Age | Commit message (Collapse) | Author |
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which interferred with getting benefits from LLSD array
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CI: adopt xz compression, actions/*-artifact@v4
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Release (Maint W) -> Maint X merge
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png_read_info triggered a PngError, LLAppViewer::frame() handled it
instead of LLPngWrapper::readPng, and since status didn't
change viewer tried to decode image again and again and again.
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# Conflicts:
# indra/llimage/llimageworker.cpp
# indra/llimage/llimageworker.h
# indra/newview/llcontrolavatar.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/lloutfitslist.h
# indra/newview/lltexturefetch.cpp
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Move towards packaging artifacts with xz, which offers higher compression ratios and faster decode time.
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Remove unused fix-incredibuild.py
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Remove BuildParams
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CI: Remove python-version from matrix
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Drop python version from matrix configuration as it's always 3.11.
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viewer#1163: Avoid terrain texture memory leak
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* #1064 Fix for mirror surfaces going black when the roughness is set too high.
* #1130 Fix for the user's avatar not appearing in mouselook in a mirror.
* #1059 Disable mirrors on low settings per the feature table.
* #860 Modify the settings UI to better reflect that we only have two AA modes: off and FXAA.
* #1191 Add some settings for mirrors in preferences.
* #1185 Add support for runtime mirror resolution changing. Useful for quality settings, and auto-FPS.
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* Fix mac build
* Mac build take 2
* Mac build take 3
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This is to do with misunderstandings related to how .find()
works with multimaps. .find() will, in fact, return an iterator
to the first iterator it finds, and will iterate through all
elements in the multimap when incremented, not just items with
the same key.
Change code working with animation sources to be aware of this
fact, so unrelated animation sources do not have their animations
stopped.
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Release (Maint W) -> Maint YZ merge
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# Conflicts:
# autobuild.xml
# indra/llcommon/llsys.cpp
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* #1126 GLTF Scene import initial prototype (working geometry import for some assets)
* #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support
* #1126 move GLTF implementation to newview/gltf
* #1126 Refactor attribute loading to be less copy/pasta for each combination of types
* #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button.
* #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast
* #1126 Working raycast on GLTF scenes.
* #1126 Remove some #pragma optimize offs
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following promotion of secondlife/viewer #690
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Add Lua Floater class to simplify Lua script showing floaters.
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secondlife/viewer#759: Fix minimap loading for 2k PBR materials
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Add test_luafloater_demo2.lua and test_luafloater_gesture_list2.lua examples.
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probably other odd cases
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Introduce LLInstanceTracker::destruct() methods; use in ~LuaState().
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secondlife/viewer#773: Improve documentation for RenderTerrainPBREnabled
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Luau for Linux
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Avoid ambiguity with LLFloater::destroy().
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Lua scripts floater
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- Put lubLuau.Ast.a at the right most side as GCC/LD is peculiar about link order.
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the filename)
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Add `startup.lua` module with `startup.ensure()`, `startup.wait()` functions.
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Our std::strings are UTF-8 encoded, so conversion from std::string to
std::filesystem::path must use UTF-8 decoding. The native Windows
std::filesystem::path constructor and assignment operator accepting
std::string use "native narrow encoding," which mangles path strings
containing UTF-8 encoded non-ASCII characters.
fsyspath's std::string constructor and assignment operator explicitly engage
std::filesystem::u8path() to handle encoding. u8path() is deprecated in C++20,
but once we adapt fsyspath's conversion to C++20 conventions, consuming code
need not be modified.
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Among other things, this empowers ll_convert() and ll_convert_to() to accept a
string literal (which might contain non-ASCII characters, e.g. __FILE__).
Without this, even though we have ll_convert_impl specializations accepting
const char*, passing a string literal fails because the compiler can't find a
specialization specifically accepting const char[length].
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