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authorDave Parks <davep@lindenlab.com>2011-02-17 16:06:34 -0600
committerDave Parks <davep@lindenlab.com>2011-02-17 16:06:34 -0600
commitcd582e3364c012aed3e87d2bd4dfacad761b015c (patch)
treef5d4db1301a18288e7a8d26de2245dd170298dd2
parent8bbbcd9c22010a259d42d23c517e04fe7afd41fd (diff)
SH-547 Use appropriate texture channel for rendering avatars into their impostor map.
-rw-r--r--indra/newview/lldrawpoolavatar.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index ae3421a019..fbf39ee91e 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -1030,6 +1030,7 @@ void LLDrawPoolAvatar::beginDeferredSkinned()
sVertexProgram->bind();
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
gGL.getTexUnit(0)->activate();
@@ -1042,6 +1043,8 @@ void LLDrawPoolAvatar::endDeferredSkinned()
disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
sVertexProgram->unbind();
+ sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+
sShaderLevel = mVertexShaderLevel;
gGL.getTexUnit(0)->activate();