
The fix instantiates get/setLocale() and sLocale in llcommon and exposes
them to use from newview (i.e. prevents multiple instantiation).
Besides, I specified correct locale names for all languages and platforms.
Reviewed by Leyla: https://codereview.productengine.com/secondlife/r/104/
--HG--
branch : product-engine
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Land > Objects for group deeded object)
Reason: groups were added to the list as avatars, which led to invoking
incorrect inspector on hover.
Also added a fix for potential crash on hovering name list items.
Reviewed by Leyla: https://codereview.productengine.com/secondlife/r/110/
--HG--
branch : product-engine
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Resolved conflict in indra/newview/llviewerwindow.cpp.
--HG--
branch : product-engine
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window, not under.)
Replaced sending voice notifications to front (in floater view) with adding them to popup view.
In this case Voice Notifications are shown on top even IM window has focus. And Resident can continue enter the text when Voice notification is shown.
Reviewad by Vadim at https://codereview.productengine.com/secondlife/r/120/
--HG--
branch : product-engine
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the top covering the first few contacts.)
Unfortunately I was unable to reproduce this bug. But I have some idea about the reason of it.
Decision to show or not the help text based on count of people in Inventory/Calling Cards/Friends/All list. So, if this list is empty even if Resident has some friend (and at least one of them is online) both help text & online list were shown at the same time.
The reason of why Friends/All can be empty in inventory can be clean cachу & slow connection to upload it from the server. But I could not reproduce it.
So, the fix is to check both all friends & online friends lists to prevent overlaping in the future.
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/118/
--HG--
branch : product-engine
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overreached.
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--HG--
branch : product-engine
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EXT-6475 Scrollbar in the Notices panel is semitransparent and overlaps controls
(also for EXT-6374 Side Panel> Create a Notice> dialog boxes overrun up/down slider)
https://codereview.productengine.com/secondlife/r/100/
reviewed Leyla Farazha ,vsavchuk
--HG--
branch : product-engine
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from PE.
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Increased textbox width. French translation is the longest so other languages will be ok.
Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/114/
--HG--
branch : product-engine
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Residents button.
Removed "Kick all" button and corresponding code.
Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/117/
--HG--
branch : product-engine
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- Corrected wrong indexes at the point of adding gestures to the gestures list.
Problem probably is a result of 'copy & paste'.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/113/
--HG--
branch : product-engine
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(transplanted from 3bef6f249a0ab74f823e67fb32339abb92b13165)
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over transparent objects
reviewed by Leyla
(transplanted from 4b90aa824b05ef6d29973b55bec8eb6210e1edf9)
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--HG--
branch : product-engine
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replaced [NAME] with [NAME_SLURL] in teleport offer notification, this will unify offers appearance and gap between offers in IM chat log with disabled plaintext mode;
--HG--
branch : product-engine
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- Set background opaque of the floater depending on focus and made map's background color transparent
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/99/
--HG--
branch : product-engine
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Minor superficial cleanup to have all references to getAvatarObject use LLVOAvatarSelf *avatarp = gAgent.getAvatarObject()
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linguistic
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Minor superficial cleanup to use proper naming conventions.
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(transplanted from 3939f139f6caff2bb192a2afde18e51aada4d57a)
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and possible fix for EXT-5704: FPS drop, and this could be cause freez and crash.
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mHeaderEntriesInfo.mEntries)
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[secondlife-bin lltexturecache.cpp:1292]
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LLViewerMediaImpl::calculateInterest()
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lltexturecache.cpp:1111]
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viewer 2.0 and viewer 1.23 at the same time. Specifically for the following jiras:
EXT-6692: crash at LLTextureCache::readEntryFromHeaderImmediately [secondlife-bin lltexturecache.cpp:1145]
EXT-6691: crash at LLTextureCache::writeEntryToHeaderImmediately [secondlife-bin lltexturecache.cpp:1126]
possible fix for EXT-6567: crash at LLImageBase::allocateData [secondlife-bin llimage.cpp:170]
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