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author | Graham Linden <graham@lindenlab.com> | 2019-06-18 11:04:04 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-06-18 11:04:04 -0700 |
commit | 032848472c1895040d5323948fc67e8f47c5fad3 (patch) | |
tree | c173a669c1f3b26ccc1624ba1cd09507ed45c7fe | |
parent | 9d138b1440fc68d5f4b687fbf4e8635d6d2bdfe5 (diff) |
SL-11372
Fix incorrect diffuse handling in class1 softenLight from contrib.
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index aa55b36d4a..5fb3dc12e6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -159,7 +159,7 @@ vec3 post_diffuse = color.rgb; vec3 post_spec = color.rgb; #ifndef WATER_FOG - color.rgb += diffuse_srgb.rgb * diffuse_srgb.a; + color.rgb = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a); #endif if (envIntensity > 0.0) |