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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2016-06-24 09:46:34 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2016-06-24 09:46:34 -0400
commit4e3d76f52ebf099eb1201e6e1ae01cadc93acbbd (patch)
tree9de50480f6c2473823ec0960a26c62df7851841c
parent30d17f3fd5a08936904d4123f802f6a0ee415009 (diff)
SL-344 - additional slider updates, including scaling of mEye bones
-rw-r--r--indra/newview/character/avatar_lad.xml351
1 files changed, 166 insertions, 185 deletions
diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml
index 8b4d503eb1..77847c75e3 100644
--- a/indra/newview/character/avatar_lad.xml
+++ b/indra/newview/character/avatar_lad.xml
@@ -1489,32 +1489,32 @@
<bone
name="mFaceLipUpperLeft"
scale="0 0 0"
- offset="0.005 0 0" />
+ offset="0.0045 0 0" />
<bone
name="mFaceLipUpperCenter"
scale="0 0 0"
- offset="0.005 0 0" />
+ offset="0.0045 0 0" />
<bone
name="mFaceLipUpperRight"
scale="0 0 0"
- offset="0.005 0 0" />
+ offset="0.0045 0 0" />
<bone
name="mFaceLipLowerLeft"
scale="0 0 0"
- offset="0.02 0 0" />
+ offset="0.018 0 0" />
<bone
name="mFaceLipLowerCenter"
scale="0 0 0"
- offset="0.02 0 0" />
+ offset="0.018 0 0" />
<bone
name="mFaceLipLowerRight"
scale="0 0 0"
- offset="0.02 0 0" />
+ offset="0.018 0 0" />
<bone
name="mFaceLipCornerRight"
@@ -1539,12 +1539,12 @@
<bone
name="mFaceTeethUpper"
scale="0 0 0"
- offset="0.012 0 0" />
+ offset="0.015 0 0" />
<bone
name="mFaceTeethLower"
scale="0 0 0"
- offset="0.012 0 0" />
+ offset="0.015 0 0" />
<bone
name="mFaceChin"
@@ -2070,45 +2070,50 @@
value_min="-1"
value_max="1">
<param_skeleton>
+
+ <!-- Experimental: Added Scale to the System eyes. From first look this affects only custom meshes.
+ | The result is: Custom eyes now scale in the same way as system eyes do
+ | Revert by setting scale to scale="0 0 0" for mEyeLeft and mEyeRight
+ -->
<bone
name="mEyeLeft"
- scale="0 0 0"
+ scale="0.25 0.25 0.25"
offset="-.005 0 0" />
<bone
name="mEyeRight"
- scale="0 0 0"
+ scale="0.25 0.25 0.25"
offset="-.005 0 0" />
-
+
<bone
name="mFaceEyeAltLeft"
- scale="0 0 0"
- offset="-.005 0 0" />
+ scale="0.25 0.25 0.25"
+ offset="-0.005 0 0" />
<bone
name="mFaceEyeAltRight"
- scale="0 0 0"
- offset="-.005 0 0" />
+ scale="0.25 0.25 0.25"
+ offset="-0.005 0 0" />
<bone
name="mFaceEyeLidLowerRight"
- scale="0 0 0"
- offset="-.005 0.0 -0.0" />
+ scale="0 0.3 0.7"
+ offset=" 0 0 0" />
<bone
name="mFaceEyeLidLowerLeft"
- scale="0 0 0"
- offset="-.005 0.0 -0.0" />
+ scale="0 0.3 0.7"
+ offset=" 0 0 0" />
<bone
name="mFaceEyeLidUpperRight"
