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2020-03-05WIP - Windlight sun lighting should happen in sRGB space, not linear space. ↵Runitai Linden
This keeps ambient from getting overblown and better matches environment lighting with ALM on/off.
2020-03-05Merged in davep/BUG-228263 (pull request #21)Dave Parks
Davep/BUG-228263
2020-03-05Reenable water fog in materialF.glsl (oops)Runitai Linden
2020-03-04Fix line endings?Runitai Linden
2020-03-04Merge fixRunitai Linden
2020-03-04Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into ↵Runitai Linden
davep/BUG-228263
2020-03-04Changes somehow missing from last commitRunitai Linden
2020-03-04WIP - fix various inconsistencies in sRGB vs linear color space. Fix ↵Runitai Linden
inconsistencies between softenLightF.glsl, materialF.glsl, and alphaF.glsl
2020-03-04Merged in BUG-228263 (pull request #20)Dave Houlton
BUG-228263, roll back several PRs that broke alpha blending Approved-by: Michael Pohoreski
2020-03-04Roll back SL-12006 commits to materialF.glsl (Dec23)Dave Houlton
2020-03-03Revert 2 merges (PR#13, PR#16) related to SL-12638Dave Houlton
This reverts commits 9d9b890 and 5f846e4.
2020-03-02SL-11273 FIXED [EEP] The beacon checkboxes in the Day Cycle window can only ↵maxim_productengine
be changed while a keyframe is selected.
2020-03-02SL-12755 [EEP] The sky level dropdown is not disabled for foldersAndrey Kleshchev
2020-02-28Merged in SL-12638 (pull request #16)Dave Houlton
SL-12638, further tweaking of normal-map lighting, add some de-saturation
2020-02-28SL-12638, further tweaking of normal-map lighting, add some de-saturationDave Houlton
2020-02-27SL-12739 FIXED [EEP] Viewer is crashed after clicking the "Forget" button on ↵maxim_productengine
the Experience Profile after the llSetAgentEnvironment was used
2020-02-26Merged in SL-12574 (pull request #14)Michael Pohoreski
SL-12574 Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-02-25SL-12574 Tweak sky to better match WindlightPtolemy
2020-02-25SL-12574 Cleanup inconsistent indentationPtolemy
2020-02-25SL-12574 Cleanup unused argumentPtolemy
2020-02-25SL-12574: Document shader class summaryPtolemy
2020-02-25SL-12574: Simplify Direct AmbientPtolemy
2020-02-25Merged in SL-12638 (pull request #13)Dave Houlton
SL-12638, fix overly dark appearance of normal-mapped objects Approved-by: Andrey Kleshchev Approved-by: Michael Pohoreski
2020-02-25SL-12638, fix overly dark appearance of normal-mapped objectsDave Houlton
Adds the 'additive' component of calcAtmosphericVars into the sunlit color to reduce darkening of sun lighting component, and adds a further magic number gainto boost final result to rough parity with windlight. Removes all light calculations on fullbright objects, just passing through the unlit diffuse color.
2020-02-25SL-12754 Fixed search fieldAndrey Kleshchev
2020-02-25SL-12755 [EEP] The sky level dropdown was not disabled by defaultAndrey Kleshchev
2020-02-25SL-12591 Fixed slider value comparisonAndrey Kleshchev
2020-02-24SL-12741 Moon was using fixed colorAndrey Kleshchev
2020-02-21Merge master (rel 6.3.8) to DRTVWR-440 (pull request #11)Dave Houlton
2020-02-21Merge master (v 6.3.8) into DRTVWR-440Dave Houlton
2020-02-20Increment viewer version to 6.3.8Nat Goodspeed
following promotion of DRTVWR-499
2020-02-19SL-12726 Fixed overlap issues in Edit Day Cycle floaterAndrey Kleshchev
Multiline support for current time, space for correct wrap; Fixed text getting out of bonds for labels; Space from time_label was not working;
2020-02-13Merged in SL-12574 (pull request #9)Michael Pohoreski
DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight Approved-by: Dave Houlton
2020-02-07DRTVWR-440: SL-12574: Tweak environment cube map to better match WindlightPtolemy
2020-02-07Merged in SL-12682 (pull request #8)Dave Houlton
Fixes for SL-12682 and SL-12592 Approved-by: Michael Pohoreski
2020-02-07SL-12682, remove negative light & clean up materialF.glslDave Houlton
2020-02-07SL-12592, fix transparency for full-brightsDave Houlton
2020-02-05Revert SL-4354Andrey Kleshchev
2020-02-04Merged in SL12005 (pull request #7)Dave Houlton
SL-12005 FIXED, back out SRGB changes for projector spotlights Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
2020-02-04SL-4354 Used wrong conditionAndrey Kleshchev
2020-02-04SL-12005, back out SRGB changes for projector spotlightsDave Houlton
Deferred spotlights were transitioned srdb->linear in commit 653133b The lights transition between the deferred and (some other) path at fixed camera distance, causing a distinct light-level pop. Backing out this change to avoid the pop. Note to the future: pick a light space at the beginning and stick with it.
2020-01-31Merged in euclid-wip-SL12594 (pull request #5)Dave Houlton
SL-12594, missed occurance of VertexShaderEnable setting Approved-by: Michael Pohoreski <ptolemy@lindenlab.com> Approved-by: Bradley Payne <vir@lindenlab.com>
2020-01-31SL-12594, fix one missed occurance of VertexShaderEnable settingDave Houlton
2020-01-30Merged in euclid-wip-SL12594 (pull request #3)Dave Houlton
SL-12594, Remove ability to de-select Basic Shaders (ie disable Fixed Function rendering) Approved-by: Bradley Payne <vir@lindenlab.com> Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
2020-01-30Merged in SL-11406 (pull request #2)Michael Pohoreski
SL-11406: Fix specularity being blown out due to previous fix Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-01-30SL-4354 Mesh avatars look broken while loading.andreykproductengine
2020-01-29SL-11406: Fix specularity being blown out due to previous fixPtolemy
2020-01-29SL-12594, remove conditional checks for VertexShaderEnable settingsDave Houlton
2020-01-29SL-12594, remove settings-file references to VertexShaderEnableDave Houlton
2020-01-29SL-12594, rename some lingering VertexShaderEnable variablesDave Houlton