| Age | Commit message (Collapse) | Author | 
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|  | own passes and unify sky and water haze in forward rendering shaders. | 
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|  | as LLSD. (#513) | 
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|  | * SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials.
* SL-20582 Fix for overriding to alpha mode blend not working.  Incidental decruft of dead code (thanks, Rye!) | 
|  | SL-20553: Save material button in build floater now depends on agent inventory rather than object inventory | 
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|  | permissions | 
|  | inventory rather than object inventory | 
|  | being phantom | 
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|  | decruft of dead code (thanks, Rye!) | 
|  | failures during login
also added suggested continue statements, and removed obsolete
LLInventoryItem::fromLLSD deserialization codepath. | 
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|  | Update editor in which texture changed to local | 
|  | 'origin/DRTVWR-559' (#489) | 
|  | using for DRTVWR-559 | 
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|  | ensure inventory skeleton loading doesn't block the message system from processing packets. | 
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|  | multihreaded GL not working on mac (thanks, Rye!) | 
|  | SL-20397: Fix material set from script not updating when the GLTF material has non-default texture transforms | 
|  | has non-default texture transforms | 
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|  | implicitly enable reflection probes or shadows. | 
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|  | Material | 
|  | SL-20536: Fix build error C1128 on Windows RelWithDebInfo | 
|  | with /bigobj | 
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