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|  | outfit folders
Eliminated overuse of texture memory | 
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|  | positioning of avatar. | 
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|  | investigation | 
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|  | names defined | 
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|  | lad files | 
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|  | Having a joint offset for mPelvis is still a bad idea, but it won't cause as much flickering now. | 
|  | large test files | 
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|  | image and outfit name. | 
|  | functional impact on viewer) | 
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|  | Folders | 
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|  | the pelvis has having changed unless it has actually changed. Avoid excess calls to computeBodySize(), which can cause a vertical position glitch. | 
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|  | so the actual scale values are fabricated at run-time based on the joint name) | 
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