Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-22 | STORM-889 FIXED Put Link/Unlink in Edit Panel | Paul ProductEngine | |
- Moved callbacks for Link/Unlink to the LLSelectMgr - Binded Link/Unlink callbacks with buttons in Build Floater - Replaced view_listener_t usage for Link, Unlink, EnableLink, EnableUnlink with boost::bind | |||
2011-02-18 | Code cleanup and removed hacky code support for some old legacy rig types | prep linden | |
2011-02-18 | merge | Dave Parks | |
2011-02-18 | SH-948 don't occlusion cull everything when deferred rendering is enabled | Dave Parks | |
2011-02-18 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-18 | BUG STORM-1004 FIXED Unblocking/blocking name sometimes deletes identically ↵ | paul_productengine | |
named entry, but of different TYPE LLMuteList stores muted objects in two sets: set of names and set of ids. Avatar objects are stored by ids (set of ids), other objects can be stored both by name(set of names) or ids - Delete items from corresponding set (from set of names or ids), not form both sets at time. - Improved isMuted method's logic. Now if avatar is tested whether it's muted or not, don't search its name in the set of names. | |||
2011-02-17 | VWR-24917 Use mIsDisplayNameDefault to reduce name redundancy in nearby chat ↵ | Ardy Lay | |
history * Clean up changes based upon feedback from reviewers. * Improve comment based upon feedback from reviewers. | |||
2011-02-17 | merge | Dave Parks | |
2011-02-17 | SH-1006 Quick pass at cutting down the number of redundant GL calls based on ↵ | Dave Parks | |
data from gDEBugger. Reviewed by Nyx. | |||
2011-02-17 | merge | Dave Parks | |
2011-02-17 | SH-547 Use appropriate texture channel for rendering avatars into their ↵ | Dave Parks | |
impostor map. | |||
2011-02-17 | STORM-842 FIXED displaying favorites list at login screen when user name is ↵ | Seth ProductEngine | |
typed like "firstname.lastname" or "firstname_lastname" or user name consists of a single word. | |||
2011-02-17 | merge changes for storm-937 | Oz Linden | |
2011-02-17 | Automated merge with https://hg.secondlife.com/mesh-development | Nyx (Neal Orman) | |
2011-02-17 | SH-959 FIX crash in llflexibleobject.cpp | Nyx (Neal Orman) | |
Crash was a result of one of two possibilities: 1) trying to update geometry when it wasn't visible 2) mSimulateRes was non-zero when mInitialized was 0 Put code to handle both cases - initialize if mSimulateRes is 0 OR mInitialized is 0 But only do so if the object is visible. If the object is not visible, early out. Code reviewed by davep | |||
2011-02-17 | merge | prep | |
2011-02-17 | Another part of the pelvis fix. Sh-634 | prep | |
2011-02-17 | Mesh-development work in progress | Loren Shih | |
2011-02-16 | Merge | leyla_linden | |
2011-02-16 | SH-512 [REGRESSION] Linden trees scale up to 200m on Mesh regions | leyla_linden | |
SH-943 10 meters maximum Prim/Mesh size in latest Mesh Viewers | |||
2011-02-16 | Fix for problem with pelvis offset | prep | |
2011-02-16 | SH-957 Turning off Atmospheric Shaders greys out Lighting and Shadows ↵ | leyla_linden | |
options in preferences but does not turn off shadows inworld | |||
2011-02-16 | merge changes for storm-981 | Oz Linden | |
2011-02-16 | STORM-977 llmediaplugintest shows up even though -DLL_TESTS:BOOL=OFF has ↵ | Jonathan Yap | |
been used | |||
2011-02-16 | Fix for SH-816 | prep | |
2011-02-15 | Automated merge with http://hg.secondlife.com/viewer-development | Xiaohong Bao | |
2011-02-15 | merge | Brad Payne (Vir Linden) | |
2011-02-15 | SH-845 FIX - wording change | Brad Payne (Vir Linden) | |
2011-02-15 | SH-845 FIX - installer checks for SSE2 support and offers option to quit if ↵ | Brad Payne (Vir Linden) | |
not found (note the needed API is not present on win2k, so the check will not run there) | |||
2011-02-15 | partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵ | Xiaohong Bao | |
leaking. | |||
2011-02-15 | STORM-990 Merged from current v-d trying to resolve merge issue Oz was having | Jonathan Yap | |
2011-02-15 | STORM-954 SL-viewer 2.0 No nearby people when over approxiamately 1000 meters | Twisted Laws | |
2011-02-15 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-14 | merge | Dave Parks | |
2011-02-14 | Fix for crash when enabling Debug GL (stack underflow) | Dave Parks | |
2011-02-14 | Merge | leyla_linden | |
2011-02-14 | SH-956 Turning off Basic Shaders in Preferences > Graphics does not grey out ↵ | leyla_linden | |
expected Shadows options in Mesh Viewer SH-957 Turning off Atmospheric Shaders greys out Lighting and Shadows options in preferences but does not turn off shadows inworld | |||
2011-02-14 | SH-547 Fix for rigged attachments being invisible in impostors and fix for ↵ | Dave Parks | |
impostors not working with lighting and shadows enabled. | |||
2011-02-14 | debug_console is now resizable | Andrew Meadows | |
Reviewed with Callum Linden. | |||
2011-02-14 | bump version number to 2.7.0 | Oz Linden | |
2011-02-14 | Added tag 2.6.0-start for changeset 92e58e51776a | Oz Linden | |
2011-02-14 | STORM-949 FIXED Actual usernames removed from XUI files. | Seth ProductEngine | |
Actual usernames are replaced with "TestString PleaseIgnore" in EN locale with setting translate="false" flag for affected widgets. Translated phrases with actual usernames are removed from XUI files in other locales. | |||
2011-02-14 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-12 | STORM-990 Slight change to up-selected button | Jonathan Yap | |
2011-02-12 | STORM-990 The arrow in the bottom right of the Landmark panel points down | Jonathan Yap | |
2011-02-11 | STORM-975 : pull into viewer-development | Merov Linden | |
2011-02-11 | STORM-833 : pull into viewer-development | Merov Linden | |
2011-02-11 | SH-813 Switch llerrs in llcurl.cpp to an assert. | Dave Parks | |
2011-02-11 | STORM-937 : Use subprocess instead os commands in python, suppress crufty ↵ | Merov Linden | |
svn code | |||
2011-02-11 | SH-912 Fix for avatar impostors glitching out at weird angles. | Dave Parks | |