- scale="0 0 0"
- offset="-.005 0.0 -0.0" />
+ scale="0 0.3 0.7"
+ offset=" 0 0 0" />
<bone
name="mFaceEyeLidUpperLeft"
- scale="0 0 0"
- offset="-.005 0.0 -0.0" />
+ scale="0 0.3 0.7"
+ offset=" 0 0 0" />
<bone
name="mFaceEyecornerInnerLeft"
@@ -3240,7 +3245,12 @@
<bone
name = "mFaceTeethLower"
- offset = "0.005 0 0"
+ offset = "0.01 0 0"
+ scale = "0.0 0.0 0.0" />
+
+ <bone
+ name = "mFaceTeethUpper"
+ offset = "-0.001 0 0"
scale = "0.0 0.0 0.0" />
<bone
@@ -3336,25 +3346,25 @@
value_max="2">
<param_skeleton>
- <bone
- name="mFaceEyeLidUpperLeft"
- scale="0 0 0"
- offset="0 0 .0035" />
+ <bone
+ name="mFaceEyeLidLowerRight"
+ scale="0 0.1 0.2"
+ offset=" 0 0 0" />
- <bone
- name="mFaceEyeLidUpperRight"
- scale="0 0 0"
- offset="0 0 .0035" />
-
- <bone
+ <bone
name="mFaceEyeLidLowerLeft"
- scale="0 0 0"
- offset="0 0 -.0035" />
+ scale="0 0.1 0.2"
+ offset=" 0 0 0" />
+
+ <bone
+ name="mFaceEyeLidUpperRight"
+ scale="0 0.1 0.2"
+ offset=" 0 0 0" />
- <bone
- name="mFaceEyeLidLowerRight"
- scale="0 0 0"
- offset="0 0 -.0035" />
+ <bone
+ name="mFaceEyeLidUpperLeft"
+ scale="0 0.1 0.2"
+ offset=" 0 0 0" />
</param_skeleton>
</param>
@@ -3488,159 +3498,124 @@
value_max="1"
value_default="0">
<param_skeleton>
-
- <bone
- name="mFaceChin"
- scale="0 -0.07 0.07"
- offset="0 0 -0.005" />
-
- <bone
- name="mFaceEyeLidLowerRight"
- scale="0 0 0"
- offset="0 -0.0033 0.0025" />
-
- <bone
- name="mFaceEyeLidUpperRight"
- scale="0 0 0"
- offset="0 -0.0033 0.002" />
-
+
<bone
- name="mFaceEyecornerInnerRight"
- scale="0 0 0"
- offset="0 -0.0017 0.0025" />
+ name="mFaceRoot"
+ scale="0 -0.1 0.1"
+ offset="0 0 0" />
<bone
- name="mFaceEyebrowOuterRight"
- scale="0 0 0"
- offset="0 -0.004 0.0014" />
+ name="mFaceChin"
+ scale="0 -0.1 0.5"
+ offset="0 0 -0.005" />
<bone
- name="mFaceEyebrowCenterRight"
- scale="0 0 0"
- offset="0 -0.00377 0.00061" />
-
+ name="mFaceForeheadCenter"
+ scale="0 0 0"
+ offset="0 0 -0.006" />
+
<bone
- name="mFaceEyebrowInnerRight"
- scale="0 0 0"
- offset="0 -0.00225 0.001" />
+ name="mFaceEyebrowOuterRight"
+ scale="0 0 0"
+ offset="0 -0.0053 -0.0047" />
<bone
- name="mFaceLipUpperRight"
- scale="0 0 0"
- offset="0 -0.0014 0.007" />
- <bone
- name="mFaceLipUpperCenter"
- scale="0 0 0"
- offset="0 0 0.007" />
-
- <bone
- name="mFaceTeethUpper"
- scale="0 0 0"
- offset="0 0 0.007" />
-
- <bone
- name="mFaceLipLowerRight"
- scale="0 0 0"
- offset="0 0 0.005" />
- <bone
- name="mFaceLipCornerRight"
- scale="0 0 0"
- offset="0 -0.00225 0.0075" />
-
- <bone
- name="mFaceEyeLidLowerLeft"
- scale="0 0 0"
- offset="0 0.0033 0.0025" />
-
