Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-19 | SL-11450 After detaching everything viewer shows wrong slot count | andreykproductengine | |
Attachments' title not overwriting properly | |||
2019-06-19 | SL-11318 | Graham Linden | |
Make alpha pass start with no shader bound. Make diffuse mode alpha-blended fullbrights get into alpha pass properly. | |||
2019-06-19 | SL-11416 Teleport failure messages should not stack up | andreykproductengine | |
2019-06-19 | DRTVWR-493 LLMachineId to singleton | andreykproductengine | |
2019-06-19 | DRTVWR-493 LLCallDialogManager to singleton | andreykproductengine | |
2019-06-19 | DRTVWR-493 LLFollowCamMgr to singleton | andreykproductengine | |
2019-06-18 | SL-11051 | Graham Linden | |
Make genDrawInfo pay more attention to faces with 100% transparency that are not invisiprims. | |||
2019-06-18 | SL-11406 | Graham Linden | |
Fix alpha output of fullbright deferred materials objects. | |||
2019-06-18 | SL-10829 the 2nd | Graham Linden | |
Made pointLightF use correct colorspace as multiPoint already was. | |||
2019-06-18 | SL-11041 | Graham Linden | |
Revert fix for SL_11406 causing regression of SL-11041 | |||
2019-06-18 | SL-10969 | Graham Linden | |
Remove ambiance handling from alpha and blended materials objects for now. Still too many setups where they get blown out due to attenuation mismatches with deferred. | |||
2019-06-18 | SL-11109 | Graham Linden | |
Move vert alpha multiply back before discard tests to fix object transparency only object shadow casting. Very likely re-breaks SL_11051 making fullbright alpha mask objects not cast when they should (due to broken vertex alpha...). | |||
2019-06-18 | SL-11372 | Graham Linden | |
Fix incorrect diffuse handling in class1 softenLight from contrib. | |||
2019-06-18 | Fix sky atmospherics in class1 to match class2 and Mid. | Graham Linden | |
2019-06-17 | Bump CEF version (via 3p-cef-bin-*) slightly to ↵ | callum_linden | |
75.0.7+g19229b6+chromium-75.0.3770.80 | |||
2019-06-14 | Backed out changeset: 4a4c5e6ff01e | Anchor | |
2019-06-14 | SL-11361 Moving folder to My Outfits should create an outfit | andreykproductengine | |
2019-06-17 | Updated Viewer Manager to version 2.0.528205 | AndreyL ProductEngine | |
2019-06-17 | OPEN-345 Fixed enigmatic messages during build | AndreyL ProductEngine | |
2019-06-14 | SL-11425 FIXED [EEP] Wave vectors cross all over the Water tab if key frame ↵ | maxim_productengine | |
is not selected. | |||
2019-06-13 | Update CEF binaries to most recent version: ↵ | callum_linden | |
75.0.6+g90ecd35+chromium-75.0.3770.80 (no Dullahan changes required) | |||
2019-06-13 | Small update to Dullahan : uses an updated versioning system to make it ↵ | callum_linden | |
easier to track revisions | |||
2019-06-13 | SL-11402 Resaving home image if file does not exist | andreykproductengine | |
2019-06-13 | SL-11402 Fallback for home image | andreykproductengine | |
2019-06-13 | SL-11420 FIXED [EEP] The fields next to 'Ground' and 'Sky4' are shifted to ↵ | maxim_productengine | |
the right | |||
2019-06-12 | SL-11370 | Graham Linden | |
Take another pass at fixing up refraction map culling across render modes. | |||
2019-06-12 | SL-11406 | Graham Linden | |
Adjust atmospheric lighting in frag shader. | |||
2019-06-12 | [SL-11393] - use opaque bg on aux channels | Anchor | |
2019-06-12 | SL-11402 Floater reporter images should be saved as png | andreykproductengine | |
2019-06-12 | SL-11402 Last session image should be saved as png | andreykproductengine | |
2019-06-12 | SL-11402 Save last session image per grid | andreykproductengine | |
2019-06-11 | Pull in CEF 75.0.1+gb5e74dd+chromium-75.0.3770.80 and Dullahan 1.2.x along ↵ | callum_linden | |
with some minor compatibility changes | |||
2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden | |
Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release. | |||
2019-06-11 | add new version of Dullahan (1.1.2222) to support tool tips feature added my ↵ | callum_linden | |
@Maxim | |||
2019-06-11 | SOCIAL-231 Show tooltips for links and images im media browser | maxim_productengine | |
2019-06-10 | SL-11370 | Graham Linden | |
Modify culling logic to exclude objects correctly in < Mid graphics. | |||
2019-06-10 | Changes from @andreyk for improved mouse scroll wheel performance and pull ↵ | callum_linden | |
in new Dullahan with CEF 74.1.19_gb62bacf_chromium-74.0.3729.157 | |||
2019-06-10 | Modify panel_region_environment XUI to eliminate parser errors/warnings ↵ | Graham Linden | |
(10625 guess). | |||
2019-06-10 | SL-10969, SL-11051 | Graham Linden | |
Make fullbright alpha mask with mask cutoff == 0 not generate shadows. Adjust handling of ambient across forward and deferred again. | |||
2019-06-06 | SL-10969 | Graham Linden | |
More tweaking ambient light. | |||
2019-06-06 | SL-11367 | Graham Linden | |
Use rotated lightnorm directly in water shader instead of forcing all shaders marked as water (including lighting) to get that norm (where it would only affect Mid as only that graphics mode has atmospherics on but isn't using deferred rendering). | |||
2019-06-06 | SL-11374 | Graham Linden | |
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders. Remove fudge factors on density modifier in class1 sky. | |||
2019-06-06 | SL-11378 Edit tool floater displays with issues if opened mid-drag | andreykproductengine | |
2019-06-06 | SL-11376 FIXED [EEP] The 'Environment' tab becomes inactive after CTRL + ↵ | maxim_productengine | |
left-clicking on the 'Sky Altitudes' | |||
2019-06-06 | SL-11358 FIXED [EEP] Setting type name and other strings are missing. | maxim_productengine | |
2019-06-05 | SL-11368 | Graham Linden | |
Force update of water fog color shader uniform to fix low/low+ application of water fog. | |||
2019-06-05 | SL-11362 not all special character work in command line parameters | andreykproductengine | |
2019-06-05 | SL-11357 | Graham Linden | |
Nerf moisture and ice levels iff there's no sun or moon to generate light to refract. | |||
2019-06-05 | SL-9989 | Graham Linden | |
Clamp fog distance multiplier to >= 0.05 and adjust min range on control as well. Make sky shaders use dist mul consistently. | |||
2019-06-05 | SL-11109, SL-11342, SL-11051 | Graham Linden | |
Fix handling of objects with object transparency by diffuse alpha mode none and replace discard test to allow diffuse mode alpha blend objects to not falsely cast shadows. |