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2011-02-18Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-18BUG STORM-1004 FIXED Unblocking/blocking name sometimes deletes identically ↵paul_productengine
named entry, but of different TYPE LLMuteList stores muted objects in two sets: set of names and set of ids. Avatar objects are stored by ids (set of ids), other objects can be stored both by name(set of names) or ids - Delete items from corresponding set (from set of names or ids), not form both sets at time. - Improved isMuted method's logic. Now if avatar is tested whether it's muted or not, don't search its name in the set of names.
2011-02-17VWR-24917 Use mIsDisplayNameDefault to reduce name redundancy in nearby chat ↵Ardy Lay
history * Clean up changes based upon feedback from reviewers. * Improve comment based upon feedback from reviewers.
2011-02-17mergeDave Parks
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ↵Dave Parks
data from gDEBugger. Reviewed by Nyx.
2011-02-17mergeDave Parks
2011-02-17SH-547 Use appropriate texture channel for rendering avatars into their ↵Dave Parks
impostor map.
2011-02-17STORM-842 FIXED displaying favorites list at login screen when user name is ↵Seth ProductEngine
typed like "firstname.lastname" or "firstname_lastname" or user name consists of a single word.
2011-02-17merge changes for storm-937Oz Linden
2011-02-17Automated merge with https://hg.secondlife.com/mesh-developmentNyx (Neal Orman)
2011-02-17SH-959 FIX crash in llflexibleobject.cppNyx (Neal Orman)
Crash was a result of one of two possibilities: 1) trying to update geometry when it wasn't visible 2) mSimulateRes was non-zero when mInitialized was 0 Put code to handle both cases - initialize if mSimulateRes is 0 OR mInitialized is 0 But only do so if the object is visible. If the object is not visible, early out. Code reviewed by davep
2011-02-17mergeprep
2011-02-17Another part of the pelvis fix. Sh-634prep
2011-02-17Mesh-development work in progressLoren Shih
2011-02-16Mergeleyla_linden
2011-02-16SH-512 [REGRESSION] Linden trees scale up to 200m on Mesh regionsleyla_linden
SH-943 10 meters maximum Prim/Mesh size in latest Mesh Viewers
2011-02-16Fix for problem with pelvis offsetprep
2011-02-16SH-957 Turning off Atmospheric Shaders greys out Lighting and Shadows ↵leyla_linden
options in preferences but does not turn off shadows inworld
2011-02-16merge changes for storm-981Oz Linden
2011-02-16STORM-977 llmediaplugintest shows up even though -DLL_TESTS:BOOL=OFF has ↵Jonathan Yap
been used
2011-02-16Fix for SH-816prep
2011-02-15Automated merge with http://hg.secondlife.com/viewer-developmentXiaohong Bao
2011-02-15mergeBrad Payne (Vir Linden)
2011-02-15SH-845 FIX - wording changeBrad Payne (Vir Linden)
2011-02-15SH-845 FIX - installer checks for SSE2 support and offers option to quit if ↵Brad Payne (Vir Linden)
not found (note the needed API is not present on win2k, so the check will not run there)
2011-02-15partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵Xiaohong Bao
leaking.
2011-02-15STORM-990 Merged from current v-d trying to resolve merge issue Oz was havingJonathan Yap
2011-02-15STORM-954 SL-viewer 2.0 No nearby people when over approxiamately 1000 metersTwisted Laws
2011-02-15Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-14mergeDave Parks
2011-02-14Fix for crash when enabling Debug GL (stack underflow)Dave Parks
2011-02-14Mergeleyla_linden
2011-02-14SH-956 Turning off Basic Shaders in Preferences > Graphics does not grey out ↵leyla_linden
expected Shadows options in Mesh Viewer SH-957 Turning off Atmospheric Shaders greys out Lighting and Shadows options in preferences but does not turn off shadows inworld
2011-02-14SH-547 Fix for rigged attachments being invisible in impostors and fix for ↵Dave Parks
impostors not working with lighting and shadows enabled.
2011-02-14debug_console is now resizableAndrew Meadows
Reviewed with Callum Linden.
2011-02-14bump version number to 2.7.0Oz Linden
2011-02-14Added tag 2.6.0-start for changeset 92e58e51776aOz Linden
2011-02-14STORM-949 FIXED Actual usernames removed from XUI files.Seth ProductEngine
Actual usernames are replaced with "TestString PleaseIgnore" in EN locale with setting translate="false" flag for affected widgets. Translated phrases with actual usernames are removed from XUI files in other locales.
2011-02-14Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-12STORM-990 Slight change to up-selected buttonJonathan Yap
2011-02-12STORM-990 The arrow in the bottom right of the Landmark panel points downJonathan Yap
2011-02-11STORM-975 : pull into viewer-developmentMerov Linden
2011-02-11STORM-833 : pull into viewer-developmentMerov Linden
2011-02-11SH-813 Switch llerrs in llcurl.cpp to an assert.Dave Parks
2011-02-11STORM-937 : Use subprocess instead os commands in python, suppress crufty ↵Merov Linden
svn code
2011-02-11SH-912 Fix for avatar impostors glitching out at weird angles.Dave Parks
2011-02-11STORM-991 FIXED parameter parsing warning upon Inventory floater construction.Seth ProductEngine
2011-02-11mergeDave Parks
2011-02-11SH-510 Fix for some mesh selection outlines appearing one region away.Dave Parks
2011-02-11mergeBrad Payne (Vir Linden)