+ name="mFaceEyebrowCenterRight"
+ scale="0 0 0"
+ offset="0 -0.0045 -0.0053" />
+
<bone
- name="mFaceEyeLidUpperLeft"
- scale="0 0 0"
- offset="0 0.0033 0.002" />
+ name="mFaceEyebrowInnerRight"
+ scale="0 0 0"
+ offset="0 -0.00225 -0.0048" />
<bone
- name="mFaceEyecornerInnerLeft"
- scale="0 0 0"
- offset="0 0.0017 0.0025" />
-
- <bone
- name="mFaceEyebrowOuterLeft"
- scale="0 0 0"
- offset="0 0.004 0.0014" />
-
+ name="mFaceEyebrowOuterLeft"
+ scale="0 0 0"
+ offset="0 0.0053 -0.0047" />
+
<bone
- name="mFaceEyebrowCenterLeft"
- scale="0 0 0"
- offset="0 0.00377 0.00061" />
-
+ name="mFaceEyebrowCenterLeft"
+ scale="0 0 0"
+ offset="0 0.0045 -0.0053" />
+
<bone
- name="mFaceEyebrowInnerLeft"
- scale="0 0 0"
- offset="0 0.00225 0.001" />
-
+ name="mFaceEyebrowInnerLeft"
+ scale="0 0 0"
+ offset="0 0.00225 -0.0048" />
+
<bone
- name="mFaceLipUpperLeft"
- scale="0 0 0"
- offset="0 0.0014 0.007" />
+ name="mFaceEyeLidUpperRight"
+ scale="0 0 0"
+ offset="0 -0.0039 -0.0032" />
+
<bone
- name="mFaceLipLowerCenter"
- scale="0 0 0"
- offset="0 0 0.005" />
+ name="mFaceEyeLidUpperLeft"
+ scale="0 0 0"
+ offset="0 0.0039 -0.0032" />
+
<bone
- name="mFaceTeethLower"
- scale="0 0 0"
- offset="0 0 0.008" />
+ name="mFaceEyeLidLowerRight"
+ scale="0 0 0"
+ offset="0 -0.0039 -0.0032" />
+
<bone
- name="mFaceLipLowerLeft"
- scale="0 0 0"
- offset="0 0.000 0.005" />
+ name="mFaceEyeLidLowerLeft"
+ scale="0 0 0"
+ offset="0 0.0039 -0.0032" />
+
<bone
- name="mFaceLipCornerLeft"
- scale="0 0 0"
- offset="0 0.00225 0.0075" />
-
+ name="mFaceEyecornerInnerRight"
+ scale="0 0 0"
+ offset="0 -0.00225 -0.0032" />
+
<bone
- name="mFaceTongueBase"
- scale="0 -0.07 0.07"
- offset="0 0 0.005" />
-
+ name="mFaceEyecornerInnerLeft"
+ scale="0 0 0"
+ offset="0 0.00225 -0.0032" />
+
<bone
- name="mFaceCheekLowerRight"
- scale="0 0 0"
- offset="0 0 0.0085" />
+ name="mFaceNoseBridge"
+ scale="0 0 0"
+ offset="0 0 -0.002" />
+
<bone
- name="mFaceCheekLowerLeft"
- scale="0 0 0"
- offset="0 0 0.0085" />
-
+ name="mFaceNoseRight"
+ scale="0 0 0"
+ offset="0 -0.002 0" />
+
<bone
- name="mFaceCheekUpperRight"
- scale="0 0 0"
- offset="0 0 0.005" />
+ name="mFaceNoseLeft"
+ scale="0 0 0"
+ offset="0 0.002 0" />
+
<bone
- name="mFaceCheekUpperLeft"
- scale="0 0 0"
- offset="0 0 0.005" />
-
+ name="mFaceNoseBase"
+ scale="0 0 0"
+ offset="0 0 0.002" />
+
<bone
- name="mFaceNoseCenter"
- scale="0 0 0"
- offset="0 0 0.005" />
-
+ name="mFaceCheekUpperRight"
+ scale="0 0 0"
+ offset="0 -0.003 0" />
+
<bone
- name="mFaceNoseRight"
- scale="0 0 0"
- offset="0 0 0.005" />
-
