Age | Commit message (Collapse) | Author |
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material swatch to "Material"
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brad/drtvwr-559 mac shader and assert fixes
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SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms
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water dark after teleport. Never default to having reflections off.
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midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used.
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SL-19265: Fix precision issue with texture transforms, separate texture animations
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change -- remove LLPipeline::resetVertexBuffers and add a sanity check to how long we wait for a query to be "available".
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SL-18563
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underlying texture transform
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environment intensity.
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matrix calculation into the shader
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mismatch in legacy alpha vs opaque).
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SL-19228: Fix GLTF texture transform rotation + add UV debug
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See textureUtilV.glsl for UV coordinate comments
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resolution. Improve radiance map anti-aliasing and default to 128x128 everywhere.
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neighbors getting sampled (badly).
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for objects close to the camera at some angles and leaks query objects, will follow up.
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"haziness" (and also fix banding in emissive materials)
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A lot of reports about crashes in voice's removeObserver with no indication of the cause, all MAC specific. By this point terminate should have been called and mVoiceModule should be null, yet callstaks suggest it isn't.
Commit clears LLVoiceClient beforehand to avoid the issue entirely, but issue lies elsewhere and 'voice' crash is just a symptom.
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Fix for crash on startup for M1 macs
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SL-19121: Add some override tests
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commit -- immediately apply scale to sphere probes.
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shadow frusta)
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