Age | Commit message (Collapse) | Author |
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Added restriction of image size that can be added to outfit
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Also getCert().
Also LLProtectedDataException::getMessage().
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Also place KDUError into anonymous namespace to emphasize that it's entirely
local to this .cpp file.
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http://en.cppreference.com/w/cpp/language/throw says of the plain throw syntax:
"This form is only allowed when an exception is presently being handled (it
calls std::terminate if used otherwise)."
On advice from Oz, replace plain 'throw;' with throwing a std::runtime_error.
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KduError is derived from std::runtime_error, so the message string becomes its
what() message.
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whose body reads:
// *FIX: This exception is bad, bad, bad. It gets thrown from a
// destructor which can lead to immediate program termination!
throw "ll_kdu_error() throwing an exception";
which would be bad indeed... if ll_kdu_error() were ever actually referenced
by anything!
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derived from std::runtime_error.
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In particular:
NotImplemented in llhttpnode.cpp
RelocateError in llupdateinstaller.cpp
LLProtectedDataException, LLCertException and subclasses in llsecapi.h
Had to add no-throw destructor overrides to LLCertException and subclasses
because otherwise clang complains that the implicitly-generated destructor's
exception specification is more lax than the base class's.
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allocation.
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place of this. Ensures that the impl is not deleted while the coroutine is active.
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scripted objects
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outfit folders
Eliminated overuse of texture memory
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for media outside attenuation zone so played at random value
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The LLApp API used to consist of init(), mainLoop(), cleanup() methods. This
makes sense -- but on Mac that structure was being subverted. The method
called mainLoop() was in fact being called once per frame. There was
initialization code in the method, which (on Mac) needed to be skipped with an
already-initialized bool. There was a 'while' loop which (on Mac) needed to be
turned into an 'if' instead so the method would return after every frame.
Rename LLApp::mainLoop() to frame(). Propagate through subclasses LLAppViewer
and LLCrashLogger. Document the fact that frame() returns true to mean "done."
(This was always the case, but had to be inferred from the code.)
Rename the Mac Objective-C function mainLoop to oneFrame. Rename the C++ free
function it calls from runMainLoop() to pumpMainLoop(). Add comments to
llappdelegate-objc.mm explaining (inferred) control flow.
Change the Linux viewer main() and the Windows viewer WINMAIN() from a single
LLAppViewer::mainLoop() call to repeatedly call frame() until it returns true.
Move initialization code from the top of LLAppViewer::frame() to the init()
method, where it more properly belongs. Remove corresponding
mMainLoopInitialized flag (and all references) from LLAppViewer.
Remove 'while (! LLApp::isExiting())' (or on Mac, 'if (! LLApp::isExiting())')
from LLAppViewer::frame() -- thus unindenting the whole body of the 'while'
and causing many lines of apparent change. (Apologies to reviewers.)
There are four LLApp states: APP_STATUS_RUNNING, APP_STATUS_QUITTING,
APP_STATUS_STOPPED and APP_STATUS_ERROR. Change LLAppViewer::frame() return
value from (isExiting()) (QUITTING or ERROR) to (! isRunning()). I do not know
under what circumstances the state might transition to STOPPED during a
frame() call, but I'm quite sure that if it does, we don't want to call
frame() again. We only want a subsequent call if the state is RUNNING.
Also rename mainLoop() method in LLCrashLogger subclasses
LLCrashLoggerWindows, LLCrashLoggerMac, LLCrashLoggerLinux. Of course it's
completely up to the frame() method whether to yield control; none of those in
fact do. Honor protocol by returning true (frame() is done), even though each
one's main() caller ignores the return value.
In fact LLCrashLoggerWindows::mainLoop() wasn't using the return protocol
correctly anyway, returning wParam or 0 or 1 -- possibly because the return
protocol was never explicitly documented. It should always return true: "I'm
done, don't call me again."
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image and outfit name.
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Folders
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