+ name="mFaceCheekUpperLeft"
+ scale="0 0 0"
+ offset="0 0.003 0" />
+
<bone
- name="mFaceNoseLeft"
- scale="0 0 0"
- offset="0 0 0.005" />
-
+ name="mFaceCheekLowerRight"
+ scale="0 0 0"
+ offset="0 -0.003 0.0032" />
+
<bone
- name="mFaceNoseBase"
- scale="0 0 0"
- offset="0 0 0.006" />
-
+ name="mFaceCheekLowerLeft"
+ scale="0 0 0"
+ offset="0 0.003 0.0032" />
+
+
+
</param_skeleton>
</param>
<param
@@ -4053,7 +4028,7 @@
<bone
name="mFaceChin"
- scale="0.0 1.0 0.0"
+ scale="0.0 0.5 0.0"
offset="0.0 0.0 0.0" />
</param_skeleton>
@@ -4291,12 +4266,22 @@
<bone
name="mFaceEyeLidLowerRight"
scale="0 0 0"
- offset="0 -0.0033 0.0025" />
+ offset="0 -0.0026 0.00245" />
<bone
name="mFaceEyeLidUpperRight"
scale="0 0 0"
- offset="0 -0.0033 0.002" />
+ offset="0 -0.0026 0.00245" />
+
+ <bone
+ name="mFaceEyeLidLowerLeft"
+ scale="0 0 0"
+ offset="0 0.0026 0.00245" />
+
+ <bone
+ name="mFaceEyeLidUpperLeft"
+ scale="0 0 0"
+ offset="0 0.0026 0.00245" />
<bone
name="mFaceEyecornerInnerRight"
@@ -4321,7 +4306,7 @@
<bone
name="mFaceLipUpperRight"
scale="0 0 0"
- offset="0 -0.0014 0.007" />
+ offset="0 -0.0017 0.007" />
<bone
name="mFaceLipUpperCenter"
@@ -4336,7 +4321,7 @@
<bone
name="mFaceLipLowerRight"
scale="0 0 0"
- offset="0 -0.00225 0.0055" />
+ offset="0 0.0 0.0055" />
<bone
name="mFaceLipCornerRight"
@@ -4344,16 +4329,6 @@
offset="0 -0.00225 0.0075" />
<bone
- name="mFaceEyeLidLowerLeft"
- scale="0 0 0"
- offset="0 0.0033 0.0025" />
-
- <bone
- name="mFaceEyeLidUpperLeft"
- scale="0 0 0"
- offset="0 0.0033 0.002" />
-
- <bone
name="mFaceEyecornerInnerLeft"
scale="0 0 0"
offset="0 0.0017 0.0025" />
@@ -4391,7 +4366,7 @@
<bone
name="mFaceLipLowerLeft"
scale="0 0 0"
- offset="0 0.00225 0.0055" />
+ offset="0 0.0 0.0055" />
<bone
name="mFaceLipCornerLeft"
@@ -4406,12 +4381,12 @@
<bone
name="mFaceCheekLowerRight"
scale="0 0 0"
- offset="0 0 0.0085" />
+ offset="0 -0.001 0.007" />
<bone
name="mFaceCheekLowerLeft"
scale="0 0 0"
- offset="0 0 0.0085" />
+ offset="0 0.001 0.007" />
<bone
name="mFaceCheekUpperRight"
@@ -4442,6 +4417,10 @@
name="mFaceNoseBase"
scale="0 0 0"
offset="0 0 0.006" />
+ <bone
+ name="mFaceNoseBridge"
+ scale="0 0 0"
+ offset="0 0 0.0036" />
</param_skeleton>
</param>
@@ -6523,7 +6502,7 @@
label_max="Anime Eyes"
value_min="-2"
value_max="2"
- show_simple="true"
+ show_simple="true"
value_default="0">
<param_morph />
</param>
@@ -14798,6 +14777,7 @@ render_pass="bump">
camera_elevation=".1"
camera_distance=".35">
<param_driver>
+
<driven
id="686" />
@@ -14815,6 +14795,7 @@ render_pass="bump">
<driven
id="689" />
+
</param_driver>
</param>